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  #1  
Old 07-29-2013, 02:08 AM
runlvlzero runlvlzero is offline
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New teams server still inc maybe !
  #2  
Old 07-29-2013, 02:09 AM
Banai Banai is offline
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4 teams! Humans, elves, shorties, evils
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Old 07-29-2013, 02:19 AM
Caravelle1 Caravelle1 is offline
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heres the teams:

humans / iksar
halfling / ogre
gnome / troll
high elf / dark elf
wood elf / gnome
barbarian / half elf

6 teams in total
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Old 07-29-2013, 03:13 AM
Gustoo Gustoo is offline
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I guess if bards and monks could be other races and barbarians could become clerics than that could be fun??

Teams are so ridiculous haha
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  #5  
Old 07-29-2013, 03:58 AM
Buhbuh Buhbuh is offline
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Didn't read thread, just posting my 2 cents.

I really enjoyed teams on Tallon Zek, but this server is a whole different beast.

Four teams would eliminate, in essence (not sure on actual statistics with races), 25% of the server from the wrath of other folks. That percentage of invulnerable targets would only increase as the number of teams shrink (33% for 3 teams, 50% for 2).

One thing I dislike right now is that PBAoE groups are essentially impossible on this server.

You'd probably run into a lot of invuln healing here as well. It would mix things up in PvP, but with this low of a population it would probably have very little effect. It might be something to consider with Velious. I wouldn't be opposed to a smaller level range, though.
  #6  
Old 07-29-2013, 07:09 AM
Rahkim Rahkim is offline
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I'd vote 3 teams, Sullon Zek style, minus the legal trains.

The evil team DID have a big advantage early on, due to their population and the location of their cities relative to some important early dungeons (Guk, everything in Lavastorm, etc).

The other teams will be able to eventually put up a fight though, as anyone who played in Black Crown, Black Prophecy, or Tides of Wrath on the original server could tell you. Plenty of my coins (item looted when you killed someone, which could be turned in for a summon corpse potion) came from the top evil team guild. The 1-shot AA abilities given to SKs, necros, and wizards (which were more common on the evil team, as their only porters) and train-locking access to the elemental planes is the only thing that limited the viability of the newt/good guilds on live. The good team actually had the most guilds in post-AoW content when i quit.

There would be a decent amount of raid targets of varying difficulty, able to support multiple mid-high end guilds. Without AAs, and content being eventually locked at Velious, this could develop into a great, competitive server, even with an easier start for the evil team.
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Old 07-29-2013, 04:00 AM
Smedy Smedy is offline
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I realize that wipe is just the committee going haywire over the boards, but if there was one, i'd be fine with it.

I don't think they would add teams now without changing the state of the server, that would just be weird.
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Old 07-29-2013, 07:06 AM
gotrocks gotrocks is offline
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While I do like sam's idea a lot,

Quote:
Originally Posted by SamewiseRed
The 'Teams':

The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

no agnostics.
and I do mean I like it a LOT, I think ultimately the server needs to be 0 teams, mostly for the reasons already listed. Things are going to get imbalanced... or other horrific shenanigans like immortal healers. In fact, that all by itself is a bigger problem than the imbalance, since the way sam has the teams laid out should keep things ultimately fairly balanced.

Personally, I'm kind of split, and will put half a vote towards each:

1/2 vote for hard coded teams listed above, with prevention measures put in place for OOR pvp assistance.

1/2 vote for no teams at all like it is now, but include item loot. also, keep level range at +/- 4 levels all the way to 50, then raise it to +/- 8
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  #9  
Old 07-29-2013, 07:14 AM
Champion_Standing Champion_Standing is offline
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3 teams. Good, Evil and Monks.
  #10  
Old 07-29-2013, 07:49 AM
Junkman Junkman is offline
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300ish? not to many and half never make it past 20, also screw teams keep it real FFA
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