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  #31  
Old 09-09-2013, 02:51 AM
Aenor Aenor is offline
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Neutral faction would of course have every single class available under this compromise, making it a very attractive faction. Gotta break some eggs to make an omelet, however. I'm also open to the idea, proposed elsewhere, of making the evil faction FFA to itself. This makes roleplaying sense and would correct the imbalance from Sullon Zek's launch where the evil team had huge tracts of uncontested land. Make evil faction FFA and you will have just as much PvP in Neriak, Grobb and Oggok as you will have in Freeport at launch.
  #32  
Old 09-09-2013, 08:49 AM
Old_PVP Old_PVP is offline
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This is sounding better and better with each post. Make this server happen!
  #33  
Old 09-09-2013, 12:48 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
I agree that would be offputting. So here's a compromise. Each faction gets 4 starting cities that are exclusive to that team, and Halas and Freeport are contested cities where players from multiple factions can start.

Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel

Good faction starting cities

1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin

Neutral faction starting cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon

Contested starting cities:

1. Freeport
2. Halas

Via this compromise, evil faction can open with bards and monks from Freeport. The evil faction would still be restricted from playing paladins, druids and rangers and the good team would be restricted from playing shadow knights and necromancers. As you point out, this is a mere inconvenience. I think four exclusive starting cities and only two of the 14 starting cities allowing multiple factions at server launch is a good compromise.
Yeah this would work better. Could probably tinker around with the cities of Neutral/Good a bit to try to make each faction's zone control more geographically contiguous and homogenous (and should Surefall even count as a starting city in classic?). Ideally you'd have each team naturally controlling a decent amount of zones clustered together to form leveling strongholds. Really tough to do though with EQ's race/class requirements and geography.
  #34  
Old 09-09-2013, 03:00 PM
Rust1d? Rust1d? is offline
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Freeport has always teetered on being good/evil. Although Qeynos is a "good" city, there is the underground as well, the "Evil part" of Qeynos.

Here is an idea: Qeynos and FP can be both contested. You could also make the FP and Qeynos "undergrounds" separate starting points. Would make for some good pvp there.
  #35  
Old 09-09-2013, 03:32 PM
Loto Loto is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
I agree that would be offputting. So here's a compromise. Each faction gets 4 starting cities that are exclusive to that team, and Halas and Freeport are contested cities where players from multiple factions can start.

Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel

Good faction starting cities

1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin

Neutral faction starting cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon

Contested starting cities:

1. Freeport
2. Halas

Via this compromise, evil faction can open with bards and monks from Freeport. The evil faction would still be restricted from playing paladins, druids and rangers and the good team would be restricted from playing shadow knights and necromancers. As you point out, this is a mere inconvenience. I think four exclusive starting cities and only two of the 14 starting cities allowing multiple factions at server launch is a good compromise.
Pretty good stuff.
  #36  
Old 09-09-2013, 03:33 PM
Loto Loto is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Freeport has always teetered on being good/evil. Although Qeynos is a "good" city, there is the underground as well, the "Evil part" of Qeynos.

Here is an idea: Qeynos and FP can be both contested. You could also make the FP and Qeynos "undergrounds" separate starting points. Would make for some good pvp there.
Low level PvP in Qeynos Catacombs? Shoot me in the face.
  #37  
Old 09-09-2013, 03:35 PM
Rust1d? Rust1d? is offline
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That would be tight! Catacombs is like its own town down there. Only for the hardcore gamers?
  #38  
Old 09-09-2013, 03:45 PM
Loto Loto is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
That would be tight! Catacombs is like its own town down there. Only for the hardcore gamers?
Meh. Easy to get lost, griefed, lose corpse, etc, and really have no reason to be down there after level 5.

I'll get my kicks hiding in the trees on trainer hill in CB.

Not gonna lie, really excited to see gfay swarming with people. Best memories of TZ ever were around there. Faydwer was actually semi-important, as I dont think we utilized the EC tunnel as effectively. Dont truly remember, I burned a lot between 2003 when I quit and now.
  #39  
Old 09-09-2013, 04:00 PM
Fame Fame is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Sorry, bad bad ideas. Teams so lopsided, no ogre warriors for pve, no bards for pvp and pve. Its always been horrible, and will be even worse today when everyone knows how to exploit these fundamental imbalances.

Make no mistake, there needs to be a ffa team, but racial/deity teams just suck in Everquest, and they always will.
If you boil this down, it's really the classic WoW argument, "I want everyone to be the same/fair!". The shame. I for one am down with the teams not having access to all the classes/races, makes it that much more interesting.
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  #40  
Old 09-09-2013, 04:05 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
If you boil this down, it's really the classic WoW argument, "I want everyone to be the same/fair!". The shame. I for one am down with the teams not having access to all the classes/races, makes it that much more interesting.
Yes.

This is what we need: http://www.project1999.org/forums/sh...d.php?t=120312
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