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#1
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![]() It has its pros and cons, and EQEMU is vary flawed and heavily favors the cons of team pvp, single character, single account, single person would be ok... but no matter what you tie accounts to, unless you collect drivers licenses and verify their authenticity it will always be questionably easy to forge new accounts. If there was a good work around. It wouldn't be that bad. I don't think many people invested in cross teaming that much in WoW when I played during openworld pvp.
Then again. Maybe if the no 2 boxing rule was heavily enforced cross teaming and multiple characters would not rate that high of an issue. Because people would have to focus on one character at a time. Nullifying the overall benefit of being able to back stab your teammates. Not to mention if someone has a character known for backstabbing it will be shunned pretty fast. I don't see it as impossible to deal with. The original point of SZ style teams is to get multiple tiers of characters involved in playing in a zone together. It really is bad if you have no allies on a team. Which judging by this server... is probably how it will be most of the time due to population alone. i.e. SZ worked because out of 200 people on a team, 20 would spend time defending newbie areas at least. I don't know. I don't see that deep level of investment on this server from anyone. Unrest changes hands based on who desires to PL the most there. Or its in the hands of an individual "twink pk guild(TM)" because thats who has invested the time to park a character there 24/7. It would be kind of funny if high levels could run in and steamroll "Knights Templar, or Unrest County Police" or whatever. It would require them to level up for sure. Rather than just stay level 18 with a fungi and MOSS. Its not impossible to level on a purely no level range server. Although its extremely tedious at times. A server like that will definitely favor Nihilum like players the most. However at best, for most of SZ's existence the only way to have BIS characters was to be team evil. It seems 90% or more on EMU servers play to achieve BIS gear on min/max toons. They don't RP or immerse beyond pixel hunting very well. Handfuls of players on both servers just play "to be their character" or their on line persona. Maybe TLDR... but at release WoW was not a bad example of teams working, it was one of the good ones. | ||
Last edited by runlvlzero; 08-28-2013 at 11:55 PM..
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#2
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![]() Good and Neutral will get stomped unless they are combined. All the "cool" kids want to be Evil. You can give each side all the special rules you want, it's not going to make up for it, and the more new rules you make the less it's Everquest Classic pvp.
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Last edited by Rec; 08-28-2013 at 11:59 PM..
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#3
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There will be underdogs, and it won't be a perfect balance. But thats fine because at least its not <Nihilium> vs the server. Teams gives you auto allies...something that is very needed to help a lopsided FFA.
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OG Rokannis Roksu`irl <Tides of Wrath>
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#4
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#5
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That being said, I would rather see this server with 2 teams than not at all. But I think 3 teams is best and provides the richest experience, despite the inherent balancing challenges. | |||
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#6
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#7
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I would pick a dwarf or barbarian warrior over ogre if you got all those bonuses. Dwarf vs Ogre -20 str -12 sta +20 Agi +35 Dex +20 all resists Barbarian vs Ogre -7str -7sta +32agi +20dex +20 all resists Rogues would be ridiculous for the evil side compared to barbarians. Classic era would be cake for Barbarians. naked Barbarian vs DE rogue in full reavenscale +52str +40sta +1 agi +2 dex +7 vs magic -2 vs disease -3vs po ison +15 vs cold +15 vs fire | |||
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#8
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![]() I liked SZ teams on live. Don't want it to replace this server. But if there were like 600 posts from unique accounts. I'd say it would be worth some investment.
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#9
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![]() tldr
nothing he has to say hasn't been said. Teams offers nothing for the server.
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#10
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OG Rokannis Roksu`irl <Tides of Wrath>
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