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#1
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Skope, that goes without saying - I was assuming that we were going to go by the current 2 golems down thing for CT since that is indeed a special circumstance. Everything (including 2 golems) is extremely do-able in 45 minutes. Both DA and IB have done them all (again 2 golems, not CT himself) numerous times.
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#2
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Quote:
obviously CT is an exception but everything else can be done within 1.5 hours, as i said maybe 3 max if you wanna be really forgiving. thats the point, 3am pops, if a guild can get up and be rdy to kill something if a 3am pops, they should get it after an hour and a half if the rot guild arent on their game. | |||
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#3
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I want FFA just so I can watch shit implode, no one would back down and take an ego hit to their raid tactics. Would have 3-4 guilds clawing each others eyes out while gangbanging some poor bastard dragon in a first to engage/killsteal/train fest
I just need someone to fraps it for me | ||
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#4
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I like the idea, but 24hrs is way too long to down a boss. I'm thinking more like 1hour for draco, vox, naggy, inny, and maestro. 6hrs for ct.
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#5
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24 hours is way to long. especially without a variance.
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#6
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If this is really classic it should be free for all --
Guilds taking turns on pulls This is supposed to be classic after all? I for one think rotations are sissy, the most committed should be rewarded. | ||
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#7
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Can anyone tell me while FFA with guilds taking turns on pulls is bad in any way?
Thats how it was on classic | ||
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#8
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CT spawns Draco. You might as well make the same guild get both to prevent the intentional Draco / Golem agro to start DT's and slow the guild down. You would also need rules for who gets 2nd try after rotation guild fails their timer.
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Last edited by nerfed; 07-27-2010 at 07:20 PM..
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#9
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There's a discrepancy in the recognized raid force and the viable amount of time to engage a target. Inny can be done with 3 groups but then it would require a longer time for a clear than say a 40 man inny run. There then should be accommodation for both sizes of raid force for the proper amount of time for a clear to him, and of course CT would be even longer, since both sized forces would be capable of taking him down.
This could be settled with an "in zone by" time requirement. If a guild isn't at a popped target during their turn on rotation they forfeit rights and it goes to the guild that has the proper sized force to take it on in the zone first without hindering them on their own spot in rotation. Obviously the rotations shouldn't be set in stone, as guilds will inevitably rise and fall, so perhaps a requirement of a certain target(s) in a given amount of time before you're dropped off the list. This should keep the list relatively small in size and still offer up and comers a chance to prove themselves. | ||
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#10
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I disagree - events should not be tailored to the raid force. If you cannot muster a raid force to do a mob in a set time limit and another guild can - than that other guild should be afforded their turn. The problem most people have with a rotation is that it takes any sort of competition out of the game - there needs to still be pressure on a guild to perform imo.
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