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#1
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I've played a wizard since 2000. I couldn't disagree with you more. If you want to see more of your spells in action take chances, think outside the box, and get levels. Good luck!
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#2
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just because the noobs u group with dont want you to ae doesnt necessarily mean you shouldnt. just add a /w to the enc saying "im about to break all ur mez" to your ae macro
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#3
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"So what do you do when there's no groups available as a wizard? You try to solo. With only root--no pets, no sow, not even snare. You would think a cold spell would at least have a slowing effect!"
wizards get an AoE snare called bond of force at level 29. | ||
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#4
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dude. wizards are awesome. granted, I'm playing mine on r99, and if I had to level one on blue without xp bonus i'd lose my mind (ONLY if I didn't have jboots or sow pots), but i'm having an absolute blast with mine, and that's not counting pvp. I can't wait to drop an ice comet on someone xping after sneaking up on them invis.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#5
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#6
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Had a Wizard on live, played him for 8 or 9 years. Have one on P99. And I understand what you mean that some spells have little to no use. But that doesn't mean the class is useless and that they made them wrong. There are ways to utilize those spells if you really want to do something other than root/nuke.
Wizards are weak at low levels. Hell they are weak at high levels. But it doesn't mean they don't serve a purpose. And a rather nice one. Virtually they were the kings of DPS for quite a long time in EQ. I remember being the top parser and trading spots with a fellow Wizard on tons of parses. They are glass cannons. Our job is to do high amounts of damage, generate a lot of aggro, and port. That's it. Just like a clerics job is to heal, a pal/sk/wars job is to tank. We DPS. Why should we carry 2 or 3 different roles? We aren't hybrids. | ||
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#7
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Between lures and ports Wizards are one of the best raiding classes. On top of that they can level to 60 pretty easily with quad kiting. On the whole I think Wizards are much stronger than Druids, but they are much more specialized and a little boring. The problem becomes if you want to play a wizard and have any sort of social interaction before 60 [You must be logged in to view images. Log in or Register.]
Also from what I hear Verant continued to have balance problems pretty much through the whole length of the game.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#8
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If wizards put out rogue-like sustained damage in XP groups, in addition to root/stun/ports/higher burst damage, there would be no reason to play a rogue. Edit: Just to recap a bit:
1. Wizards are probably the easiest class to level to 60 in terms of time actually spent in front of the computer. 1-29 is rough, but then you can quad kite and do homework or chores or whatnot while you med up. Once you hit 56, you can go to Chardok. 2. Wizards are the single best raid class for Kunark, bar none. Only Rogues with Avatar, Duellist, and some luck can come close for pure DPS, and unlike Rogues Wizards are critical for mobilization. Velious will make them a bit weaker, but bane spells will keep them in the hunt for top DPS, and they still have the mobilization ways 3. Ports are a huge convenience. So sure, a necromancer or a magician is much better in a duo or an XP group. They can also solo reasonably well. But when was the last time you heard a raid guild say WE NEED MORE NECROMANCERS! Or, compare vs a rogue. Rogues are great in groups . . . but they can't solo at all. Nor can they port. Again: Wizards are not a weak class. They are very specialized and kinda boring, but not weak.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 09-07-2013 at 10:18 PM..
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#10
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First class to 50 on EQ Live was a Wizard, no? With like Lvl 24 spells... I heard.
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