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#1
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Yeah, I got "wiser" in PoP with my warrior, but between classic and pop, the game changed a lot, so I wasn't sure what the stats were in 1999.
So far what I got outta this is AC isn't worthless, stamina is good, 75 agi+ for AC to do well, dexterity helps with weapon procs for threat. And I guess str is just for carrying more stuff =) | ||
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#2
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Quote:
AC had no direct correlation to = HP. AC was something to be soft capped (no longer providing maxhit reduction, but rather, just more evasive) and then not really bothered with. Most raid mobs ATK would so vastly outweigh any AC (miss ratio wise) that it was quite unwise to attempt to gear for anything but HP. Regardless, most of the raid mobs we'll see on this server won't be an issue as far as tank max hp--AoW being the only deal breaker. AoW has such a ludicrously high ATK that any AC (other than maxhit reduction, if that works here--i haven't done any testing ^_^) for avoidance purposes would be next to useless. As for the stats... STR -- increases chance to hit higher in your hits (for instance, if i have a maxhit of 20, more str is gonna allow me to maxhit more often than i would with less str) STA -- HP, obviously, but the conversions are so lousy on priests and casters that it's not something to worry about. Focus on +HP for those instead. DEX -- Increases proc-rates. Double attack and Dual Wield are also both procs off the mainhand (except DA'ing on your offhand, which is a proc on your offhand hit, but for the purposes of dex it's all the same). AGI -- Minor AC gains post 75 agility. Not a largely important stat to any--mostly there to keep rez effects potent and to keep people honest on their encumbrance i'd wager :P WIS -- +mana for priests and paladins (1 mana per 5 levels per wis) which at lvl 50 is 1x(50/5)/wis, or 10 mana/wis until softcapping at 200 (though i've not even looked at my own mana to see how hard it softcaps D= so lazy!) INT -- Same as WIS, except for casters / SKs / bards CHA -- Vendor prices, charm and to a lesser extent mesmerize resist checks To answer your question: The most important stats to warriors are STA and DEX. I'd throw all you can into sta, then put rest into dex. I'd also start with a race that doesn't suck on str / sta / in the first place, like ogre / troll / bar / dwrf | |||
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#3
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#4
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Stamina is definitely the main stat for a warrior and having extra health at any level is always a bonus.
However, it's the healers' job to worry about that warrior's health and it's the warrior's job to worry about aggro. With raid buffs and fairly common gear, 20 stamina starts to look less appetizing in the end. As a warrior the only way you're going to get aggro in this current era of EverQuest is to proc a lot. Dexterity directly affects that. From what I've seen of the end game every little bit of dex helps a lot more than every little bit of stamina. Our uber taunt button is more or less useless during most raid encounters. There really isn't a perfect answer for what stats to put your points into. It really depends on what race you pick as you want to make sure that you have plenty of stamina, dexterity, and a good bit of strength for some extra oomph. Also, don't forget that you need to have at least 75 Agility (I think it's 75) to not suffer a major AC penalty. That probably didn't help at all, but hopefully it put some things into perspective. Enjoy the long frustrating road of the warrior if you go with it. I promise you that it's very rewarding once you're level 50 and it only gets better come Kunark. Until then, bring a stress ball.
__________________
Ingrum Irontoe Retired Warlord of Brell "Yeah, I'm kind of a big deal..." | ||
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#5
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AC is way fucking better than stamina for a tank. Especially on emu. Basically if your AC > mob's ATK, you take ridiculously less damage.
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#6
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iirc the formula on live was: damage bonus + x(1-20) * damage interval. So if a mob hits for 115-400, it has a db of 100 and di comes in 20 equal steps from 15-300. As higher the AC, as lesser max hits one takes, but you can't exactly 'convert' AC to HP and a high armor rating won't mitigate spell damage anyway.
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