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#1
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#2
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Tanks at lower levels keep aggro worse for a number of reasons:
- Mobs have lower HP so people don't want to wait for the tank to get a head start on threat - Taunt is less effective because the skill cap is lower and because you fight more yellow and red monsters - Squishy classes are less squishy so they care less about getting hit - Many of the good threat weapons don't proc yet - Non-twinked tanks are way behind twinked melee characters in terms of gear At higher levels, all of these problems get better. Edit: Note all this applies to warriors only, there is no excuse for a Paladin/SK/Ranger not to keep agro as long as they have mana
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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Last edited by Hamahakki; 08-27-2013 at 02:06 PM..
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#3
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You were in a bad group. It can happen and it's relatively rare. Don't let it keep you down, you just rolled a 1 on your 'get a stable group' check a couple times.
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#4
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Stinkum is not wrong. If it helps you any, I have to think that the level of play here is much higher than on live . . . .
That said as a Warrior it is extremely difficult to keep aggro off of a slowing bard without very good weapons (epic/botdbe/vp). My suggestion would be to just skip slow in your initial rotation.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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edit* - Backstabbing rogues that don't have an evade macro that should be hit when reaching high threat - Nukers that don't let tank get sufficient aggro before casting their biggest blast - Healers that heal on incoming Quote:
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Last edited by Lyra; 08-27-2013 at 07:12 PM..
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#6
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Got to admit. Quality of players fluctuates. The really good ones are all at max level for a few years now.
There are 1 out of 10 decent ones leveling. But even they can be slacking on their twinked out toons. I only know of a total of 10 players I would even call "tournament level good". Should be a ladder server with 4xp, with some serious rewards for being top dog first IMO. Resets every month. This would promote some people trying to win. And getting better. No one is rewarded for being good + not twinked (requiring them to play good). Game is broke in this regard. | ||
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#7
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#8
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Situational awareness, managing that agro, etc... theres lots of depth to even one sided classes like wars...
Adds getting on enchanter? Switch off autoattack and taunt them off until the chanter can get them mezzed. Same for SK's and pals if their not MTs etc... Switch weapons to sheild bash, or reduce damage in come for a last second CH. Tons of things for a war even thought they are possibly the least interesting class ability wise. Rooting, wizards arguably have 1 button to press 99% of the time, but if they root CC with chanter, and prioritize targets to caster mobs or mobs that are tough for the group but easy for the wiz, they will be 100% more effective than someone who just soley focus's on mana efficiency. Rather then nuking on all incoming mobs, they can burn at 40% or 30% or 20% to drop a mob to 1% hp. Or focus on healers this way by dropping a nuke and stun (or vice versa). Theres plenty "good players" but they are average IMO. The crazy good insanely deep players who are 100% paying attention at all times and know how to maneuver in a group situation. Know all the zones, all the drops. The best gear at what levels to get it. Those are few and far between. Those are the ladder winners. Monks are another somewhat 1 dimensional class that gets a ton of depth when it comes to pulling the right amount of mobs and pulling off amazing splits using line of sight or other pathing tricks with FD. Plenty monks can go pull a mob or two. Some are fantastic and can split a crazy spawn like SolB royals in their sleep with 100% accuracy even if FD is not /randoming well for them that day. That goes for people timing spawns and repops and having the zone/mobs memorized on all classes really. Not many competitive players at low levels anymore for sure. | ||
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Last edited by runlvlzero; 08-27-2013 at 08:26 PM..
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#9
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EnchanterX has become ENRAGED.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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yak procs are great for building aggro. Had some great warrior tanks in solb that were aggro magnets.
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