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#1
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I'll add my 2 cents even though I know it's pointless and I'll probably be ridiculed for it.
I'm one of those casual, off-and-on, type of players who petered out on this server. I think I got up to level 30 something, can't remember for sure right now. So what would have helped to keep me around? Teams. Yes hardcoded teams. I don't care if it's just two teams; good versus evil or if it were each starting city as a separate team but there need to be teams. Motivation to kill other players. Some reward for pvp kills would be nice. Also some way to at least hope to be competitive at high levels even though my casual self will never ever ever ever get even one tiny little item from a raid. These two problems could both be solved by allowing item loot (with no exceptions) or by rewarding points for pvp kills which then could be used to buy high end items. Yes, there are problems. Work the problems out, I'm not going to write a book here. Those three things would have encouraged me to stick around a lot longer. If they were implemented I would come back for another try. | ||
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#2
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Quote:
Teams usually funnel players to certain leveling spots and people from all guilds on a team will band together to kill an intruder. It does allow for casuals to get groups easier. I think the population right now has the same hardcore group of players that never really quit along with a temporary influx of casuals. Motivation to kill others is tricky. Losing exp enticed players to kill opposing guild members but the exp loss ended up being too harsh. Adding item loot sounds great and I would personally enjoy it if it didn't kill the population (I guarantee players from blue wouldn't even consider the server). Any kind of pvp points for gear/rewards is a negative to me for many reasons. The current system with coin and recognition from yellow text and the player made website is decent enough for me. While everyone may have an optimal rule set this one seems to be a good balance that everyone can tolerate and it won't hurt the population. | |||
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#3
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The server never reset five times, it reset twice with one of them being meaningless. But ya keep going on about how variance will help you get mobs when you can only play between the hours of 2am - 5am est.
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#4
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Let's recap... 1) There is already a bad notion going for Nihilum, because a member of Nihilum is allowed to implement changes (or atleast have a ear in the ones who can impact said changes) which to me should just simply not exist.. (I realize the guy wants to play and enjoy the game, and he rightfully should be able to do so) but this would be the same as Nilbog having a toon and raiding consistently with TMO on blue... (not so much to the power he has but you get the picture)... Nihilum will always be fighting a uphill battle as long as this is allowed to continue... It just sets for a bad precedence on the server that is already struggling for integrity issues... 2) You still have yet show me a consistent "42 day Server Reset Policy" that has been enforced over the past 2 years, that coincidently resurfaces when you guys are losing raid mobs (Like I said I seriously doubt Rogean could give a fuck, but explaining this to 30 other people in TS is rather difficult) This also follows under #1. 3) You constantly flip flop, stating how you are a proponent for server integrity and welcome competition but yet you fuel the machine that drives this... I never once stated variance was good, I do think however it would allow for some smaller guilds to steal a Inno or a Faydedar here and there, which could set off a chain of events to challenge other things... But who knows.. | |||
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Last edited by NotKringe; 08-21-2013 at 05:32 PM..
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#5
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Read into that whatever you want. | |||
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#6
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Quote:
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#7
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Honestly take ur helmet off it might so u good to reduce the presure. Non nihilum probably try harde at this game than anyone especially someone like u that buys a PL to 60 and gets handed everything and knows 0 about server politics and history. Hiding exp groups fighting under geared and under leveled and continueing to play despite the constant hurdles and unfavorable decisions. Those r the ones that keep this box from hitting 30 man solo guild box. Not u. So why don't you thank me, thank azrael, thank force and foH and everyone else. | |||
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#8
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I leveled in SOLB with a friend from blue (node now) pretty much to 55 then to 60 in guild groups and raids. Not sure what you are referring to. Quote:
My guild comes first in this game, as it always has in EQ. | ||||
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#9
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I think if you talked to Nihilum members you'd find that the bulk of us would rather have competition than raid mobs whose loot goes to alts or banked. There is more discussion on what's good for the server than actual raid loot within the guild.
In any case I hope to see you guys back on with 45 players, hell losing at pvp (not including chain DT cycles and training) is superior to farming without competition. Of course all of my warm, mushy feelings go away pretty quick when the ooc shit talk starts. PvP is fantastic, it's what attracted me to an emu. But once the e-peen wavin, shit talking, conspiracy theory, whining, trolling, crap starts, it seems like a lot of people would rather just crush the competition than have to listen to it.
__________________
Valtiel
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#10
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Raid faydedar with 60 people, gi to forum and say u want pvp not pixels
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