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Old 08-25-2013, 01:54 PM
Drone Drone is offline
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Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Like I said, too much attention has been put on such a small section of the server. Need to focus on the 200-300 people we need nightly who will never raid, like on blue.
Improving the state of pvp on the pvp server is important though. Newcomers want to see those SS's and videos of epic fights over raid targets, it's something to look forward to, an incentive to keep playing. And people who play on blue want to see that there's actual competition in the end game to even consider coming over.

I'm not saying y'all didn't earn your topdog status, but the lack of variance unnecessarily reduces the difficulty of maintaining that status by lowering the incidence of important pvp encounters (ie contest opportunities).

That being said, of course the non-raiding population should be emphasized and I love the idea of both getting rid of hybrid xp penalties and including an xp bonus for grouping. In addition, low/mid-level players should be able to be involved with the economy. Item loot (with the exception of primary slot?) would benefit all players by constantly stimulating the low/mid-level economy and would encourage pvp at all levels.

It's important to try ideas that encourage pvp because it is the pvp server. The experience should be expressly distinct from blue.
Last edited by Drone; 08-25-2013 at 02:28 PM.. Reason: syntaXXX
  #2  
Old 08-25-2013, 05:16 PM
heartbrand heartbrand is offline
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Variance favors poopsockers, all the poopsockers are in nihilum, so to combat the poopsockers you want variance which favors them, lol? You mention Kringe crew and you keep ignoring the point, they got mobs because there was no variance. The biggest weapon opposition will have in velious is the mob overlap. There's no way we can hold Zlandicar down and stop you if you run to snipe dain for example. With variance there's no guarantee mobs will ever be up at the same time, we can park our multitude of alts at all the mobs and keep every single one down. Variance would be amazing for nihilum in velious.
  #3  
Old 08-25-2013, 05:39 PM
Stasis01 Stasis01 is offline
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The biggest weapon the opposition will have is that overlap for sure, wait what.

Biggest thing Kringe did was brought a zerg of more people than Nihilum had currently logging in - since you are forced to go heads up with the #1 guild at specific time, velious will be no different - except there's enough raid mobs to possibly set up 2-3 days of rotation.

The current rule set favors #1, and the only chance the opposition has is to out zerg and go heads up, there will be no snatching and overlap - the timers are chosen.

I believe Nihilum will be #1, and always be #1 as long as they choose - but this rule set doesn't allow for a second, third, small crews, or really anything other than create a zerg and hope you don't burn out or join them - you can't snatch anything which is what variance allows.

I don't want Nihilum to lose, or to be second - but realistically you won't have any chance at a single raid mob that you would normally have had on live with a smaller guild.
  #4  
Old 08-25-2013, 06:22 PM
Elderan Elderan is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
The biggest weapon the opposition will have is that overlap for sure, wait what.

Biggest thing Kringe did was brought a zerg of more people than Nihilum had currently logging in - since you are forced to go heads up with the #1 guild at specific time, velious will be no different - except there's enough raid mobs to possibly set up 2-3 days of rotation.

The current rule set favors #1, and the only chance the opposition has is to out zerg and go heads up, there will be no snatching and overlap - the timers are chosen.

I believe Nihilum will be #1, and always be #1 as long as they choose - but this rule set doesn't allow for a second, third, small crews, or really anything other than create a zerg and hope you don't burn out or join them - you can't snatch anything which is what variance allows.

I don't want Nihilum to lose, or to be second - but realistically you won't have any chance at a single raid mob that you would normally have had on live with a smaller guild.
Kringe won a few encounters because he knew the spawn time of a mob, brought 1.5x the numbers of nihilum and setup defensive positions.

This would not happen with variance.

Stasis you claim to want what is best for the server but you are so focused on an issue which will not bring in the number of people needed. We need to add 200-300 active people a day and variance will not have any effect on that.

Focus on NON raid stuff to bring in people, that is where the bulk of the players are. Teams wont work here also because it is too late in the servers existence.

- Group Bonus
- Safe zones (one per level range)
- Something unique, like remove hybird exp penalty and added gnome SK and halfing rangers.

These 3 things alone would add 100-200 nightly active people. The #1 thing though would be velious which would add 300 nightly active people.
  #5  
Old 08-25-2013, 05:41 PM
heartbrand heartbrand is offline
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And how did they all log on and know to be at trak hours in advance? Was it because they were able to coordinate three days ahead of time since they knew exactly when trak would spawn? Naw naw couldn't of been that at all right?
  #6  
Old 08-26-2013, 01:10 PM
heals4reals heals4reals is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
And how did they all log on and know to be at trak hours in advance? Was it because they were able to coordinate three days ahead of time since they knew exactly when trak would spawn? Naw naw couldn't of been that at all right?
Actually we were farming juggs when he popped on trak and we rallied the forces. Thanks for trying. +1 for variance yall.
  #7  
Old 08-25-2013, 07:37 PM
Stasis01 Stasis01 is offline
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Kringe brought numbers, with the intention of pushing raid timer into off peak time - remember when we let them kill Trak that late night and Raze kept saying he's not worried at all about this that they would wipe - but really sounded like he wanted to cry, and then they dropped Trak.

Than a server reset put it right back into Nihilums timers - I'm not saying that it's factual, or what actually happened. But it shows that the competition just threw their hands in the air and said fuck it they're not going to go head to head again like that and just quit. Variance would solve all these problems, and resets wouldn't dictate resetting all the preferred timers.

It's the single biggest reason this server has no success at the higher levels of competition currently.

Will it save the server overnight - probably not, a wipe/fresh teams start would be ideal.
  #8  
Old 08-26-2013, 01:40 AM
Skywarp Skywarp is offline
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This a great concept but pvp has been stale for years. Other servers have had velios in p99 forever. Pvp has been run into the ground. Its time to talk Velious cause nothing really else matters
  #9  
Old 08-26-2013, 08:02 AM
falkun falkun is offline
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Sweetbaby's from Blue, he understands the "joys" of variance. As he and heartbrand state, variance favors the poopsockers and forces that can log on at any time of day. If you know within 30min when a mob will spawn, you can plan for that. If you don't know when things will spawn (variance), you'll need to be able to field a force at any time of day to respond to the spawn. I'm sure Nihilum is best equipped to respond to spawns at any time of day. If you can't muster the force at the correct time of day when you know when that will be, what makes you think you'll be able to muster it when you don't know when it'll happen?
  #10  
Old 08-26-2013, 10:35 AM
Drone Drone is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Sweetbaby's from Blue, he understands the "joys" of variance. As he and heartbrand state, variance favors the poopsockers and forces that can log on at any time of day. If you know within 30min when a mob will spawn, you can plan for that. If you don't know when things will spawn (variance), you'll need to be able to field a force at any time of day to respond to the spawn. I'm sure Nihilum is best equipped to respond to spawns at any time of day. If you can't muster the force at the correct time of day when you know when that will be, what makes you think you'll be able to muster it when you don't know when it'll happen?
Like Stasis said, apples to oranges.

It isn't FTE on red, it's pvp. There's no pressure on Nihilum's opposition to mobilize a raid force whenever a target spawns in hopes of outracing the zerg. They can simply set aside a few nights a week where all their folks can log in, kill nihi trackers, raid some trash, and maybe get lucky with a boss spawning.

When a situation like that occurs Nihilum either a) has enough available members at that particular time to mobilize a raid force and engage the enemy, or b) for whatever reasons, maybe unluckily, they can't get enough folks to win over their target.

Both scenarios are good for competition, which is what you want if fostering a fun and interesting end game on the pvp server is a goal (ie more than one night of pvp a week).

The pressure would be on Nihilum to mobilize a force in every single instance, if they want to continue to nab every target. As it stands, they don't have to worry about batphoning, their members can look forward to logging in only one day a week and grabbing everything, then logging out (ie there goes the neighborhood).

Sure the current system allows both sides to plan an engagement, but from the perspective of a smaller force variance is guerilla warfare to the current system's smashing your dick against the brick wall of the British.

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Again, it's not about punishing Nihilum for doing an excellent job. It's about figuring out a system where maintaining that topdog status isn't unnecessarily easy.
Last edited by Drone; 08-26-2013 at 12:43 PM..
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