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#72
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Current Games:
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#73
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also please tell tune that stuns are terrible in pvp, dont think he got the memo and right now hes on top of the eldermoran leaderboard.
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Current Games:
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#74
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#75
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On live stuns that also did dmg rolled against two resist checks one for stun, one for dmg. Wizard stuns also had no modifier which means 80 MR was usually enough to grantee total resists unless they passed 2% land BOTH TIME's. Here it's set to around 5% which means I have a 95% chance to have my stun resisted ROLLED TWICE! Cleric/Pally stuns roll against one check which is why they land more often. Bard shit is just BROKEN, highsun is set to unresistable and Brusco's rolls against 1 check and seems to have an insane negative modifier on it landing on people with 170 mr. In the time you took to try and cast a spell that MIGHT land your wizard could have dumped massive damage through someone GARUNTEED! Trying to go for 5% succeed twice over guaranteed damage is retarded in any equation, don't need a sample size or testing to use common sense. | |||
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#76
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#78
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#79
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If you land it from 1-75% of the total spell's cast time it will interrupt, your opponent will almost always regain if it lands near 25% to the end of the spell's total cast time. | |||
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#80
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If you inch your char forward after shock of lightning you'll get your cast off almost every time
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