Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-06-2013, 04:17 PM
Auchae Auchae is offline
Sarnak


Join Date: Dec 2009
Posts: 239
Default

Ench and druid complete eachother.
  #2  
Old 08-06-2013, 04:17 PM
SwordNboard SwordNboard is offline
Fire Giant

SwordNboard's Avatar

Join Date: Jan 2010
Location: Indiana, USA
Posts: 566
Default

Again. Cleric+Enc.
  #3  
Old 08-06-2013, 05:13 PM
Malone88 Malone88 is offline
Sarnak

Malone88's Avatar

Join Date: Jan 2013
Posts: 407
Default

Quote:
Originally Posted by SwordNboard [You must be logged in to view images. Log in or Register.]
Again. Cleric+Enc.
Again. AGREED!

Having hasted ENC pet is OP. Like having a rogue as the third member of the group.

Cleric buffs, heals, and REZ are second to none. Better than any travel
options. Shaman too much overlap with ENC.

This duo can go ANYWHERE and tear it up!
  #4  
Old 08-06-2013, 05:22 PM
Stinkum Stinkum is offline
Planar Protector

Stinkum's Avatar

Join Date: Jun 2011
Posts: 1,050
Default

In terms of pure power?

Cleric + Enchanter is hands-down the best duo in the game, completely shits on everything else.

- A hasted, charmed pet will out-DPS any other duo in the game literally 5 times over.
- The Cleric has complete heal for the Enchanter pet.
- A charmed pet will tank like a bulldog, higher AC, more HP than any player.
- Cleric can spot heal the Enchanter when charm breaks.
- Clarity 1 or 2 for the Cleric.

It's not even a question.
Last edited by Stinkum; 08-06-2013 at 05:27 PM..
  #5  
Old 08-06-2013, 04:31 PM
Kobie Kobie is offline
Large Bat


Join Date: Mar 2010
Posts: 14
Default

Druid + Paladin

Paladin brings tanking, stun lock, and the lull series

Druid brings heals, buffs, snare, and teleports
  #6  
Old 08-06-2013, 06:35 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Kobie [You must be logged in to view images. Log in or Register.]
Druid + Paladin

Paladin brings tanking, stun lock, and the lull series

Druid brings heals, buffs, snare, and teleports
You've never played a pre-Luclin Paladin, have you? There is no "stun lock" for a lone Paladin, nor anything close to it really. Paladin gets one stun at 30, another at 49, and one more at 52. Mana costs for the higher level stuns are quite noticeable without Bard or Enchanter in group.

Paladin+Druid is a very fun duo, incredibly survivable and can get into and back out of an awful lot of interesting places. Downsides are limited damage output and, well, limited damage output (stock up on DS potions, they stack with Druid DS buffs.) Also, if you're fighting a lot of casters that need to be kept interrupted (healers, for example) you'll have significant downtime to regain mana and your damage output will drop because mobs aren't taking DS damage when they are stunned and/or casting.

Great duo really, but I dunno about calling it "best".
  #7  
Old 08-06-2013, 05:06 PM
Mazeri Mazeri is offline
Skeleton


Join Date: Jul 2013
Posts: 15
Default

My wife and I play Druid + Ench.... its amazing in out door zones and some indoor zones.

They both kind of complete each other in a duo.

SoW, Heals, Snare, Charm (animal charm for double fun), Fear, Haste, Slow, Crack!

We can hunt non-stop and often faster than groups can pull/kill.
  #8  
Old 08-06-2013, 05:17 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

I never understood the overlapping abilities argument for Enc/Shm being weaker than another duo. We're basically talking about slow and haste here. For targets that actually require a duo, landing slow is very difficult without malo and tash. Having 2 people trying to slow a malo/tash 60+ target is much better than an enc potentially tanking and trying to slow a 60+ target.

With that said, the list of targets that can be duo'd but can't be solo'd is very small.
  #9  
Old 08-06-2013, 05:25 PM
melkortshea melkortshea is offline
Orc

melkortshea's Avatar

Join Date: Jan 2010
Posts: 46
Default

Awesome my wife and myself had made a chanter / shaman duo without knowing all this. I am very excited to experience all that we can accomplish together.
  #10  
Old 08-06-2013, 05:41 PM
toby toby is offline
Scrawny Gnoll


Join Date: Aug 2013
Posts: 20
Default

With Enchanter:

Cleric - complete heal, best HP buffs, rez, stuns
Shaman - SoW, extra malo + slows, stat buffs, faster mana regen, better DPS if needed

Anything I am missing?

It seems like Cleric/Enchanter is better, but Shaman/Enchanter might be more fun to play?

I'd hate to make my friend just sit around and heal my charmed pet all day. :P
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.