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#1
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![]() Chanter is fun as hell. Utilizing area of effect Stuns and Mezzs, you can easily change the outcome of a bad pull.
Only downside is health, so its nice to have someone with you who can heal. I use RuneV and Bedlam constantly so I do a good job of avoiding hits, but you run thru peridots. Fair trade imo, its like buying heals. A 60 chanter can solo to Efreeti though, so def a strong class once you learn the ins and outs through many xp deaths [You must be logged in to view images. Log in or Register.]
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#2
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![]() I suggest reroll both to shaman+mage. Let her play either. As with either class you can competently take the reigns of the duo.
Enc/cle is as easy or as challenging as you want to make it. But it's still highly dependent on coordination. If you're not co-ordinated then the cleric has to work stupidly hard. Or vice versa. As a shaman/mage the 'boring' work is taken care of by pets and dots. Both have good enough burst for XP groups, and both compliment each other very well. But your downside is no clarity obviously. Definitely not a game breaker however as the combo works so well together. Also the combo invites just about any other class to it as a trio very well, except perhaps a rogue or wiz. Any other class compliments this trio very well, as well as a 2nd shaman or mage due to the versatility of the shaman and compounding nature of mage dps and pet regen for free passive healing. Make friends with a bard/monk/necro ideally. | ||
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#3
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![]() Uh. Necromancer.
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#4
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![]() Have her read Loraen's enchanter guide on the wiki and stick with Enc+Clr. If her interest holds into the high levels you will be so incredibly glad that you toughed it out. Trust me..
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#5
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![]() Alright, ~30 then instead of 40+. But now you're admitting you didn't actually do what you claimed to do AND conceding that it was difficult to do at that. Like I said, bullshit on keeping all those mobs down as a 44 chanter [You must be logged in to view images. Log in or Register.]
Personally I've never been assed to sit for med ticks, but yeah, other than that the stuff you described is about how I rolled when I was leveling Tecmos up! Chanters are definitely awesome in the right hands, just have a number of tips and tricks to mastering them that take a lot of experience and a few mentors to pick up on. | ||
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#6
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![]() Quote:
Holding the arena wasn't that difficult but I was buffed some of the time while doing it. But initially holding stables, golems, temple wasn't a problem at all. buffs allowed me to drop arena mobs and keep them down. Unbuffed i kept 4-5 of the spawns in there down regularly. I should of clarified this earlier but it was the morning, and was getting ready to be late for work [You must be logged in to view images. Log in or Register.] | |||
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#7
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![]() Shaman for malise on charmed mob
Find a cleric friend and someone who likes to summon mage swords | ||
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#8
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#9
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![]() Quote:
My suggestion would be NPCs handed no drop weapons will not wield them/add them to their "carried items" table. All others would be fair game. | |||
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#10
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![]() There's not much a necro/enchanter duo can't do. Further, if you want to maximize xp, don't group. You won't need it. At level 54+, you can duo (or each solo) HS handily.
Prior to when Necros become master charmers themselves, a necro offers more than a mage in many respects, including crowd control, the ability to heal, the ability to regen mana much faster (even with c2 at higher levels), the ability to rez (though takes a 400pp reagent), and corpse recovery (summoning corpse/FD). Oh, also, when you start duoing west/north wing HS for xp, your necro will be pulling. A mage can't compete in that category. On my main, there's not much in game I can't solo (other than dragons obviously), but with an enchanter duo, the number of mobs we can't take down dwindles considerably. How many high end enchanter/mage duos do you really see? | ||
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