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  #1  
Old 09-17-2013, 09:45 AM
Borador Borador is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
It's true on live many warriors would dual wield lamentations, but...

1) How many pickup group rogues had epic?
2) How many pickup group monks had epic/SoS or T-staff?
3) How many pickup group melee had better than FBSS haste?
4) If swing speed was what mattered, why did warriors use dual Lamentation rather than dual Jade Mace?

The reality is that Lamentation drops frequently, had stats that were overvalued, a graphic people really liked, and the average pickup group required you to generate far less hate than you need to here.

The mechanics for hate are well known, readily available and are implemented on the server.
someone beat me to it, but lammys were common and people overvalued the stats... Like you said, which is why duel jade maces weren't as common, although that's what I used. Literally 2 seconds headstart and I had zero aggro issues.

My rogue was epic'd pretty quickly as well and it was easy to see the difference when a tank had fast weapons, give them a few seconds and aggro was fine. The only thing proc weapons did was allow you to BS sooner if they got a lucky proc early.
  #2  
Old 09-17-2013, 01:51 PM
Hamahakki Hamahakki is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]

The reality is that Lamentation drops frequently, had stats that were overvalued, a graphic people really liked, and the average pickup group required you to generate far less hate than you need to here.
Also, on live, stamina (the yellow bar, not the character stat) actually mattered and Lamentation is very light.
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  #3  
Old 09-17-2013, 03:02 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Also, on live, stamina (the yellow bar, not the character stat) actually mattered and Lamentation is very light.
»THIS«

As long as we're going off memory lane from when we were 15 - I deff remember the weight of the item coming into consideration.
  #4  
Old 09-17-2013, 11:32 AM
cs616 cs616 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
What could explain this? Were we all just that bad at the game?
I think this is the most likely scenario. It isn't just warriors on this server having problems with aggro that is different, but the general level of gear/knowledge/skill of the DPS in their group as well. I too remember warriors dual wielding lammys, but those warriors were also probably 15 year old kids who were studying for their algebra exam the next day while playing, I know I was. I think we all like to look back at live and think we knew everything because a few of us were in successful guilds, but even being in a top end raiding guild myself I can look back and realize how little I understood in terms of game mechanics. Even now a lot of people on this server who are in the top guilds like FE and TMO really are clueless beyond what they think the role of their particular class is.

One of my characters on this server is currently a 58 warrior who was created back in 2010. I've tanked just about every encounter outside of VP and grouped in just about every zone while playing him. People having problems with aggro either have bad players pulling aggro off them, or are bad players themselves and don't know how to use taunt, which despite popular belief does work pretty well on this server. It really is as simple as that.

Could there be slight differences in how this server and live calculate aggro? Absolutely. Is it a broken mechanic that is in need of immediate attention, or even really affects play on this server? No.

Edit - just to clarify, I realize taunt doesn't work on raid mobs. When talking about taunt I was speaking to exp groups. For raids, obviously generating aggro through other means is the way to go.
Last edited by cs616; 09-17-2013 at 11:36 AM..
  #5  
Old 09-16-2013, 05:22 PM
Nirgon Nirgon is offline
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Maybe per swing isn't high enough if that's the case..
Last edited by Nirgon; 09-16-2013 at 06:01 PM..
  #6  
Old 09-16-2013, 05:51 PM
Nirgon Nirgon is offline
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Finally a big warrior steps in. Ty Sworen.
  #7  
Old 09-16-2013, 06:14 PM
Nirgon Nirgon is offline
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Log in, sit down in front of some frogs in seb
  #8  
Old 09-16-2013, 07:02 PM
Ambrotos Ambrotos is offline
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Faster the weapon, the more agro you build on top the of the damage. That's why the twig was nerfed. It wasn't just for the dps reasons, it also had crazy agro.

Seemed like faster agro was more than damage agro.
  #9  
Old 09-16-2013, 07:31 PM
Splorf22 Splorf22 is offline
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I mean I posted on the first page the precise mathematics that give exactly the behavior that Nirgon wants and are in fact implemented and instead he is going off on one of his unfounded crusades.

Mosscovered twig: 5+11 = 16/10 = 1.6 ratio. That's way better than the epic (1.05 ratio).
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  #10  
Old 09-17-2013, 12:01 AM
JayN JayN is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I mean I posted on the first page the precise mathematics that give exactly the behavior that Nirgon wants and are in fact implemented and instead he is going off on one of his unfounded crusades.

Mosscovered twig: 5+11 = 16/10 = 1.6 ratio. That's way better than the epic (1.05 ratio).

where do you get these numbers from?
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