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  #1  
Old 08-04-2013, 05:27 PM
Volibear Volibear is offline
Sarnak


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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Nice, now we have a great example of the logical fallacies that I have been complaining about.

I don't think you even read my post.



I don't think you read my post either.
My point is they are other servers with alternate rule sets and they don't work. People want a classic server and got it. Nothing needs to be changed.
  #2  
Old 08-04-2013, 05:27 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Nice, now we have a great example of the logical fallacies that I have been complaining about.

I don't think you even read my post.



I don't think you read my post either.
If TMO didn't have a monopoly on VP how would purchased all your gear like you do now?
  #3  
Old 08-04-2013, 04:59 PM
Aaron Aaron is offline
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I agree with everything you said. But it's gonna devolve pretty quickly into a thread we've already seen hundreds of times. Intelligent discussion of problems is frowned upon here.
  #4  
Old 08-04-2013, 05:00 PM
Nlaar Nlaar is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
There will be competition regardless of what rules are selected, so lets select rules that aren't fucking retarded
yup.
Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
And most infuriatingly, we have a server where the compass is removed because its not classic, but we have unclassic variance and Rogean specifically saying that they allow trains in VP because it saves them time.
and yup.
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  #5  
Old 08-04-2013, 05:21 PM
finalgrunt finalgrunt is offline
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Join Date: May 2010
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Sorry to tell you this, but you're wasting your time.

TMO won't share with the server, staff doesn't mind part of their player base going full retard with their project.

Try playing other games, it's refreshing [You must be logged in to view images. Log in or Register.]
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  #6  
Old 08-04-2013, 05:14 PM
kylok kylok is offline
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I wasn't saying anyone was mad or crying. Regardless of any arguments the options are beat TMO at their own game or be beaten by TMO. Not making a troll post just pointing out the reality of this situation.
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  #7  
Old 08-04-2013, 05:21 PM
Sarius Sarius is offline
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I think the only rule change that is necessay is to somehow disallow camping within X vicinity of raid mob spawn points. This will certainly help more guilds get more targets
  #8  
Old 08-04-2013, 06:43 PM
Sarius Sarius is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I think the only rule change that is necessay is to somehow disallow camping within X vicinity of raid mob spawn points. This will certainly help more guilds get more targets
Hate to quote myself, but nobody acknowledged this. Would this help with the current raid scene?
  #9  
Old 08-04-2013, 05:35 PM
carli carli is offline
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Splorf don't be trolled by them.

Your post makes a lot of sense and I really like some of those suggestions. Hopefully some of the more literate players agree and maybe some project managers will not turn a blind eye to the raid scene anymore. I can only imagine how difficult it must be to be for smaller guilds who want to kill some raid mobs with skill and tactics but by the time you set something up .. everything has been zerged down in 60 seconds ><
  #10  
Old 08-04-2013, 06:06 PM
Detoxx Detoxx is offline
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technically, mobs had a 2-6 hour variance on live too....
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