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#1
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![]() I don't know, after reading more and more articles from the later panels the game is looking like the most advanced RPG to date to me.
http://eqn.junkiesnation.com/2013/08...-world-of-eqn/ http://www.pcgamer.com/2013/08/03/ev...nterview/#null | ||
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#2
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![]() Multiclassing was a huge turn-off for me and its looking pretty damn cool. You can't unlock and get every class/spell. You level your "active" class by playing it and finding things/cues to unlock advanced tiers, so unlocking tier 4 abilities might require a bunch of hidden cues like having a set of tier 3 armor etc.
And finding classes depends on your actions, if you're a dick you won't be able to become a paladin, though you might unlock the shadow knight class if you play your cards right. They've got me pretty intrigued IF they can actually pull this off and not blow smoke. | ||
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#3
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![]() How anyone can look at the screenshots in that second article and not see the clear WoW influence is beyond me. Meh.
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#4
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![]() rogean, what are your thoughts on eqnext. please make a new thread tho so i can read it and its not lost in this one.
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Current Games:
Naw | ||
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#5
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![]() +10 for all the hypocrisy and rose-colored glasses.
I find it funny how some of you diehards are bitching about stuff, and there is information out there that clearly states its what you want, but you still complain because its not EQ1. Its not supposed to be EQ1 reborn, it never was. I get it, you like EQ, so you play here, but don't act like EQ is the only game that will ever be good. Coming back and playing it, its depressing how easy the game is. Yet people will tell you how difficult EQ is. Its difficult if your a retard and pull 20 mobs and die repeatedly and your xp is going backwards. Its easy when you do things as intended and hit the same keys over and over like EVERY OTHER GAME. EQ1 raiding is a complete joke, 0 skill required unless your a cleric in the loop, and lets face it, that isn't fucking quantum physics. Numerous classes with the ability to solo content intended for groups. Yeah really challenging.... That being said, I'm still skeptical about how it will all work in the end, but I'm going to try it. My guild just submitted our list of members so my beta key should be around soon (I haven't signed any NDA yet so fuck it, might as well let you know).
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | ||
Last edited by Calibix; 08-03-2013 at 03:09 PM..
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#6
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![]() Quote:
Yeah it has multiclassing which IMO blows.... not because its different or new, but because unless its done perfectly or near perfect.... it actually reduces choice and uniqueness of group comp. If you give me 100 classes, but only 5 or 6 combos of abilities are "viable" then you only really have 5 or 6 classes. The rest are noob traps.
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lvl 37 Troll Shaman OF JUSTICE | |||
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#7
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![]() Quote:
But like you say, if its done right, it could be great. All we can do is speculate. For example though, from the info I have seen, its not like everyone is going to be max level of all classes, only really hardcore players are going to accomplish that. The example they used is pally and SK. In order to advance as a paladin you have to get in good with the good guys for them to teach you. That prevents you from getting in good with the bad guys who would teach you SK stuff. You would have to fully train as one or the other, then go back switch your faction, and start over fresh as the other. Furthermore, its being designed as extremely gear dependent game. When they talked about the teleporting rogue for instance, they described a situation where you would teleport, but then not have enough energy/stamina/mana/whatever to backstab unless you had gear that was designed for that type of playstyle. To me, that gives me motivation to play outside of filling an xp bar. Same as it is here when you decide I'm going to go get jboots, gebs, random item x, etc etc. Of course you can't really do that on P99 since the economy is so fucked, but you get the idea.
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | |||
Last edited by Calibix; 08-03-2013 at 03:29 PM..
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#8
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![]() Holy shit the amount of complaints here is high. We get it, it isn't EQ1. Here's a hint, if it's been 14 years since the release of the last game you liked, there won't be a game in the future you'll like.
I get it, I'm here because I played EQ1 from middle school all through high school. It broke my MMO virginity, and it probably can be said for most of the people here that isn't too far off from you. Most of us were young and impressionable. I've also gone back and played Master of Orion, Legend of Zelda, Diablo 1, etc. They were amazing because at the time they were. Now? Now, just the same as EQ is, they're just ways for us to be nostalgic and relive our youth. I love EQ1, I've spent more days playing this than I'll probably spend doing any other game, but that doesn't mean its a good game. Grinding is awful, spending 4 hours just to make back XP you lost from 1 death is awful. Zoning, raiding, lack of freedom, attacking, etc etc are all bad. Other games have done them better. EQN will do them better. We are a niche group of maybe 2000-3000 people. EQN is not going to cater to us, they couldn't care less about us. Like it or not, its a money making game. More cartoony graphics brings in more people (but comparing them to EQ1 graphics is still retarded people, come on now), Michael Bay combat brings in more people. What EQN is trying to do is bring in as much people as possible (revenue), while still trying to keep as close to the roots of the Everquest franchise as possible, while still trying to innovate. I loved the EQN reveal. Better and more lore, facial moldability was a huge plus. Seeing Lavastorm, and the underbelly of Lavastorm, was incredible. Seeing Feerrott's humid swamp/jungle-esque landscape was awesome. The world seems very well done. Graphics was bleh, but more people than not like those graphics, and they're easier to render for video cards, so it's a necessary evil imo. Combat has been cried a lot about, but that was also most likely a max skilled warrior and wizard fighting noob mobs simply to show how actiony combat could look. The combat in the lava pit was spectacular. And heres the most important fact, that footage was from Beta. Give the game a chance beyond a 50 minute demo a year before release. | ||
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#9
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![]() From the panel interview:
"Butler: We don’t expect the need to build 10,000 rifle barrels to become a grandmaster." Rifle barrels?? I hate you for this WoW ... Everything else is intriguing enough to wait-n-see. | ||
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#10
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![]() Horizontal progression is the closest thing to UO I have seen, I will be playing it.
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