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#1
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![]() I got this log if anyone would like to parse, not sure if it helps you guys or not:
[Mon Feb 10 19:06:44 2014] You say, 'begin parse on a cliff golem, 868 AC, level 60 ranger' [Mon Feb 10 19:06:57 2014] You say, 'ready to watch guys?' [Mon Feb 10 19:07:06 2014] You say, 'fraps on?' [Mon Feb 10 19:07:10 2014] You hit a cliff golem for 3 points of damage. [Mon Feb 10 19:07:11 2014] a cliff golem hits YOU for 242 points of damage. [Mon Feb 10 19:07:11 2014] a cliff golem hits YOU for 215 points of damage. [Mon Feb 10 19:07:12 2014] You have been knocked unconscious! [Mon Feb 10 19:07:12 2014] You have been slain by a cliff golem! [Mon Feb 10 19:07:12 2014] You have lost experience. [Mon Feb 10 19:07:12 2014] Returning to Oggok, please wait... [Mon Feb 10 19:07:12 2014] LOADING, PLEASE WAIT... [Mon Feb 10 19:07:35 2014] You have entered Oggok. [Mon Feb 10 19:07:38 2014] You say to your guild, 'FRAPS OFF' [Mon Feb 10 19:07:47 2014] You say to your guild, 'delete that fraps pls'
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
#2
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![]() Great stuff Perun, and of course Yendor.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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![]() Great video. I felt smarter just listening to it.
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#4
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![]() Quote:
Quote:
As you can see between 600ac and 800ac there is a noticeable improvement in mitigation. However, after 800ac it's a marginal difference. When tanking raid targets, there is little to no difference between 800ac and 1,000ac. Also consider the random number generator factor. In my opinion on P99 currently - HP still reigns supreme especially when engaging raid targets. Use this data for whatever you'd like. | ||||
Last edited by Trax; 02-11-2014 at 01:55 AM..
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#5
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![]() Quote:
One thing that would be beneficial to establish is how the AC equation works. Is there a difference in ac from defense, buffs, or gear. Does certain AC cap at a point? Is there a class cap? Etc. | |||
#6
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![]() I'm sure this has already been linked, but this is good reading: http://www.project1999.com/forums/sh...ad.php?t=48312
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#7
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![]() with velious on the horizon, what's the chance we could get the code for AC posted?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#8
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![]() bump
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#9
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![]() On live there was a softcap to ac, i believe it was around 289 worn ac,after the softcap returns dimiahed but did not go away. The advantage to plate wearers was the 289ac from softcap yielded more ac return. There was also believed to be a hardcap around 1300ac calculated, and this is why monks were able to tank so well in velious, because they could hit the hardcap by wearing the high ac itemz even though they didnt get the ac return of plate.
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#10
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![]() Just started p1999 up again and in doing some research came across this thread. Was anything ever solved in terms of AC being changed / formula being posted?
Apologies for the necro if so. Otherwise, I would be curious to see where we are at with this. | ||
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