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#1
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I managed to get one of these for around 130pp but there plenty of other options as well.
http://wiki.project1999.com/Springwood_Club SIN | ||
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#2
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Also defn worth looking at the quests in Halas.
I did turn in the Polar Bear Skins for the armour but actually think you're better off selling them (think 25pp each) and using the cash to buy banded armour ASAP. http://wiki.project1999.com/Halas#Newbie_Quests | ||
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#3
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Quote:
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#4
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First-time SHM here just hit lvl 19. I've been doing croc groups but starting to look for new grounds.
I've been slowing with drowsy even though I have the lvl 14 slow - is this a mistake? It's much more mana efficient and seems to land easier. Groups aren't dying. I pull w/ Drowsy and then beat it with a stick. Maybe a dot if it's an even con. Also, I just got Malaise and am wondering where it is best used. Pulls are so fast in groups I just can't seem to justify using many of the spells I have atm. Besides, when not pulling with drowsy I'm constantly being asked for buffs inside and out of group. Should I save these debuff lines for larger encounters, or am I being a slacken shaman? Using a fine-steel 2hb and 1hb (trading to keep skill). Is the springwood club the cheapest/easiest weapon upgrade to look for? I'm pretty busted after spells and banded armor, although sowing at the docks has helped a bit. | ||
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#5
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2) Don't slow stuff until you're at least 30ish+. Low level slows don't do very much (drowsy is only about a 15% slow at your level) but they still take a noticeable amount of your mana and have high aggro. If you want to prevent someone from taking damage, heal them instead. If you want to pull, use something low-aggro like your level 1 nuke so that the tank can grab the monster off of you easily. As a shaman, your role in a group at low levels is primarily that of a healer and secondarily that of a buffer. You can also root for crowd control, and you can nuke if you have extra mana. As you get higher level, slows will come into play more.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#6
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If I get a group with a proper tank class I'll try your suggestions. Nukes seem so mana-intensive, though. Again, thanks for that advice I will surely try it! I like a properly structured group with a fast puller and everyone doing there job, but sometimes you work with what you have. | |||
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Last edited by Macdeth; 03-21-2014 at 11:15 AM..
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#7
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#8
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Initial agro cap is 50, so that is not very accurate :P | |||
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#9
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#10
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You're doing fine Macdeth. If you want new hunting groups, try orcs in HHP. At level 60, I'll often use my level 39 slow -- perfectly normal to save your higher level slows for harder mobs. Malaise is used when a caster dps group is fighting a yellow con or something that is going to resist your slow. Springwood club is easy. I'll give you one in fact. I'll be home in 6 hours (5PM PST) and I'll give ya one.
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