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#1
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I like this a lot, I currently play blue and yes it's getting stale. I would give this server a shot.
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#2
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I'll dust off my p99 folder for a SZ server.
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#3
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Thorough read, and I like a lot of your ideas. I'm torn though on a lot of the alterations. On one hand, it would alleviate a potential repeat of the lop-sided teams on live. On the other hand, we're not just talking about people from the project who have tried Red and decided against it. A brand new classic server with a SZ rule set will be attractive to a lot of people who've never played here. And some of those potential new players might be turned off to find that all these unexpected alterations to a classic formula they thought they were getting.
I do think the SZ rule set is the way to go. We have FFA now and it's not working. Racial teams is enjoyable from the standpoint that everyone you start with is a buddy, but it's even more troubled with missing class/race comps. I'm not suggesting not to make any of these changes, some of them are good (the only one I'm really against is the massive stats/resists bonus because even though it would help...it just feels too 'not real EQ' to me). I'm going to put my faith in the devs and the community to make this thing work. Retaining players is important, but I started years ago when our population was no better than Red. The quality of the product kept people coming in and staying, so if we do the same thing here we won't need quadruple xp and other weird "that's why I don't play emulators" kinda stuff. | ||
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#4
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Here's the problem with the FFA doesn't work argument, it's like opening up a shoe store that has no shoes / says fuck you to the customers and refuses to stock shoes for 2 years, then shuts down and opens up a suit store saying "well people just don't want shoes."
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#5
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no ruleset will work, once big dog is established people will quit
its not specific to FFA, your basically just fucking over the people invest in the current red | ||
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#6
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Quote:
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#7
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Literally the only thing confirmed at this point is that the new server will be teams, so continuing to talk about FFA is a waste of time. The server must include teams to attract enough players to keep it from turning into Red 2.0.
Also, under my proposed ruleset, the Evil team WILL BE TOTALLY FFA. If you want the freedom to attack anyone, it's very simple: roll Evil. If you think Nihilum will roll Evil, that means they'll have to deal with not only the Good and Neutral team coming after them, but potentially their own team as well. With serverwide advance shouts + small variance, they would also be forced to PvP for every spawn. If they can dominate the server by overcoming all that, then my hat will be off to them, because they would clearly have earned it. And all this talk about exploiting teams to grief people is complete nonsense. Same-team training is illegal and should result in a suspension/ban if repeated. Running around with 6 wizards to KS people on your team doesn't even need to be illegal, because no one's going to do it. That's pure forum bullshitting. Plus, most of the people who want to grief will be rolling evil team for FFA anyway, so they would have no protection from hardcoded teams. | ||
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#8
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yeah because on red everyone joined the underdogs
wait no they didnt they either joined nihilum or quit well at least 90% | ||
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#9
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Quote:
Quote:
All they want is to "crush your enemies, see them driven before you, and to hear the lamentation of the women." The real reason for underdog failure, in any game, is never a lack of spirit and willingness to fight. Core mechanics are to blame, such as in red99. If you have a FFA pvp environment, item loot MUST exist, in order for the dynamic of the server to be balanced. Item loot must be present for various different reasons on FFA. Without it, the underdogs of the server have little chance of inflicting noticeable damage to the top guilds. This is all a moot point anyways since the new server will be TEAMS, and a team style ruleset does not need item loot to succeed. -Underdog for life | ||||
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#10
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Dood your argument is a straw man. You cannot predict the future of a server to that degree of accuracy. Everyone NOT in Nihilum was banned early on and the server had like a year to just rot in classic, then Nihilum had kunark on lockdown.
SZ was different. Totally different dynamics and evil dominated for entirely different reasons. And there was a ton more PvP and the underdogs did kill a lot of evils. Unlike here where they just infight constantly and let Nihilum run rampant. | ||
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