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#1
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I believe it's meant to be read as "1AC=3HP for raid tanking and something like 1AC=5HP for leveling"
Which would mean that a 10 ac item is worth the same as a 30hp item for raid tanking, as opposed to leveling where 10 ac would be worth 50hp. | ||
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#2
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Saw nothing about Trochilic's Skean in your weapons category. I have never used one but thought most warriors were looking to grab one for aggro?
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#3
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Fixed a few things:
Skean: I don't know the hate value for Clockwork Poison which contains both a stun and poison counter. I'm guessing its a bit more than the Silken whip but not hugely so. Clickies: substantially upgraded that section thanks to Elements and Pharmakos happy has the right idea about ac/hp and I edited the guide to make that more clear. Added a section on positioning and soloing.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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That being said, skean and yak scimitar can be acquired for about the same price as 1 sarnak warhammer. At least that's what I paid, hopefully people farming those items for people are still generous! | |||
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#5
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Very well written, thought-out & informative post. Your guide will shed some light on the Warrior class for those who choose to roll them as alts or as mains on Project 1999.
Perhaps you should consider editing the stuff about raiding (TMO) and make it a little less intimidating / harsh. Many new players to P99 come here with the intent to relive or experience old content. This may be a "the truth hurts situation", but with it re-worded, new players may give the server a chance and find out on their own how it all really works versus just saying screw it altogether. | ||
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#6
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Well, despite the popular misconception I have no problem with TMO. But I really do not like the current raid scene (variance). If you want to participate, you have to do a substantial amount of tracking, batphoning, camping your main out at various areas, and so on. It involves a lot of time and it is not, to me, a lot of fun.
Now suppose you roll an enchanter, level to 55 and decide that spending 10 hours a week hitting the track button or getting up at 3AM to slay pixels in a 15 year old game is not how you want to spend your life. You have options. You can join a casual guild and get your epic, sky, and hate gear, or farm any number of encounters and buy a IP/BCG/Hiero etc. So you have a decent amount of interesting content challenges and you can gear your toon to the point where, if you are decently skilled, there is no practical difference between you and a raiding enchanter. Repeat this process as a warrior. There are some decent things you can do to earn money (like General V'ghera) but they are few and far between compared to an enchanter. You can still join a casual guild, but they can't help you much with your epic or any of the really important stuff. If your equipment looks like Ringed Mace x2/indicolite/RBB (better than quite a few 60 warriors) you're just substantially worse than a raiding warrior with the epic/shissar/cobalt/BotFW. You'll do 30% less damage, produce 20% less threat, have 15% less survivability, and so on. And all of this goes triple if you didn't decide to roll ogre. In my opinion new players should roll something else unless the current P1999 raid scene appeals to them or they have some strong random attachment to the Warrior class. Paladins, Shadowknights, and Monks are all much cheaper to gear. All three of them have easy 41% haste belts; Paladins and Monks have a relatively easy epic. All three have relatively more interesting gameplay: Paladins/SKs with spells, monks with FD splits and pulling. All three can be effective from level 20. It's not that I don't like my Iksar broodling; I play him whenever I can get away with it. There is just something cool about standing in front of a badass pixel dragon and not dying, feeling in control of the raid. It's like that scene in Hackers when they hijack the satellite. But I put in the hours to farm up my gear (what can I say, it gives me something to do), and I had an enchanter to do it with. And also the spore king was easy money back in the day.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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Above post shows why there is very few Warriors around. Sadly they will be more needed when Velious comes out.
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#8
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Warriors are BY FAR the most common tank class. They are the second most common melee. 2-5 other classes can tank for a group when you're just doing XP/grindy stuff. 2-3 other classes can tank anything in the game short of the big bad dragons/gods. Even in Velious, it isn't like you need 5 warrior tanks in order to do a boss, right? Why is it you feel like there are so few warriors around now and that we will need more in Velious? | |||
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#9
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Kavhok
EQ Developer Join Date: Dec 2003 Posts: 20 Rep Power: 0 Kavhok is on a distinguished road AC functions the same way in all zones. Some old NPCs may have lower attack than new ones, but the formulas for combat do not change. The AC formulas were changed a short while before PoP shipped. Perhaps that was confused as a content change in PoP. However, the Avatar of War does less damage to a warrior with 1800 AC than one with 1300 AC just the way that Bertox does. It doesn't matter that he's "old content" - his attack is still fairly high. - Kavhok, SOE i know my english sucks so doing this little thing, because i think u guys still dont know how worked AC in the period classic, kunark-velious -luclin. will see if can find out the dummy explanation mrylo, the jerk of absor and co did in his day, dont think it will help because seems everyone ehre is lost on his own memorys and even i tend to find people still think ATK affects ur hit misses. | ||
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#10
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Old 06-17-2004 #10
Kavhok EQ Developer Join Date: Dec 2003 Posts: 20 Rep Power: 0 Kavhok is on a distinguished road The cap on AC in the Velious era wasn't a soft cap; it was a hard cap that had been there from day 1. After a certain point, which differed for each class, the benefit of more AC didn't just diminish - it dropped to nothing. The change I referred to, just before PoP, changed that from a hard cap to a soft cap. You get a percentage of the amount over that soft cap. Shields increase both your total and your soft cap, making them more effective than any other item with equal AC. Your mitigation AAs, level, and class also affect the cap and the percentage return for AC over it. Separate from this, there are diminishing returns if your AC is much greater than the NPC's attack. This is due to the nature of the formulas that produce the probability distributions that have been well documented on this board. Does that help? - Kavhok, SOE | ||
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