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#1
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when this new server wil lbe open ?
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#2
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zuran: i liked the idea of letting players choose their teams.
frantz: tba i think still | ||
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#4
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Quote:
i would like to suggest allowing people to choose which team they join at level 10 or so, because this way all the teams can have a stun-proof tank or a erudite cleric. maybe the teams could be location based, i.e. each team gets a city to call their own or maybe have some objective in order to capture a city. probably not classic, though. | |||
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#5
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That and playing a Rallos Zek worshiping Wood Elf Warrior. Just to confuse the hell out of pvp combat with lighties.
__________________
-Glasken, coming out of retirement for Green99
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#6
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Quote:
I appreciate your thread, Zuranthium, but please don't present it as some universally accepted ruleset that everyone likes. You had a few people who liked it but not everyone does. Other people have perfectly valid suggestions to make and now is the time to make them. No experience manipulation. On a three teams pvp server there are different incentives to play on different teams no matter how lopsided one team gets, and you don't need skewed experince bonuses in addition. You might get an unintended consequence like one of the anticipated low pop teams winding up the lopsided team. No manipulation of the classes. No FV gate hammer. No artificial level cap. None of any of this "EMU playground" crap. It's too heavyhanded and doesn't remotely resemble anything that was ever on a live PvP server. No one will play on a server like that. Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
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Last edited by Weekapaug; 09-04-2013 at 08:57 AM..
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#7
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Yeah, tons of people have given their +1 to it. We need a clear vision right of what to do right now, so the devs know exactly what to do without too much "white noise" clouding the process, and that one blows everything else away.
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#8
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The new server has me torn. On one hand, I know that some of the unique alterations being proposed might help deter the one-sided nature of the live SZ server. On the other hand, this project is about preserving the classic experience, and I don't know that I'd want a server that's so drastically...emulated.
My biggest problem with emulated servers prior to p99 was always how different they were compared to the live experience. They just felt like some power-tripping man-child's playground. 10 times xp gain, free epics, ultra-bard speed....it was all just so un-EQ and it was not entertaining. So I can't decide whether I want to see the SZ rule set with no changes (which would appease my sense of immersion into the experience) or some modified-zombie SZ (which might prevent evil from just winning outright again). | ||
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#9
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Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
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#10
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Quote:
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