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Old 10-24-2009, 03:20 PM
Villert Villert is offline
Aviak


Join Date: Oct 2009
Location: Canada
Posts: 68
Default MELEE PROBLEMS (Mob hit rate, # max hits, etc etc)

I can't believe this hasn't already been brought up, but here goes;

Our hit rate was recently fixed, and this is good, it was done, and done well, we melee classes are grateful for it. Having said this, please read on.

Melee classes are BUGGED. Whether it's our AC, defensive skills, or the mobs' we're fighting and their extremely high hit rates/max damage hits.

I have been speaking with other melee classes, and every one of them agrees, something is not right. The point of this post, is to have this issue recognized, for I have not seen any inclination on these boards, on IRC, or in game from any GMs or developers. I am aware, and appreciate that there is much work to be done, and the developers are simply swamped, but this is a big issue for melee players on the server.

There is a pretty obvious reason that melee classes are so rare on Project 1999, most have rerolled to casting classes - and I don't blame them.

If you are a melee class, or any class who has noticed these issues, and would like something to be done about them, please post your experiences on this thread. This thread IS meant to raise awareness of these issues, but also to lend a helping hand to developers, by narrowing down some of the many bugs we are facing.

We don't want to be any better than we were in classic, we just want to be the SAME as we were in classic.

Please post your thoughts and comments.

EDIT: I also forgot to mention endurance loss - which is a HUGE problem with 2h weapons, and heavier 1h weapons. The endurance penalty for attack speed is massive, and this high amount of endurance loss was definitely not present in classic. Please consider this one of our issues.
Last edited by Villert; 10-24-2009 at 03:36 PM.. Reason: Forgot about endurance loss
 


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