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#1
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#2
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I trained your mom last night!
everquest is a game youll have to get used to trains in. some intentional some not, be on your toes! | ||
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#3
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Report the person that is training and move on with your life.
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#4
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Trains and Mistmoore are almost synonymous. It's not even worth complaining about if you have any clue were to park your group. If a player calls a train anyone exping at CE, GY, or Pond can easily avoid it. Is it a bit of an inconvenience? Yes, but that is an MMO, having to interact with other people in the world.
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#5
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#6
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happyhappy I think that just reiterates what we've all been saying: training (groups of people) is bad, training a zone is ok. That language just seems to be there to prevent "oh I didn't mean to train that group, it was an accident" behavior, not to mandate that no one is allowed to run to zone (honestly you shouldn't need to run through a group to get to the zone except in unusual cases).
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#7
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Training rules are technically pretty strict. What atmas seems to think is ok is actually against the p99 rules. Training is broadly defined by staff as basically any action you take that results in a mob aggroing someone if it would not otherwise have aggrod them... so even dying to a mob and then while it paths back to its normal spot if that aggros someone you technically trained them. Training is against the rules even if unintentional. But staff don't seem to enforce them much at all. | |||
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Last edited by Tecmos Deception; 09-04-2013 at 07:03 PM..
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#8
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Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
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#9
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#10
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1) There should be no accidental trains in Mistmoore... get a druid or ranger to harmony pull. Shit is EZ mode.
2) Most groups/camps can minimize the impact of trains with positioning. - Pond group stations themselves at pond to avoid trains to zone. - Graveyard group is safe until castle trains come back because they tend to path through graveyard... stay against the wall, listen for shouts of trains, and fight your mobs against the wall instead of out in the middle. - Castle Entrance group can mitigate the effect of trains from inside castle by pulling over to the right as they come out of the castle and fighting the mob over against that wall. - Never really seen a level-appropriate group inside the castle unless they camp themselves in the Foyer in which case Castle Entrance is forced to pull past them (why can't they set up camp in the piano room?), or out in the garden which is isolated from the effects of trains from elsewhere. The only group that's truly F'd is the douchebag group that situates themselves between Pond and Graveyard in the canyon and tries to make that a camp... they willingly accept every train they get in the face. I am convinced these are the same people who level up and then kill mobs in the entryway in KC instead of pulling off to either side of the moat and then complain about eating every train.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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