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#1
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Thanks all for the opinions! Sincerely, EQfiend | |||
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#2
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If you are set on a wizard.. have him roll and Enchanter, Cleric, or Bard... or Ranger but definastly not a sk or rouge.. a Shaman and Paladin would also be a very excellent option... And the Reason I say Wizard and SK or rouge is a bad idea is you have no sow.. no heals.. very little crowd control... You will be completely dependent on getting someone else... If you have complementary classes... you can start a group quickly and you can add people because you like them.. not neccisarily their class... if you are looking for Damage and ports.. Mage/Druid works well... | |||
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Last edited by Kastro; 08-07-2010 at 02:58 PM..
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#3
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I vote for Wizard.
Druids are as said, a dime a dozen, you can't walk through a zone without tripping over one. Druids as a secondary healers are pretty poor, a shaman could fill the roll 10x better with buffs and being able to assist in DPS without running out of mana, on top of having a larger variety of damage types against resistant mobs and a passive pet. Druids as added DPS is again, poor, when compared to pretty much any other class besides a Cleric... (and a cleric with a manastone could probably out damage a druid in the long run. [You must be logged in to view images. Log in or Register.]) Wizards, while annoying to watch them sit there and suck XP, they come through in a clinch far better then a druid could, if theres an add that needs to die right now, wizards got that covered. Druids solo, powerlevel and port for money... thats all the do, i actually hate to group druids cause i know 9/10 of them are just making druids to leech plat from porting and powerleveling and claim camps from classes that could actually use the drops. | ||
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#4
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#5
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#6
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#7
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Manburn IS an AA Ability. Druziil was mistaken, and that means his whole argument is flawed if his sole reason he thinks Wizards > Druids is because they get an Ability us playing on p1999 will never see. In short, Roll a Monk.
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#8
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Druids are excellent porters, and decent soloers, but it's not really a solo game. Everything else, there's a class that can do it better. Except wolf form for +attack, which I love.
Wizards are going to be needed by raiding guilds, at least until kunark, as they want to get to the planes at any random time and need wizzies to do it. Esp. with the raiding changes. TBH though, neither are a group's top priority when doing a /who all lfg, if that's what you're concerned with. Wizards aren't really wanted for dps, they're more of a last choice. Mages, necros, rogues, monks, and shammies all do more or similar (shammies) damage and bring other things to the group. Dru's too, I spose. They become much better at 49, and as I said are wanted by raiding guilds, but you WILL spend a lot of time lfg.
__________________
Accersitus Mage
Ennui Monk Vita mid 40s Cleric | ||
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#9
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Basicly, what a druid brings to the group is the solid survivability - he rounds up a group due to that ability to switch around. Also, keep in mind, kunark isn't that far away, and in most if not all of the kunark dungeons, an evacer becomes a requirement. Which makes druids essential for groups in kunark. | |||
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#10
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