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  #1  
Old 08-27-2013, 06:14 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Zyn [You must be logged in to view images. Log in or Register.]
I'm a bard, and I find it hard to believe that you're mezzing 3 targets, playing mana song, heal song, and haste song AND slowing mobs... without anything dropping. You have to tab target mez each one individually, and they each count as a song in a 4-song twist.

Bards can do a lot, but I thinks youza have anodder bard in das group.
Just because you aren't doing every single thing every single tick doesn't mean you aren't doing them all...I think you read him way to literally.
  #2  
Old 08-27-2013, 01:46 PM
Hamahakki Hamahakki is offline
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Tanks at lower levels keep aggro worse for a number of reasons:

- Mobs have lower HP so people don't want to wait for the tank to get a head start on threat
- Taunt is less effective because the skill cap is lower and because you fight more yellow and red monsters
- Squishy classes are less squishy so they care less about getting hit
- Many of the good threat weapons don't proc yet
- Non-twinked tanks are way behind twinked melee characters in terms of gear

At higher levels, all of these problems get better.

Edit: Note all this applies to warriors only, there is no excuse for a Paladin/SK/Ranger not to keep agro as long as they have mana
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Last edited by Hamahakki; 08-27-2013 at 02:06 PM..
  #3  
Old 08-27-2013, 02:09 PM
skipdog skipdog is offline
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You were in a bad group. It can happen and it's relatively rare. Don't let it keep you down, you just rolled a 1 on your 'get a stable group' check a couple times.
  #4  
Old 08-27-2013, 02:13 PM
Splorf22 Splorf22 is offline
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Stinkum is not wrong. If it helps you any, I have to think that the level of play here is much higher than on live . . . .

That said as a Warrior it is extremely difficult to keep aggro off of a slowing bard without very good weapons (epic/botdbe/vp). My suggestion would be to just skip slow in your initial rotation.
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  #5  
Old 08-27-2013, 05:05 PM
Lyra Lyra is offline
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Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Tanks at lower levels keep aggro worse for a number of reasons:

- Mobs have lower HP so people don't want to wait for the tank to get a head start on threat
- Taunt is less effective because the skill cap is lower and because you fight more yellow and red monsters
- Squishy classes are less squishy so they care less about getting hit
- Many of the good threat weapons don't proc yet
- Non-twinked tanks are way behind twinked melee characters in terms of gear
- Clueless bards that play heal song and other aoe offensive songs with no understanding of hate
edit* - Backstabbing rogues that don't have an evade macro that should be hit when reaching high threat
- Nukers that don't let tank get sufficient aggro before casting their biggest blast
- Healers that heal on incoming


Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
If it helps you any, I have to think that the level of play here is much higher than on live . . . .
You really would think that. I know I expected it. But I've come to learn the majority of you were 14 years old in 1999. I could expand on my experiences with teens in 1999, but since I'd likely offend the majority of this population, I'll refrain.
Last edited by Lyra; 08-27-2013 at 07:12 PM..
  #6  
Old 08-27-2013, 07:23 PM
runlvlzero runlvlzero is offline
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Got to admit. Quality of players fluctuates. The really good ones are all at max level for a few years now.

There are 1 out of 10 decent ones leveling. But even they can be slacking on their twinked out toons.

I only know of a total of 10 players I would even call "tournament level good".

Should be a ladder server with 4xp, with some serious rewards for being top dog first IMO. Resets every month. This would promote some people trying to win. And getting better. No one is rewarded for being good + not twinked (requiring them to play good). Game is broke in this regard.
  #7  
Old 08-27-2013, 08:00 PM
Masq Masq is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Got to admit. Quality of players fluctuates. The really good ones are all at max level for a few years now.

There are 1 out of 10 decent ones leveling. But even they can be slacking on their twinked out toons.

I only know of a total of 10 players I would even call "tournament level good".

Should be a ladder server with 4xp, with some serious rewards for being top dog first IMO. Resets every month. This would promote some people trying to win. And getting better. No one is rewarded for being good + not twinked (requiring them to play good). Game is broke in this regard.
what consists of being good in EQ, when most classes simply have 2-3 buttons to press?
  #8  
Old 08-27-2013, 08:11 PM
runlvlzero runlvlzero is offline
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Situational awareness, managing that agro, etc... theres lots of depth to even one sided classes like wars...

Adds getting on enchanter? Switch off autoattack and taunt them off until the chanter can get them mezzed. Same for SK's and pals if their not MTs etc... Switch weapons to sheild bash, or reduce damage in come for a last second CH. Tons of things for a war even thought they are possibly the least interesting class ability wise.

Rooting, wizards arguably have 1 button to press 99% of the time, but if they root CC with chanter, and prioritize targets to caster mobs or mobs that are tough for the group but easy for the wiz, they will be 100% more effective than someone who just soley focus's on mana efficiency. Rather then nuking on all incoming mobs, they can burn at 40% or 30% or 20% to drop a mob to 1% hp. Or focus on healers this way by dropping a nuke and stun (or vice versa).

Theres plenty "good players" but they are average IMO. The crazy good insanely deep players who are 100% paying attention at all times and know how to maneuver in a group situation. Know all the zones, all the drops. The best gear at what levels to get it. Those are few and far between. Those are the ladder winners.

Monks are another somewhat 1 dimensional class that gets a ton of depth when it comes to pulling the right amount of mobs and pulling off amazing splits using line of sight or other pathing tricks with FD. Plenty monks can go pull a mob or two. Some are fantastic and can split a crazy spawn like SolB royals in their sleep with 100% accuracy even if FD is not /randoming well for them that day. That goes for people timing spawns and repops and having the zone/mobs memorized on all classes really.

Not many competitive players at low levels anymore for sure.
Last edited by runlvlzero; 08-27-2013 at 08:26 PM..
  #9  
Old 08-27-2013, 08:23 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Adds getting on enchanter? Switch off autoattack and taunt them off until the chanter can get them mezzed.
I have tried to do this at various points on my warrior. Usually what happens is 5 dps assist me and the next message is:

EnchanterX has become ENRAGED.
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  #10  
Old 08-27-2013, 02:59 PM
idontbuff idontbuff is offline
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yak procs are great for building aggro. Had some great warrior tanks in solb that were aggro magnets.
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