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#1
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When you're talking about new zones that no one has been in, pulling was basically educated guesses. You weren't sure what you were pulling or if anything else was nearby. One mistake by a puller could result in hours of corpse retrievals and re-clearing of zones. One pullers mistake could make a 4 hour raid into an 8 hour raid. That is a lot of responsibility and it takes a lot of skill to not rush pulls and keep the guild safe. | |||
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#2
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![]() I think the most difficult classes to master in no particular order are:
Enchanter Bard Warrior Monk I think when you are extremely good at those classes it stands out and gets noticed. Other classes really have to do some pretty amazing out of the norm things to get noticed either because their utility in a group setting is limited or it's just a simple job function. Reasoning: Paladins and SKs have a very easy time managing agro when compared to warriors due to their spells. Rogues basically just dish out damage and evade to avoid agro Wizards... mcuh the same as rogues Mages and necros: with a few exceptions their job in the group is limited to damage dealing. They can be called upon for crowd control occasionally which is when you start to see differences between the good and bad players. (Stand out necros will also use mez, snare, root mana syphon, twitch and their limited heal spells. When you see necros doing all this in a group setting without being asked to, you should take notice.) Rangers: Rangers do have some great utility but are often discriminated against for not being the best at anything. They have it rough simply based on common opinion. Shaman: Tons of great things to add to groups and can even tank in a pinch. However they are often relegated to just buffing and slowing which doesn't often garner much praise. Clerics: In a group setting their role is often extremely limited. You either keep people alive or you don't. Not to say that their aren't great clerics, but again they often don't get recognized as such. Druids: Same as the above 2. In groups they simply don't get noticed for greatness. These are just my opinions based on my years of playing in groups. Enchanters, Bards, Warrior and lastly Monks tend to get the most praise for being awesome at their jobs. | ||
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#3
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#4
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Knowing when to taunt (instead of mashing taunt), knowing when to bash or slam for interrupts. Later on using disciplines. Switching weapons when needing certain procs to deal with adds if there is no CC available (for example AoE procs). And of course positioning for spells etc. Yeah, it's not rocket science, I played a warrior on live up to level 66 myself. But good warriors do get noticed. That's what i felt this thread was about which is why I mention them. | |||
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#5
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#6
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![]() Right on, I've never played a warrior, but I always just read about them being so proc-reliant. It's good to know there's more to it than just gear.
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#7
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That was a long time ago... I would probably suck now. | |||
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#8
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![]() I don't think people should overlook the praise the knight tanks get. It is really easy to be a shitty paladin or a shitty SK. I play a Paladin and I get praised all the time for tanking the way I do and now I can log on for like 5 minutes and I usually get between 2 or 3 tells right out the gate inviting me to various groups. I understand that from the healers prospective having a warrior as a meat shield to utilise CH's it makes sense, but as the chanter or bard or the damage classes it must be nicer to have a class that interupts almost every spell cast by mobs due to stuns and bash, not to mention a back up healer who can root mobs in a bind and pull solo with the lull line of spells. We dont have to wait for taunt to pop cause of blind/stun and its a rare day indeed that I lose aggro on the mobs I pull. Pally's might not be "Mr.Raid" but they are definitely not a class to be overlooked in group scenarios. i don't play an Sk but I assume they are pretty similar in dynamics.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#9
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![]() Not much love for the Wizards. =p
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#10
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Hmmm... maybe later on in the game the other classes became more sufficient in groups, but from the beginning and for some time, no cleric meant no group camp in many cases, not in tough spots anyhoot. Of course being a bad cleric didn't help.
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