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#1
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New teams server still inc maybe !
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#2
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4 teams! Humans, elves, shorties, evils
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#3
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heres the teams:
humans / iksar halfling / ogre gnome / troll high elf / dark elf wood elf / gnome barbarian / half elf 6 teams in total
__________________
Sharlen - Enchanter
Cagil - Alter-Gate If u want a real good time, holla at me ladies | ||
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#4
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I guess if bards and monks could be other races and barbarians could become clerics than that could be fun??
Teams are so ridiculous haha | ||
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#5
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Didn't read thread, just posting my 2 cents.
I really enjoyed teams on Tallon Zek, but this server is a whole different beast. Four teams would eliminate, in essence (not sure on actual statistics with races), 25% of the server from the wrath of other folks. That percentage of invulnerable targets would only increase as the number of teams shrink (33% for 3 teams, 50% for 2). One thing I dislike right now is that PBAoE groups are essentially impossible on this server. You'd probably run into a lot of invuln healing here as well. It would mix things up in PvP, but with this low of a population it would probably have very little effect. It might be something to consider with Velious. I wouldn't be opposed to a smaller level range, though. | ||
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#6
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I'd vote 3 teams, Sullon Zek style, minus the legal trains.
The evil team DID have a big advantage early on, due to their population and the location of their cities relative to some important early dungeons (Guk, everything in Lavastorm, etc). The other teams will be able to eventually put up a fight though, as anyone who played in Black Crown, Black Prophecy, or Tides of Wrath on the original server could tell you. Plenty of my coins (item looted when you killed someone, which could be turned in for a summon corpse potion) came from the top evil team guild. The 1-shot AA abilities given to SKs, necros, and wizards (which were more common on the evil team, as their only porters) and train-locking access to the elemental planes is the only thing that limited the viability of the newt/good guilds on live. The good team actually had the most guilds in post-AoW content when i quit. There would be a decent amount of raid targets of varying difficulty, able to support multiple mid-high end guilds. Without AAs, and content being eventually locked at Velious, this could develop into a great, competitive server, even with an easier start for the evil team. | ||
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#7
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I realize that wipe is just the committee going haywire over the boards, but if there was one, i'd be fine with it.
I don't think they would add teams now without changing the state of the server, that would just be weird.
__________________
Quote:
Wipe it clean. | |||
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#8
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While I do like sam's idea a lot,
Quote:
Personally, I'm kind of split, and will put half a vote towards each: 1/2 vote for hard coded teams listed above, with prevention measures put in place for OOR pvp assistance. 1/2 vote for no teams at all like it is now, but include item loot. also, keep level range at +/- 4 levels all the way to 50, then raise it to +/- 8
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#9
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3 teams. Good, Evil and Monks.
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#10
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300ish? not to many and half never make it past 20, also screw teams keep it real FFA
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