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#1
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![]() They're not removing the roles so, I still don't see your point.
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#2
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In that sense, the trinity isn't the problem. The problem is the aggro system and low AI level of the enemies (that dictated the need for an artificial trinity in the first place). | |||
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#3
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I'll agree the game hinges on whether or not this AI is what it says it is, but thats the only issue I foresee with the game. To say they're just lying or that it flat out won't work is just lazy. | |||
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#4
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On this point, roles feed into archetypes (and visa versa). It's not just the mechanics you are dealing with, but the fantasy of embodying a certain archetype. The Ranger class exists because of the fantasy created by Tolkien in LoTR. The Fighter/Warrior is as old as mythology itself and in RPGs is heavily influenced by the Conan stories. Good class design embodies strong archetypes which create strong and satisfying gameplay mechanics, and coincidentally meaningful gameplay roles. It's all interconnected. Games that don't create or embody compelling archetypes loose a great deal. These are RPGs after all.
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#5
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From an RP point of view, respec'ing on the fly makes no sense to me. You lose all identification with who you are in the world if you can just become something different in an instant. Getting to know other players will be very difficult imo. I guess if the game play is rich enough you will get to know someone for how they play instead of what they play, but I'm skeptical. | |||
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#6
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#8
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Anyway, way too many of my sig banners in this thread already.
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Last edited by t0lkien; 08-06-2013 at 12:28 AM..
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#9
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![]() IDK: my opinion on the removal of roles is that it's about damn time.
The only difference between tanking and melee dps is which side of the mob you stand on. In terms of gameplay, you're basically just a melee dps who gets attacked, and the only thing that this really affects is what stats you choose to focus on when building your character. The last time aggro management was part of tank gameplay in any mmo ever pretty much WAS classic eq. Not the case anymore in any mmo since--shit, in wow, tanks literally do as much as or more dps than actual dps. healing on the other hand was a unique role and to some degree i understand people who lament its' loss as a dedicated role but it's not as though support isn't a part ofthings anymore. It just doesn't consist of sitting around doing nothing waiting for someone to take damage while you stare at health bars. | ||
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#10
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![]() I've been in a session for over a year now at level 8 with no healer at all. We do have a paladin and a fighter though, 3.5 btw.
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