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  #1  
Old 07-29-2013, 06:30 PM
Seary Seary is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
God, where were u at launch? Null fucked up so much stuff. Make some nice fixes like this and relaunch the server in the fall with 500 pop again.
  #2  
Old 07-29-2013, 06:35 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
How many pizzas will you need to eat while working on these changes, ball park.

We'll get the collection plate moving.
  #3  
Old 07-29-2013, 06:50 PM
Technique Technique is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell.
Quote:
AUGUST 11, 2004
Spells now have a minimum chance of landing of 5%, up from 2%.
http://www.tski.co.jp/baldio/patch/20040811.html

Whether it'd always been 2% or not, I don't know.
  #4  
Old 07-29-2013, 07:55 PM
Colgate Colgate is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
o man
o MAN
  #5  
Old 07-29-2013, 05:33 PM
Nirgon Nirgon is offline
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Null didn't get to touch Kunark, it launched "as is". He didn't have to change things like mez mechanics because players couldn't go over lvl 50 then.

Keep item loot in through Velious for sure, but only first after making resists "more classic" and I'd be happy to assist in that testing as I did not log into this server's beta and provide feedback. I'm not suggesting they be PERFECT but I do have suggestions that make things much closer to classic without having the same back lash as, say, changing rogue sneak/hide.

Let's not jump the gun making a new server before some of the existing issues are pinned down first.
  #6  
Old 07-29-2013, 05:36 PM
nilbog nilbog is offline
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Not making a new server. I was just asking if anyone ever considered region-based pvp.

Asked a question; learned my lesson.

Carry on.
  #7  
Old 07-29-2013, 05:37 PM
Stinkum Stinkum is offline
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no come back
  #8  
Old 07-29-2013, 05:40 PM
Seary Seary is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not making a new server. I was just asking if anyone ever considered region-based pvp.

Asked a question; learned my lesson.

Carry on.
[You must be logged in to view images. Log in or Register.]
  #9  
Old 07-29-2013, 05:48 PM
Hailto Hailto is offline
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Quote:
Originally Posted by Seary [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Pretty accurate reaction to that post.
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  #10  
Old 07-29-2013, 05:57 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Seary [You must be logged in to view images. Log in or Register.]
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One day, I'd like to make a new pvp server. If I did, I'd like a mixture of all of them.. Rallos item loot, teams, etc.
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