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  #1  
Old 07-30-2013, 10:27 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
Here's what I know:
Races and factions - like EQ1 there will be race/class restrictions. Barbarians for example can be the usual classes (Warrior, Bezerkers (or whatever they call the melee DPS class, Shaman). Different starting stats per race and racial abilities (no clue if the racials are meaningful). If that Barbarian chooses and wants to become an Enchanter, he can go raise his faction with a race that has that class. It won't be an easy ordeal and will take effort. At the time of my info, factions could be individually raised. So a high elf could raise their faction and eventually be accepted by the dark elves but at the cost of their own city/race faction.
The classes I've had confirmed are Warrior, Cleric, Shaman, Wizard, Enchanter, Ranger, Druid, Rogue. There are more, but that was all I know of at this moment.
The playable races I had confirmed are Human, High Elf, Dark Elf, Kerran, Kobold, Ogre, Troll. Again there are more than those playable those are just what I know is playable. I tried to get Ratonga and Iksar confirmation but don't have that yet.
Norrath - the world is gigantic. No zones. The world is seamless. There will be instances in respect to some raids and dungeons but a lot of open dungeons a la EQ1. The extent to which we can damage the environment is still unknown. That's under wraps pretty tight so I'd imagine its damageable to a good extent.
Spells - no more spell trainers. Abilities are granted passively and the big ones have quests and trials attached to them. Enchanters will have to seek out people around the world to learn and study with. Wizards will have to find various tomes to study to learn to weave the strongest spells. Not sure on the spell weaving mechanic but they seemed to indicate the ability to create and discover new spells. So not every wizards spell book will be the same.
Combat - there will be hotbars. It will NOT be like EQ2s combat abortion. That's about all I know on that. I've pressed for details but that info is locked down tight. Tad could well be right here I concede but if I had to guess, it'll be action based combat with a limited skill set load out.
Crafting - it is in the game, it is interdependent and its supposedly more meaning than they've ever made it. Players will be able to make useful and sought after gear and stuff at all levels. Raid/Dungeon crafting drops confirmed but no mechanics specifics.
Misc - this game will be FTP. It will have a cash shop. SOE will make the world, dungeons, raids as usual. Their version of emergent gameplay is us creating content via their dungeon maker/player studio. Player made PVP battlegrounds. This player created content is all instanced not part of the persistent world. So is housing. Guild housing will be in from the get go as well.
Beta - it's already in friends and family alpha/beta. After SOE live, beta will begin early Aug/late Sept. they are trying to launch Nov/Dec. the latest this game will launch is Feb/March time frame. They are much farther along then they let on and that's part of their surprise.
Minus a detail here or there, that's all I got. Take it for what it's worth to you.
This guy needs to take a breath and learn how to structure a post in a way that people might actually read it. What a waste of probably 10 minutes of your life.
  #2  
Old 07-30-2013, 10:30 PM
Stasis01 Stasis01 is offline
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As long as the best gear isn't gotten in instances it'll be OK. Could still be some entry raid shit.
  #3  
Old 08-06-2013, 08:40 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
Here's what I know:
Races and factions - like EQ1 there will be race/class restrictions. Barbarians for example can be the usual classes (Warrior, Bezerkers (or whatever they call the melee DPS class, Shaman). Different starting stats per race and racial abilities (no clue if the racials are meaningful). If that Barbarian chooses and wants to become an Enchanter, he can go raise his faction with a race that has that class. It won't be an easy ordeal and will take effort. At the time of my info, factions could be individually raised. So a high elf could raise their faction and eventually be accepted by the dark elves but at the cost of their own city/race faction.
The classes I've had confirmed are Warrior, Cleric, Shaman, Wizard, Enchanter, Ranger, Druid, Rogue. There are more, but that was all I know of at this moment.
The playable races I had confirmed are Human, High Elf, Dark Elf, Kerran, Kobold, Ogre, Troll. Again there are more than those playable those are just what I know is playable. I tried to get Ratonga and Iksar confirmation but don't have that yet.
Norrath - the world is gigantic. No zones. The world is seamless. There will be instances in respect to some raids and dungeons but a lot of open dungeons a la EQ1. The extent to which we can damage the environment is still unknown. That's under wraps pretty tight so I'd imagine its damageable to a good extent.
Spells - no more spell trainers. Abilities are granted passively and the big ones have quests and trials attached to them. Enchanters will have to seek out people around the world to learn and study with. Wizards will have to find various tomes to study to learn to weave the strongest spells. Not sure on the spell weaving mechanic but they seemed to indicate the ability to create and discover new spells. So not every wizards spell book will be the same.
Combat - there will be hotbars. It will NOT be like EQ2s combat abortion. That's about all I know on that. I've pressed for details but that info is locked down tight. Tad could well be right here I concede but if I had to guess, it'll be action based combat with a limited skill set load out.
Crafting - it is in the game, it is interdependent and its supposedly more meaning than they've ever made it. Players will be able to make useful and sought after gear and stuff at all levels. Raid/Dungeon crafting drops confirmed but no mechanics specifics.
Misc - this game will be FTP. It will have a cash shop. SOE will make the world, dungeons, raids as usual. Their version of emergent gameplay is us creating content via their dungeon maker/player studio. Player made PVP battlegrounds. This player created content is all instanced not part of the persistent world. So is housing. Guild housing will be in from the get go as well.
Beta - it's already in friends and family alpha/beta. After SOE live, beta will begin early Aug/late Sept. they are trying to launch Nov/Dec. the latest this game will launch is Feb/March time frame. They are much farther along then they let on and that's part of their surprise.
Minus a detail here or there, that's all I got. Take it for what it's worth to you.

Very unreliable information. Post your sources please, much of what you said directly contradicts or adds to the information released by the devs at SOE Live.
  #4  
Old 07-30-2013, 06:15 PM
Dullah Dullah is offline
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There is no released info like the above post, the leak is iffy at best only confirming a few known facts, and the rest is conjecture. No one "knows" shit, even the info thats been released is vague and open to interpretation.

All SOE games will be F2p from here on out and so will most other mmos unless they have a niche game with no competition like Eve.

They've said the game will be open world, but haven't said there won't be any instances. Probably will be, sucks. If the game is predominantly instanced, I won't be playing.
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  #5  
Old 07-30-2013, 06:19 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
There is no released info like the above post, the leak is iffy at best only confirming a few known facts, and the rest is conjecture. No one "knows" shit, even the info thats been released is vague and open to interpretation.

All SOE games will be F2p from here on out and so will most other mmos unless they have a niche game with no competition like Eve.

They've said the game will be open world, but haven't said there won't be any instances. Probably will be, sucks. If the game is predominantly instanced, I won't be playing.
Why would you act like you are so sure the above poster doesn't have info that you don't have? Do you know the poster personally?
  #6  
Old 07-30-2013, 06:23 PM
kaos057 kaos057 is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Here is what I am HOPING for:
  • Paid sub (keep it reasonable like $4.99) Screw that pay to win crap.
  • Pre-dates EQ1, with all the classic continents etc.
  • Hardcore. Same as Classic EQ - Death means something etc.
  • PvP server with 3 teams
  • No instanced crap. I want to camp, KS, Train etc.

What am I missing?
They already revealed eqn will be same time as eq1.
They also stated they are trying to stay away from instanced content as much as possible.
Last edited by kaos057; 07-30-2013 at 06:26 PM..
  #7  
Old 07-30-2013, 06:24 PM
Dullah Dullah is offline
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I've seen the post on multiple EQ Next forums, and know that the place it originated to be a troll haven.
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  #8  
Old 07-30-2013, 06:52 PM
Nirgon Nirgon is offline
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Can't imagine a true sand box (if they really do it) being any less of a nut house than this server.

Bring it.
  #9  
Old 07-30-2013, 06:54 PM
Tomato King6 Tomato King6 is offline
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its funny how little you guys know about the actual game

and how little you know about modern mmo's
  #10  
Old 07-30-2013, 07:14 PM
Nirgon Nirgon is offline
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I for one hope they release EQNext with an in game map, compass, wide range druid track, rogues who are invis to everything and then remove all of that because it isn't classic. Would be epic.
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