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#1
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Guild A is due for innoruuk, they must be in the zone with 20 within 1 hour (whatever the time is) or they forfeit their place and it goes to the next guild with 20 (or whatever the number is determined to be) without penalizing them. Thus you still have incentive to track due targets during windows at all times and obviously still requiring mobilization. Guilds who are willing to do their 4am thing can obviously do that and would in turn still see a larger amount of kills per week. The biggest point of debate would be the time allowed to have a guild in zone, the amount of time to clear fear/hate to get to their target (so guilds can't just sit there AFK till they get their numbers up and the other guild is waiting for hours in line), and finally the recognized viable raid force for a given target. | |||
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#2
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![]() I would definitely set the required raid numbers high, this isn't a 300 pop server anymore and it would prevent people creating "barely enough" or alt guilds (tons of people have more then 1 level 50) to break into a rotation spot.
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#3
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![]() Same problem we had in the beginning. No allowance for new guilds.
The server has been through this entire process before. We're repeating history here. We went from rotation to spawn-variance and new server rules, to player-made rules, and now we're talking rotation again. If rotation is a solution, it must be dynamic. It must allow for new guilds that come up. It must allow for the future, so all guilds that are capable can enjoy content. Even as Sky, Kunark and Velious come up...I think server population will always be growing. It wasn't so long ago we were peaking 200. No it's almost 900...and when Kunark opens, the floodgates will open, I can promise you that. So we'd need to deal with rotations through real tiers. I still want to see what Nilbog and Aeolwind have come up with. Up and comers? Eminence Vesica Dei Sapientia Forgive me if I forgot any, but the list keeps growing. They may not all be raid-capable yet, but that doesn't discount the fact that they may be soon.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
Last edited by Humerox; 07-27-2010 at 05:22 PM..
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#4
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![]() There is nothing about this rule set that does not allow for new guilds.
Here. Guild-Newbie wants to raid. Guild-Newbie's guild leader makes a post on the forums (raid guilds section?), Hey - We have 15 raiders ready to get on the rotation for this boss, and that boss. Guild - Newbie's GM then informs the current raiding guilds that they will be able to raid in the next rotation. Guild-Newbie is inserted at the TOP of the sit-out rotation Raiding guild - raid targetX Raiding guild - raid targetX Raiding guild - raid targetX Raiding guild - raid targetX Guild-Newbie sitting out guild sitting out guild (all guilds flow down in the list rotation) Guild-Newbie will be responsible for notifying their surrounding raiding guilds of their request for a spot. Just because a post is made - don't assume everyone trolls the forums all day. I included a part in my original write up that states - if you can't kill your target in XX hours, then you forfeit - you also lose your spot for a full rotation. I thought this would help with too many new guilds trying to cram themselves into the rotation too fast. Now 24 hours might seem too long, it would give almost everyone a guaranteed shot. 12 hours would at least give you a chance - and would also allow for the "hardcore 24/7" raiders to be right there waiting when mid-day bosses are sitting up. However if the window is shortened to 12 hours, forfeiting your spot for a full rotation seems a bit harsh.
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#5
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![]() I like the idea.
+1
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#6
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![]() I'm new to the server and not even 50 yet, but I still don't get what the big deal is here.
Why is FFA such a bad option? So the more hardcore guilds get more targets...that's why we call them hardcore. It would still allow smaller guilds a chance at said targets. If there was one guild dominating people might step up and challenge them by beating them to targets or just flat out ksing them with numbers. This happened all the time on live servers. We'd go to a raid target and we'd be buffing and going slow(my first guild wasn't amazing) and along comes elite-guild_001 and just runs in and engages/kill/loots/leaves. There wasn't any notion of holding mobs cause I had X people in the zone before you did. The whole training each others raids does seem to kinda go to far, but whats with all these rules? First team to engage and kill wins. | ||
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#7
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