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#1
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So very few good melees since Holo departure. People think casters are OP even still with broken skean resist rate. SMH.
If only you saw the assist trains on live. Players in zone rapidly plumetted until one bard group and the stragglers on their side remained. Then it was a res battle for zone control. | ||
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#2
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Anyone who played SZ can back me up that 3 teams is terrible,. One of the 3 teams always does nothing every time this ruleset has been replayed in history.
2 teams (good/evil) or bust. | ||
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#3
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Two teams
Good vs Evil Good gets (Druid/Ranger/Paladin) Evil gets (Necro/SK) | ||
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#4
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Evil gets all the people who want to raid
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#5
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Quote:
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#6
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Quote:
Evil draws more people by far historically (SZ was MOSTLY evil). Also 2 of the weaker (perception wise anyhow) are paladins and rangers.... So why choose good? So lets say raid guild xyz says lets play on this server.... where you think they are going?
__________________
lvl 37 Troll Shaman OF JUSTICE | |||
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#7
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Quote:
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#8
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Has any server done region-based teams?
example 2 teams.. this is a rough example, plz excuse bad photoshop [You must be logged in to view images. Log in or Register.] West side: Erudites Barbarians Humans - Qeynos Half Elves - Qeynos Dark Elves Ogres East side: High Elves Gnomes Dwarves Trolls Wood Elves Half Elves - Kelethin Iksar Freeport - Point of contention. Humans spawning here can ally to either side.(?) Just curious how this would play out. | ||
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#9
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Quote:
EDIT: And this looks too much like EQ2.
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"Pleasure writes fewer good songs..."
Red99 | |||
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#10
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Quote:
Or even just Antonica vs everyone else | |||
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