Quote:
Originally Posted by Aenor
[You must be logged in to view images. Log in or Register.]
Finally tried to read this. You lost me when you started talking about stat bonuses for good and neutral. My personal pref would be to simply have the original raceware ruleset, aka the most successful ruleset in history, i.e. keep it 100% classic. Since the staff seems opposed to fully soft-coded teams, I came up with the hybrid hard code/soft code server. You can't have all these customizations because it ruins my immersion. However, a server where you were only pvp- to the people from your starting city would be highly immersive. REP YO CITY.
|
Your ruleset is pretty good (the best besides mine, IMO), but has a few problems that make it unworkable. It wouldn't be balanced. No evil Bards and good Shamans alone ensures that. Every endgame player will end up on the Neutral team because those are core raiding classes.
My ruleset is basically SZ with a few corrections for balance reasons. I'm not trying to reinvent the wheel with an entirely new ruleset. I'm going with something that worked in the past. The goal is simply to have an SZ style server with teams more balanced than they were on live. Stat bonuses to Neut and Good, Evil team FFA PvP and FV hammers are the major balance changes proposed. Stat bonuses are basically behind the scenes and do nothing to affect immersion. FFA PvP on Evil has nothing to do with immersion either. The FV hammer is the most drastic change, but even that is basically just copying an existing item in the game and making it available to players on every team. Nothing I proposed is unbalancing in the least.
Basically, the only valid criticisms to be leveled against my proposed ruleset are those that focus on the SZ rules themselves (i.e. training, no level limit PvP). The fixes I proposed are actually quite minimal, and would be preferable to the balance issues that would emerge from other rulesets which are far more problematic in my mind. Due to EQ's design, there is no "perfect" PvP ruleset, especially not that adheres to classic gameplay and the game's lore. But I think these modified SZ rules come the closest to squaring that circle.