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Old 09-04-2013, 04:39 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Lyra [You must be logged in to view images. Log in or Register.]
If you need to "train" more than twice in a session, you need to move on. Either move on to a new area, a new group, a new class or maybe even a new game.
That's happened to me. After either soloing or grouping and aggroing Khrix Fritchoff or a werebat (when they were red cons) or something a couple times I'd call it a night.
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  #2  
Old 09-04-2013, 04:45 PM
JayN JayN is offline
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I trained your mom last night!

everquest is a game youll have to get used to trains in. some intentional some not, be on your toes!
  #3  
Old 09-04-2013, 04:46 PM
skipdog skipdog is offline
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Report the person that is training and move on with your life.
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Old 09-04-2013, 05:01 PM
Atmas Atmas is offline
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Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
Ok every day now there seems to be an assling worth of trains, for the past week or so i been in MM. Every time i remind people that trains are against server rules and that they should just die instead of killing others, they seem to not realize this is a thing. Am i mistaken here? Are trains ok to do?
You seem to have confused trains with training. Trains, or the act of running to a zone line to lose agro, are not against the server rules and were not against the rules on live. Training, the act of dumping mobs in a non-zone line area in order to have them agro other players is against the rules.

Trains and Mistmoore are almost synonymous. It's not even worth complaining about if you have any clue were to park your group. If a player calls a train anyone exping at CE, GY, or Pond can easily avoid it. Is it a bit of an inconvenience? Yes, but that is an MMO, having to interact with other people in the world.
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  #5  
Old 09-04-2013, 05:28 PM
happyhappy happyhappy is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Training
Training can be defined as the intentional manipulation of NPC Placement and Aggro in such a way that causes it to attack another player that it wouldn't have otherwise if at it's normal spawn location. The most basic form of this is "dumping" mobs near another player or party and escaping via a form of teleportation or death. Intentional or not, this is against the rules. This rule is not limited to the basic example given, as there are many different forms of training players will use. You take all responsibility for mobs that you aggro. If you are trying to escape from a pack of NPC's but there is another group in your way, do not run through them. Even if your intention is not to train them, it would inevitable cause this and you may be subject to disciplinary. It is recommended that you take the death (Your responsibility for aggroing the mobs) and request a resurrection from nearby players.

If you happen to accidentally train a group of players, please immedietely notify the staff via /petition that you have done so by accident. Apologize to the players in question, and assist them with any recovery needed. If the staff hears about your train before you tell them, intention is no longer an excuse. (Repeated unintentional trains will still result in disciplinary action).
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  #6  
Old 09-04-2013, 05:35 PM
loramin loramin is offline
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happyhappy I think that just reiterates what we've all been saying: training (groups of people) is bad, training a zone is ok. That language just seems to be there to prevent "oh I didn't mean to train that group, it was an accident" behavior, not to mandate that no one is allowed to run to zone (honestly you shouldn't need to run through a group to get to the zone except in unusual cases).
  #7  
Old 09-04-2013, 06:59 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
You seem to have confused trains with training. Trains, or the act of running to a zone line to lose agro, are not against the server rules and were not against the rules on live. Training, the act of dumping mobs in a non-zone line area in order to have them agro other players is against the rules.

Trains and Mistmoore are almost synonymous. It's not even worth complaining about if you have any clue were to park your group. If a player calls a train anyone exping at CE, GY, or Pond can easily avoid it. Is it a bit of an inconvenience? Yes, but that is an MMO, having to interact with other people in the world.
Someone needs to read the p99 rules.

Training rules are technically pretty strict. What atmas seems to think is ok is actually against the p99 rules. Training is broadly defined by staff as basically any action you take that results in a mob aggroing someone if it would not otherwise have aggrod them... so even dying to a mob and then while it paths back to its normal spot if that aggros someone you technically trained them. Training is against the rules even if unintentional. But staff don't seem to enforce them much at all.
Last edited by Tecmos Deception; 09-04-2013 at 07:03 PM..
  #8  
Old 09-04-2013, 08:11 PM
webrunner5 webrunner5 is offline
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Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
  #9  
Old 09-04-2013, 08:38 PM
JayN JayN is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
Then he can train the zone for his life or probably just die since every fucking thing is a caster
  #10  
Old 09-04-2013, 10:21 PM
YendorLootmonkey YendorLootmonkey is offline
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1) There should be no accidental trains in Mistmoore... get a druid or ranger to harmony pull. Shit is EZ mode.

2) Most groups/camps can minimize the impact of trains with positioning.

- Pond group stations themselves at pond to avoid trains to zone.
- Graveyard group is safe until castle trains come back because they tend to path through graveyard... stay against the wall, listen for shouts of trains, and fight your mobs against the wall instead of out in the middle.
- Castle Entrance group can mitigate the effect of trains from inside castle by pulling over to the right as they come out of the castle and fighting the mob over against that wall.
- Never really seen a level-appropriate group inside the castle unless they camp themselves in the Foyer in which case Castle Entrance is forced to pull past them (why can't they set up camp in the piano room?), or out in the garden which is isolated from the effects of trains from elsewhere.

The only group that's truly F'd is the douchebag group that situates themselves between Pond and Graveyard in the canyon and tries to make that a camp... they willingly accept every train they get in the face. I am convinced these are the same people who level up and then kill mobs in the entryway in KC instead of pulling off to either side of the moat and then complain about eating every train.
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