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  #1  
Old 09-02-2013, 11:05 AM
abacab-winner abacab-winner is offline
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Only people that want item loot are pals that play casters exclusively, because it takes such sick skill to get sow/lev'd then running around a zone blind/nuking/rooting/dotting people to death.

You'll just have a bunch of shaman's ebolting you then taking off as you slowly die, you'll have a bunch of mages tapping Jboots and slapping earth pets on you then running away, a bunch of wizards sploiting Z-axis dropping rains on you from 1,000 ft in the sky.

Caster is ez mode PvP just like playing frost mages in WoW was ez mode PvP; when you can just perma-kite and CC melee to a point they can only get a shot in if they're lucky and score a root resist then you're setting up a failure of a server where the only time people log on their decked-out warrior is to do the mandatory weekly VP.
  #2  
Old 09-02-2013, 01:41 PM
Absynthe2k5 Absynthe2k5 is offline
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Quote:
Originally Posted by abacab-winner [You must be logged in to view images. Log in or Register.]
Only people that want item loot are pals that play casters exclusively, because it takes such sick skill to get sow/lev'd then running around a zone blind/nuking/rooting/dotting people to death.

You'll just have a bunch of shaman's ebolting you then taking off as you slowly die, you'll have a bunch of mages tapping Jboots and slapping earth pets on you then running away, a bunch of wizards sploiting Z-axis dropping rains on you from 1,000 ft in the sky.

Caster is ez mode PvP just like playing frost mages in WoW was ez mode PvP; when you can just perma-kite and CC melee to a point they can only get a shot in if they're lucky and score a root resist then you're setting up a failure of a server where the only time people log on their decked-out warrior is to do the mandatory weekly VP.
Except warriors faceroll most classes now, well for awhile now [You must be logged in to view images. Log in or Register.] (wow not eq)
  #3  
Old 09-02-2013, 01:12 PM
Pudge Pudge is offline
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With tokens or heads though.. ppl will probably x-team (create alts) to farm them for whatever the turn in reward is :/. Would have to come up with a way to curb that
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  #4  
Old 09-02-2013, 01:42 PM
heartbrand heartbrand is offline
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Warriors are the weakest class in WoW currently not sure what you're talking about
  #5  
Old 09-02-2013, 04:24 PM
dogbarf dogbarf is offline
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Item loot pls.

PvP has no rush or excitement without it.
  #6  
Old 09-02-2013, 10:00 PM
Thrilla Thrilla is offline
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from another thread here:

If you do item loot I would hope that resists are tweaked BEFORE any item loot is implemented. May I suggest RZ type only non NO-DROP and not primary/secondary/offhand. Also nothing from bags. Even then I still think it is too hardcore for this population and will make PvP even duller, back in the day people generally didn't care about dying as much as they do in such a small community.

On RZ I'd wager 75-80% of the population ran around in NODROP only gear, the top tier PvPers went full gear because the resist system rewarded the risk vs reward to partial a spell vs possibly losing an item but could tip the scale of a fight. Resists have to be like Live PvP if you want item-loot to succeed otherwise just expect a bunch of naked ass people never wearing the gear and engaging only in zerg-like PvP where they feel they absolutely will win and won't take risks at all becuz of the thought of losing an item.

If you can replicate Live resists and pull it off it definitely adds another fun layer to the game, loved watching people run away as they bagged every single item starting with their robe if they were a caster lol. On Live it also rewarded risk takers, was like playing the lottery if you can pull off a quick gank in a raid force and loot a Trak BP/Legs cause they thought they were safe and didn't have the time to bag it. The idea has a lot of upside, but I feel the smallish population will make it harder to succeed as it did on Live. It also promotes more fatalities in the sense that if 2 people are going toe to toe and both are at risk of dying, they both may stick around becuz of the gamble of the item loot where as now people just b-line for the zone.

Edit: god, item-loot with fixed PvP resists has so much upside. It indirectly fixes enchanters as a more viable PvP class, and also puts Necros back on top as opposed to the clusterfuck of wizards that exist on R99 today because the other 3 int casters aren't as powerful as they were on Live. Enchanters would be able to land more spells including DD's as the thought of even losing a jacinth ring /tranix crown might make somebody bag it and lower their MR also people would start saccing a bit more of MR to make their FR/CR/etc higher also indirectly helping Enchanters and making the int caster pool balanced again

TLDR: Item loot being successful is entirely dependent on the PvP resist system being reliable
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Last edited by Thrilla; 09-02-2013 at 10:12 PM..
  #7  
Old 09-02-2013, 10:18 PM
NotKringe NotKringe is offline
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Quote:
Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
from another thread here:

If you do item loot I would hope that resists are tweaked BEFORE any item loot is implemented. May I suggest RZ type only non NO-DROP and not primary/secondary/offhand. Also nothing from bags. Even then I still think it is too hardcore for this population and will make PvP even duller, back in the day people generally didn't care about dying as much as they do in such a small community.

On RZ I'd wager 75-80% of the population ran around in NODROP only gear, the top tier PvPers went full gear because the resist system rewarded the risk vs reward to partial a spell vs possibly losing an item but could tip the scale of a fight. Resists have to be like Live PvP if you want item-loot to succeed otherwise just expect a bunch of naked ass people never wearing the gear and engaging only in zerg-like PvP where they feel they absolutely will win and won't take risks at all becuz of the thought of losing an item.

If you can replicate Live resists and pull it off it definitely adds another fun layer to the game, loved watching people run away as they bagged every single item starting with their robe if they were a caster lol. On Live it also rewarded risk takers, was like playing the lottery if you can pull off a quick gank in a raid force and loot a Trak BP/Legs cause they thought they were safe and didn't have the time to bag it. The idea has a lot of upside, but I feel the smallish population will make it harder to succeed as it did on Live. It also promotes more fatalities in the sense that if 2 people are going toe to toe and both are at risk of dying, they both may stick around becuz of the gamble of the item loot where as now people just b-line for the zone.

Edit: god, item-loot with fixed PvP resists has so much upside. It indirectly fixes enchanters as a more viable PvP class, and also puts Necros back on top as opposed to the clusterfuck of wizards that exist on R99 today because the other 3 int casters aren't as powerful as they were on Live. Enchanters would be able to land more spells including DD's as the thought of even losing a jacinth ring /tranix crown might make somebody bag it and lower their MR also people would start saccing a bit more of MR to make their FR/CR/etc higher also indirectly helping Enchanters and making the int caster pool balanced again

TLDR: Item loot being successful is entirely dependent on the PvP resist system being reliable
Pretty much spot on.
  #8  
Old 09-02-2013, 10:07 PM
mtb tripper mtb tripper is offline
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I want perm-death server
  #9  
Old 09-02-2013, 10:21 PM
Bogart Bogart is offline
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Wow you guys are retarded he was talking about food water and arrows, stackable limited use items.
  #10  
Old 09-02-2013, 10:49 PM
Vexenu Vexenu is offline
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Can anyone please explain the point of looting food and arrows.

We'd literally be better off if everyone just dropped a cracked staff upon death.
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