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  #1  
Old 08-07-2010, 12:22 PM
Glad8tor Glad8tor is offline
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Quote:
Originally Posted by Rhalous [You must be logged in to view images. Log in or Register.]
Well, it really depends on what you want to do, man. I see a lot of people giving their opinion, but when you say this:



It sounds like you want to play a druid. Your farming downtime will go way down as a druid with spells like regen. I play a wizard, but I chose it for raiding purposes. You will out farm a wizard. Some people will disagree with me, but when you consider the spell list druids get, the versatility is obvious. Now, if you are rolling with a buddy or something like that, a wizard could be pretty sweet.
Farming wont be ALL im doing. I very much prefer grouping over soloing, except my first 10 or so levels. But one thing i forgot to mention is the fact when i start my brother will also be starting with me. While i warned him against the hardship of starting off in the old world as a melee because of being gear dependent he will probably roll either an SK or Rogue to level with me. Either way i think it will help me along nicely as either a dru or wiz.

Thanks all for the opinions!

Sincerely,
EQfiend
  #2  
Old 08-07-2010, 02:55 PM
Kastro Kastro is offline
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Quote:
Originally Posted by Glad8tor [You must be logged in to view images. Log in or Register.]
Farming wont be ALL im doing. I very much prefer grouping over soloing, except my first 10 or so levels. But one thing i forgot to mention is the fact when i start my brother will also be starting with me. While i warned him against the hardship of starting off in the old world as a melee because of being gear dependent he will probably roll either an SK or Rogue to level with me. Either way i think it will help me along nicely as either a dru or wiz.

Thanks all for the opinions!

Sincerely,
EQfiend
If he is rolling a rouge or SK.. then for SK a Druid Cleric or Shaman would go perfectly well.. for a rouge I would consider a Druid or Shaman...
If you are set on a wizard.. have him roll and Enchanter, Cleric, or Bard... or Ranger but definastly not a sk or rouge.. a Shaman and Paladin would also be a very excellent option...

And the Reason I say Wizard and SK or rouge is a bad idea is you have no sow.. no heals.. very little crowd control... You will be completely dependent on getting someone else... If you have complementary classes... you can start a group quickly and you can add people because you like them.. not neccisarily their class... if you are looking for Damage and ports.. Mage/Druid works well...
Last edited by Kastro; 08-07-2010 at 02:58 PM..
  #3  
Old 08-07-2010, 05:46 PM
Fireapple Fireapple is offline
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I vote for Wizard.

Druids are as said, a dime a dozen, you can't walk through a zone without tripping over one.

Druids as a secondary healers are pretty poor, a shaman could fill the roll 10x better with buffs and being able to assist in DPS without running out of mana, on top of having a larger variety of damage types against resistant mobs and a passive pet.

Druids as added DPS is again, poor, when compared to pretty much any other class besides a Cleric... (and a cleric with a manastone could probably out damage a druid in the long run. [You must be logged in to view images. Log in or Register.])

Wizards, while annoying to watch them sit there and suck XP, they come through in a clinch far better then a druid could, if theres an add that needs to die right now, wizards got that covered.


Druids solo, powerlevel and port for money... thats all the do, i actually hate to group druids cause i know 9/10 of them are just making druids to leech plat from porting and powerleveling and claim camps from classes that could actually use the drops.
  #4  
Old 08-06-2010, 06:11 PM
kenzar kenzar is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]

Long term, their dps output will beat the druids by a longshot, and they get spells like manaburn.
true a wiz will out dps a druid, but you will never get manaburn here...ever
  #5  
Old 08-06-2010, 06:15 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
Their solo capabilities are crazy (just like a druids. Quad kiting ftw)
Lol. Only with Kunark (Column of Frost + Atol's) did quad kiting really take off...
  #6  
Old 08-06-2010, 06:19 PM
druziil druziil is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
Long term, their dps output will beat the druids by a longshot, and they get spells like manaburn
i thought manaburn was an AA ability (i searched here for it as a spell and did not find it) which you will not get here
  #7  
Old 11-27-2010, 03:31 PM
Foxnews Foxnews is offline
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Quote:
Originally Posted by druziil [You must be logged in to view images. Log in or Register.]
i thought manaburn was an AA ability (i searched here for it as a spell and did not find it) which you will not get here
Manburn IS an AA Ability. Druziil was mistaken, and that means his whole argument is flawed if his sole reason he thinks Wizards > Druids is because they get an Ability us playing on p1999 will never see. In short, Roll a Monk.
  #8  
Old 08-06-2010, 06:30 PM
Noleafclover Noleafclover is offline
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Druids are excellent porters, and decent soloers, but it's not really a solo game. Everything else, there's a class that can do it better. Except wolf form for +attack, which I love.

Wizards are going to be needed by raiding guilds, at least until kunark, as they want to get to the planes at any random time and need wizzies to do it. Esp. with the raiding changes.

TBH though, neither are a group's top priority when doing a /who all lfg, if that's what you're concerned with. Wizards aren't really wanted for dps, they're more of a last choice. Mages, necros, rogues, monks, and shammies all do more or similar (shammies) damage and bring other things to the group. Dru's too, I spose. They become much better at 49, and as I said are wanted by raiding guilds, but you WILL spend a lot of time lfg.
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  #9  
Old 08-07-2010, 02:23 AM
Tetrian Tetrian is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Druids are excellent porters, and decent soloers, but it's not really a solo game. Everything else, there's a class that can do it better. Except wolf form for +attack, which I love.
True that most can do it better, but druids still generally performs at 80-90% of what the specialized class can do - And they can switch the roles depending on situations, and on top of that adds utility.

Basicly, what a druid brings to the group is the solid survivability - he rounds up a group due to that ability to switch around.

Also, keep in mind, kunark isn't that far away, and in most if not all of the kunark dungeons, an evacer becomes a requirement. Which makes druids essential for groups in kunark.
  #10  
Old 08-07-2010, 02:55 AM
Amra Amra is offline
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Quote:
Originally Posted by Tetrian [You must be logged in to view images. Log in or Register.]
Also, keep in mind, kunark isn't that far away, and in most if not all of the kunark dungeons, an evacer becomes a requirement. Which makes druids and wizards essential for groups in kunark.
Fixed it for you =P
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