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#1
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Quote:
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Quote:
Wipe it clean. | ||||
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#2
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Sebilis mobs could definitely see through hide/sneak in classic. Was like this until SoS AA.
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#4
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Rogean rogue sneak hide should be invisible to PC's with see invis.
They should be STEALTH ASSASSASSSNINS | ||
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#6
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Best patch log ever seen in the history of EMU. Thanks ) makes me want to keep playing knowing there's someone out there who cares.
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#7
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and yeah with rogue hide/sneak it was definately only very specific mobs in specific dungeons. Sebilis, charsis comes to mind. But guilds use to just FD train those and let rogues through to drag corpses. They were typically only at the entrances.
Sundawg should have done his research before nerfing every single dungeon/mob in the game. What his changes typically are are non-classic changes throught the world to fix 1 very specific issue that shouldn't have been changed through mass see invis armies of shamans, wizards. | ||
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#8
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lol love trying to edit using quote
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#9
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Problem is some mobs had both see invis and see vs undead and essentially truesight.
Rogue hide sneak worked vs mobs that could see one or the other or didnt have that truesight hardcode. End of story. The nerf/change implemented is done in a non-faithful to classic way. Dev needs to go back and confirm what live mobs actually had this truesight ability and fix it. | ||
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#10
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If your going to place the burden of proof on us. Place it on yourselves first and foremost.
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