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  #1  
Old 09-02-2013, 09:59 PM
NotKringe NotKringe is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Yeah, but I don't care about the balance so much as even imbalanced its fun when your not two shotted or the other guy isn't immortal. The gear issue is not an issue of balance between classes. Its an issue of balance between progression. And via twinking EQ is very easy to manipulate this way.

Your example is good, but the system would also need built in PvE detection. Because kimm was not actually killing wizing, the mobs where.

I don't think a player should be penalized for getting kills in pvp. Though they should have diminishing rewards. Beyond the metagame of player agency, zone control, guild affiliation, friends and enemies, war. The game shouldn't actively reward pvp too much. Because it takes the focus away from sandbox and towards arena pvp. If there was an arena in this game yeah. It should be rewarding in the arena. Most people like item loot for riskvsreward. And also because it can and will level the playing field on a healthy server. But as servers age (and they all do) and become more corrupt or top heavy, item loot has diminishing returns and becomes a detriment to fair play.

Your right. But I don't think it makes sense for an EQ PvP perspective to look at balancing the game by "giving people items" or allowing them to use items to overcome any player in any situation. It takes the imbalance of EQ away and makes people one man armies.

Honestly I am not an Arena pvper that much and more an RP pvper. I pvp my enemies and protect my friends. Enemies are defined by players who I don't like, are competition, or are too great of a threat to let live. I don't need any reward other than knowing that who I choose to KOS makes a difference to myself and my friends. I'm one of the least KOS players on the server also. I also like people to have to consider very carefully how they pvp. Not just for shits and giggles it gets old fast. Because the people pvping for shits and giggles are more inclined to abuse cheap game mechanics to get their lulz. And it is not fighting a human player at that point its fighting an overpowered player who behaves in a completely predictable manner - Fungi + Epic + zerg straight at you and they don't even worry about countering what you do to them. Because they have nothing to loose and usually cant loose.

I also hate the requirement of having to have a high level character to pvp on the majority of classes on this server with months invested into farming just the right stuff and tradeskills. People should be able to jump in and be effective pvpers with a pumice stone and 2-3 peices of mr gear and buddies. And some classic weapons, and later on kunark weapons. A good jouster should have a slim chance against an epic wielding character at high level with fair gear, but at low level it just doesnt matter how much skill you have.

If all the above is TLDR. Right now pvp below level 50 is a Zero Sum Game.
Do you even have a lvl 60 on Red99? You constantly giving input on high end pvp but with what experience? Experience you have had based on what? If you don't have a 60 and haven't pvp'd for a minimal of 5-6months end game then pretty much the 10-20 posts you do a day are moot..
  #2  
Old 09-02-2013, 08:42 AM
Rec Rec is offline
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Save item loot for the supposed super hardcore red FFA server, not teams. They are the people who can handle that kind of thing and if it is such an amazing feature then surely it will help boost the popularity of the FFA server
Last edited by Rec; 09-02-2013 at 10:22 AM..
  #3  
Old 09-02-2013, 09:59 AM
Aenor Aenor is offline
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Rec confirmed bloob.
  #4  
Old 09-02-2013, 10:06 AM
heartbrand heartbrand is offline
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Item loot makes casters more powerful, a needed change to balance the incoming resist fix which will weaken them, creates a more vibrant economy, makes more types of items desirable creating more camps for people to fight over and more content to consume, etc. Only retards will run around in cloaks of flames and shot. It forces you to think hard every time you put on your froglok or tranix crown or your diamond jewelery. It makes no drop items more valuable etc.
  #5  
Old 09-02-2013, 10:34 AM
abacab-winner abacab-winner is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Item loot makes casters more powerful, a needed change to balance the incoming resist fix which will weaken them, creates a more vibrant economy, makes more types of items desirable creating more camps for people to fight over and more content to consume, etc. Only retards will run around in cloaks of flames and shot. It forces you to think hard every time you put on your froglok or tranix crown or your diamond jewelery. It makes no drop items more valuable etc.
HB just wants a wrecking crew of 6-naked wizard with nothing to lose, to run around Norrath spam rooting and nuking melees to steal that CoF that some poor monk spent weeks obtaining.

Item loot doesn't favor casters it favors bottoming out the population leaving only naked gank squads on the server; not going to level a warrior if I know that at any moment I'm not in a raid situation a group of naked casters will go full nuke/train mode just to steal my shit and RMT it.

So you're not PvPing for PvPing sake, you're forming death squads to remove loot from other players which 9/10 you won't even use yourself, because it's much lulz to destroy some poor cleric 6v1 and take his only +WIS item even though you're a wizard and never can can use nor want that +4 wisdom tunic; you're taking the item not for profit but to essentially rage out this cleric so he whines in OOC so you can laugh at him before he just quits.

Case and point, on Secrets discord box I farmed a full suit of kael cleric armor and delevel'd myself to use the 500 pt AoE heal clicky to plvl my guildmates in the Warrens, Cast and crew rolled in 6v1 and chain blinded/stunned/pet'd down my cleric and looted the full suit of armor then DELETED it, it wasn't cause he wanted the armor for his pals or anything of that nature he wanted to take the armor because I linked it in OOC then remove it completely from my possession to force me to camp this shit all over again; thus wasting two days of my time and making me not want to play the box again, because who wants to play the box when every time you obtain something there are a dozen naked casters dedicated to removing that item from your body just to link it to you before clicking that delete button.

Pals need to stop acting like item loot is anything but a hardcoded griefing tool.
Last edited by abacab-winner; 09-02-2013 at 10:53 AM..
  #6  
Old 09-02-2013, 10:56 AM
Absynthe2k5 Absynthe2k5 is offline
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^^^ +1 I still think you could implement a loot system that doesn't effect gear but still make dying undesirable. Who wants to grind to 60 just to run around naked? Maybe make looting corpse you get the head of the victom so you can link that stuff in chat every time they act bad ass...you know ego is 90% of pvp [You must be logged in to view images. Log in or Register.] /em Absynthe holds up soanso's bloody head for all to see his pvp failure.
  #7  
Old 09-02-2013, 10:59 AM
abacab-winner abacab-winner is offline
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Quote:
Originally Posted by Absynthe2k5 [You must be logged in to view images. Log in or Register.]
^^^ +1 I still think you could implement a loot system that doesn't effect gear but still make dying undesirable. Who wants to grind to 60 just to run around naked? Maybe make looting corpse you get the head of the victom so you can link that stuff in chat every time they act bad ass...you know ego is 90% of pvp [You must be logged in to view images. Log in or Register.] /em Absynthe holds up soanso's bloody head for all to see his pvp failure.
SZ had a token system, you could loot a token and turn them in for random shit in cities.
  #8  
Old 09-02-2013, 12:17 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by abacab-winner [You must be logged in to view images. Log in or Register.]
SZ had a token system, you could loot a token and turn them in for random shit in cities.
The biggest deal and the reason people loved the tokens so much were they could drag their level 30 corpses out of a zone being overrun by level 60's.

No CSR or LNS policy issues. Because everyone had access to summon corpse spells. You just summoned and went elsewhere after it was all over and your side was completely dead.
  #9  
Old 09-02-2013, 10:57 AM
SamwiseRed SamwiseRed is offline
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item loot would be a terrible idea with the current level range and resist system in place. trust me i would have all to gain, i basically have ran around naked for a year, but all this would do is kill the server. you would need some serious changes in order for item loot to be 'fair'
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  #10  
Old 09-02-2013, 10:58 AM
abacab-winner abacab-winner is offline
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Again, it's fucking stupid.

I shouldn't have to spend 45 seconds bagging all my shit on my warrior reducing my nice 100MR down to 35MR just to fail killing a lev'd up naked wizard that will land everything he throws at me; I should be able to wear my resist gear so the wizard can't just naked ez-mode kill me.
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