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#1
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Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#2
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To mmiles8:
I could be wrong, but the fact that there isn't any pathing file for Kedge making mobs agro thru walls, shouldn't have anything to do with the graphics, like walls and mobs. Mobs normally don't emit light, unless they are set to wield some special equipment with a lightsource. Tho, EQ engine has always been a bit aparte, graphics wise, so I don't say that lights from eg torches or other light sources can't "slip" thru a wall, but I can't believe it has anything to do with recent pathing issues. And theoretically, you use the exact same zonefiles with the game client on p99 today as you did a month ago, or as on live server. I'm not into details about EQemu coding, but if i understand it right, info about how you see the graphics of the game including lighting and shadows is, the client reads the zone files and the ini files for lighting and shadows, wich is purely saved locally on the client pc, and these files are very rarely modified, unless you need to disable eg rewamped zones like nek. This is 99.95 % sure an issue with your Windows/graphics settings + EQ graphics settings | ||
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#3
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I think I've been hilariously accused of every type of hacking imaginable on P99. One of these was that I was using a hack to make Kedge look clearer when I posted the Transcendence video. "You shouldn't have been able to see us exploiting! Cheater!" That one was especially entertaining.
But yeah, lots of places in EQ were a lot darker than they are now, especially Kedge, and especially on emu. Armor tints aren't even the same, everything looks bright and washed out. Compare the P99 pinkish looking Ethereal Mist armor to the classic regal purple tint. Part of it is the client. Everyone can see better; humans especially aren't nearly as blind. I believe the clipping plane is also much larger, destroying the "dark, murky water" affect in Kedge. But that doesn't really explain the armor tint thing. I haven't played on live in awhile, but when I did I definitely didn't remember the weak looking armor dye. I assume it's all related (relation: it's emu) and nothing that can be done. | ||
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Last edited by Reiker; 08-08-2010 at 12:15 PM..
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#4
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One thing I have noticed is that EQ is much brighter in Windowed mode. Often if you are switching back and forth you will notice the game get much darker, and the colors do indeed seem different then. Maybe somehow related???
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#5
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#6
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Yes, its true - lighting is handled much differently in the current client than it was back in the classic ones. However, what you are describing with the lighting in kedge is a totally different animal I believe.
I will look into it and try to fix it, if possible. The problem right now is I don't know if we know the correct data inside the packets to correctly change underwater fog color. However, if Kedge is handled as an indoor/dungeon area, instead of an underwater area, then the fix should be easy. I'll look into it soon. | ||
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#7
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Cool, was just throwing it out there on the off chance it might be related. Thanks.
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