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  #1  
Old 08-07-2014, 10:10 PM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Not that I'm aware of. Don't believe there's a setting in the UI scripts to render a piece of it immovable.
kk NP
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  #2  
Old 08-09-2014, 11:42 PM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Spent some time streaming and working on this the other day while camping an IBC for my warrior. Made quite a few updates which can be seen, discussed below. Updated download links are on the first post.

Screenshots
http://puu.sh/aHVxM.jpg - Buff/Debuff icon outlines (still working on classic outlines)
http://puu.sh/aJ9oZ.png - WIP book window
http://puu.sh/aJhiS.png - Note window
http://puu.sh/aLOvb.png - Book window

Besides what is available in the screenshots. I also made some pieces of the interface into smaller chunks to be better managed, locked and displayed. I updated the buttons on the give window to better represent how they looked originally, and am in the process of making the bottom right area of the main ui look how it used to.

The other big noticeable change is the fact that there are now two separate download links for the ui's. This was done to fix the black area that was in the melee ui where the spell gem bar would usually go. A non-functional spell gem bar was put in place on the melee version of the interface as should be.
I really like that the non casters have spellbars like in classic. and I guess it wasnt against the coding to have them locked [You must be logged in to view images. Log in or Register.]
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  #3  
Old 08-10-2014, 03:30 AM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Well then. :v Hopefully a mod cleans that up.

As for the netstat bar, theyre in different positions because when i use the classic ui I use the /viewport command to change the size of the visible screen. You can see the viewport size on the first post in this thread.
I see, kk wheres that link bro? lolz
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  #4  
Old 08-18-2014, 08:29 PM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
That, as well as the server select area are the pieces that I'm working on next!
okay, so with the low resolution I dont have the character selection screen just my toons showing
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  #5  
Old 08-19-2014, 05:17 AM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
That's because I haven't uploaded the changes yet. I was just showcasing them.
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  #6  
Old 08-20-2014, 09:08 PM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
It has to unfortunately until I start doing some shady shit to get the UI elements to work properly in areas that they're not supposed to. That symbol is the reason that I forced the auto equip area off. It's the reason that you get your class animation icon displayed on the selector window. Nothing I can really do about it for the time being.
I see.... maybe you could stretch the symbol out to fill the whole black spot?
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  #7  
Old 08-20-2014, 09:29 PM
drelk001 drelk001 is offline
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Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Nope, because changing it in any form would distort the graphic that displays on the selector window.

If you look closely, the amount of pixels rendered down to the right from the start of the black box is equal to that of where its positioned on the selector window. Thus if I expand it or move it in any way in the inventory then it would look all sorts of fucky on the selector window.
well.... crap ... I still love the project though [You must be logged in to view images. Log in or Register.]
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