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Old 09-03-2013, 11:43 PM
frantz256255 frantz256255 is offline
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when this new server wil lbe open ?
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Old 09-03-2013, 11:44 PM
phacemeltar phacemeltar is offline
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zuran: i liked the idea of letting players choose their teams.

frantz: tba i think still
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Old 09-04-2013, 12:20 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
zuran: i liked the idea of letting players choose their teams.
???

You pick Good, Nuetral, or Evil.
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Old 09-04-2013, 12:44 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
???

You pick Good, Nuetral, or Evil.
ive read a couple of descriptions of this idea, which seems like a common one. but i only think that its popular because its what people are used to. what i think would make for a successful new server would be something new.

i would like to suggest allowing people to choose which team they join at level 10 or so, because this way all the teams can have a stun-proof tank or a erudite cleric. maybe the teams could be location based, i.e. each team gets a city to call their own or maybe have some objective in order to capture a city. probably not classic, though.
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Old 09-04-2013, 02:05 AM
Glasken Glasken is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
ive read a couple of descriptions of this idea, which seems like a common one. but i only think that its popular because its what people are used to. what i think would make for a successful new server would be something new.

i would like to suggest allowing people to choose which team they join at level 10 or so, because this way all the teams can have a stun-proof tank or a erudite cleric. maybe the teams could be location based, i.e. each team gets a city to call their own or maybe have some objective in order to capture a city. probably not classic, though.
Teams are alignment based from level 1. There will be some limitations due to this limitation. That is part of the allure of team pvp.

That and playing a Rallos Zek worshiping Wood Elf Warrior. Just to confuse the hell out of pvp combat with lighties.
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  #6  
Old 09-04-2013, 08:49 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Glasken [You must be logged in to view images. Log in or Register.]
Teams are alignment based from level 1. There will be some limitations due to this limitation. That is part of the allure of team pvp.

That and playing a Rallos Zek worshiping Wood Elf Warrior. Just to confuse the hell out of pvp combat with lighties.
Yes this. Also it makes it so only evils get ogre warriors. I love that because it makes the min-maxers heads' spin and show's how ridiculous they are when guilds with gnome warriors are doing the same content they always insist you need ogres for. Under SZ rules every team gets every class, as they should, but not every team gets every race. And that's what makes it fun.

I appreciate your thread, Zuranthium, but please don't present it as some universally accepted ruleset that everyone likes. You had a few people who liked it but not everyone does. Other people have perfectly valid suggestions to make and now is the time to make them.

No experience manipulation. On a three teams pvp server there are different incentives to play on different teams no matter how lopsided one team gets, and you don't need skewed experince bonuses in addition. You might get an unintended consequence like one of the anticipated low pop teams winding up the lopsided team.

No manipulation of the classes. No FV gate hammer. No artificial level cap. None of any of this "EMU playground" crap. It's too heavyhanded and doesn't remotely resemble anything that was ever on a live PvP server. No one will play on a server like that.

Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
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  #7  
Old 09-04-2013, 12:25 AM
Zuranthium Zuranthium is offline
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Yeah, tons of people have given their +1 to it. We need a clear vision right of what to do right now, so the devs know exactly what to do without too much "white noise" clouding the process, and that one blows everything else away.
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Old 09-04-2013, 03:27 AM
Fawqueue Fawqueue is offline
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The new server has me torn. On one hand, I know that some of the unique alterations being proposed might help deter the one-sided nature of the live SZ server. On the other hand, this project is about preserving the classic experience, and I don't know that I'd want a server that's so drastically...emulated.

My biggest problem with emulated servers prior to p99 was always how different they were compared to the live experience. They just felt like some power-tripping man-child's playground. 10 times xp gain, free epics, ultra-bard speed....it was all just so un-EQ and it was not entertaining. So I can't decide whether I want to see the SZ rule set with no changes (which would appease my sense of immersion into the experience) or some modified-zombie SZ (which might prevent evil from just winning outright again).
  #9  
Old 09-04-2013, 06:31 AM
Tikku82 Tikku82 is offline
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Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
  #10  
Old 09-04-2013, 07:41 AM
Swish Swish is offline
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Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
Someone mentioned white noise.... denying a team access to a class altogether? lol
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