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#2
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#3
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Something tells me no. | |||
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#4
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The devs chose this ruleset and TMO adapted. It will always be like this until the devs make a change or until the server bands together or something but realistically the only people that care enough to dump hundreds of hours a week into tracking and mobilizing at every single hour of the day is TMO. I'm not sure if that shows how awesome they are or if it's kinda sad.
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Monk of Bregan D'Aerth
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#5
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I tried several times to get other guilds to join in the raid scene, back before IB left, and every time it was met with "OH hell yea, that sounds awesome" and those guilds did absolutely nothing to actually join in. It's quite clear that none of the other guilds want to put any effort into actually getting targets. You simply want to show up to a predetermined time to take out a predetermined target and acquire loot. You all should be thanking TMO that IB left so you could finally openly bitch and moan about the raid scene and how only one guild is dominating it. If it wasn't for TMO, you'd still be happy farming planar alt gear.
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#6
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#7
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Maybe I seem jaded, but I can't take any of the posts that say "We can change if the guilds work together!" seriously.
Top raiding guild does not care about the raid scene changing from what it is. There is no benefit for them to share mobs with the rest of the server. Maybe they're greedy, but it's a fricken computer game. They aren't out waving steak dinners in front of homeless people; it is a game. Staff does not care about the raid scene changing from what it is. Maybe when they are done with creating content, they will take more interest in player raid change ideas on the server, but I'm not betting on it. The goal of the project is to create a Classic EverQuest server, not provide the highest possible fun experience for players. Hence a hands off approach on dealing with the players unless someone is exploiting or doing something detrimental to the box. I mean they invented non-classic features such as variance and FTE shouts to be able to be more hands off. With the understanding that the staff's primary goal is to "create" and not "regulate" a server and that the top guild who controls the raid content is not interested in change in the raid scene, everyone should realize that things are not changing on this server in terms of things like enforced rotations, etc. Until Zeelot gives the big stamp of approval on some server wide raid change or some guild gains and never loses momentum while poaching raid targets away (right...ha), we are playing with the same status quo. While this is a emulated server, the player base as a majority has chosen to be a lot more hardcore than the majority that was on live, and I suppose that's just the type of diehard players a 14 year old game attracts or the effect of Kunark being out longer than both Kunark and Velious existed on live. Maybe we can reassess when Velious is out for six months and see if anything has changed.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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Last edited by zanderklocke; 08-26-2013 at 07:42 AM..
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#8
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See all of you in a couple of days when the next 30 page thread concerning the raid scene and how messed up it is shows itself. In the meantime, enjoy the bantering and bickering this thread is sure to bring over the next 15+ pages after the OP asked a simple question! P.S. OP: if this thread or any of the others involving this topic still haven't answered your question feel free to PM myself or a more knowledgable player immediately! thanks [You must be logged in to view images. Log in or Register.] | |||
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#9
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It can't be 'fixed'. We can't introduce Velious two years ago. We can't take back the decade of analysis of EverQuest and the knowledge of every single item and every single quest. In classic times raid strategies were guarded, yes they leaked out eventually, but it took the intrepid. You went after that boss night after night. You died repeatedly, you learned, and maybe, just maybe you triumphed. There is no "raiding scene" here. Only a pharming scene. You read how-to's on everything and consider yourselves elite players because you can run fastest to a mob. Raiding on P99 is PvP. It's not classic. We all remember Gornaire running around DL for weeks. Some of you remember seeing guilds try to kill her. Some fewer of us remember trying it in person (and dying, and dying until we got it right.) She lived 19 minutes Saturday. She fell to the guild that got there first, the one that got the people in the zone and to her the fastest. It's just PvP organizational skills, it has nothing to do with gaming skills. Raiding is NOT reading a Wiki and killing a mob that's been killed a thousand times before and executing a well-known strategy freely available to all. You are just lewt pharming because you weren't good enough (or old enough, or both) back in the day. Ezrick Blackpriest <Black Company> Tarew Marr 1999-2002 | |||
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