![]() |
|
|
|
#1
|
|||
|
Nihilum is team A. They have no interest in killing each other because they can kill everyone else.
Team B consists of all of the other guilds who can kill each other, and team A. So while team A kills all the spawns team B is busy fighting itself so they cannot stop team A. On a team server you are forced into only being able to attack your opposing team. It eliminates the ability of team B to cannibalize itself. Two teams also allows for GM intervention in the form of some sort of bonus to attract new players to the losing side. | ||
|
|
|||
|
#2
|
||||
|
Quote:
__________________
Current Games:
Naw | |||
|
|
||||
|
#3
|
|||
|
teams means smaller guilds can still be tight-knit while being part of a larger alliance.
__________________
Current Games:
Naw | ||
|
|
|||
|
#4
|
|||
|
I would prefer guild vs guild with a max of like 40 players.....non guilded players cannot cast beneficial spells on eachother
| ||
|
|
|||
|
#5
|
|||
|
a lot of jelly, even if faerie is a bearded man id probably hit it.
__________________
Current Games:
Naw | ||
|
|
|||
|
#8
|
|||
|
Zero teams.
Personally I would want to be on the ogre team. I don't think the game divides well in any way into any number of fixed teams. It would just mean an already small server would have permanent divides. Power is very attractive and it would mean at least eventually there would almost certainly be a team anyone wanting raid gear would join. Yeah there would be some contrary folks but the main thing teams encourages is griefing of the opposing team. The only layout that kinda makes sense is qeynos vs Freeport since they both get a dragon but Freeport is way closer to guk and Sol which are key areas. Maybe the shire vs Freeport would work. I don't think locking people into the losing team would really do anything good. Its easy enough to re roll. | ||
|
|
|||
|
#9
|
||||
|
Quote:
Maybe lets remove ogre stun immunity to further balance evil team? | |||
|
|
||||
|
#10
|
|||
|
Also if hardcoding teams, please make AE's and rains hit only enemies and not guildmates/team mates. Those are good/important spells that need to be viable on a pvp server!
| ||
|
|
|||
![]() |
|
|