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#1
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![]() I like the idea of teams but i dont know. i still rather have no teams and it just be guilds vs guilds
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#2
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![]() 3 teams is best. odd number keeps it from being these guys vs these guys. also fits in with EQ lore. altho things got zergy on sz, i dont think thatll happen again. 2 teams will always fail, ALWAYS. just like 2 guilds. one dies and all is lost. im not saying we have to adapt all of SZs rules but their teams made the most sense of all the teams servers.
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#3
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#4
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![]() 1- The differences in power balance is MUCH smaller on a 2-team server compared to a 3-team server.
2- Everytime it's been tried (whether on live or EMU) 3-teams has lead to one team doing NOTHING. 3- Your team is supposed to foster the new player and nurture him, 3 teams further alienates the new player compared to 2 teams. 3 teams sounds good on paper but doesnt work out in practice | ||
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#5
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![]() Quote:
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"Pleasure writes fewer good songs..."
Red99 | |||
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#6
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![]() Quote:
The idea of having 3 teams is that the 2 weaker teams will always team up against the stronger team. With a low population this is much easier to coordinate. Of course there will always be drama and traitors with alliances but that is part of the fun. | |||
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#7
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![]() 2 teams cuz of pop
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#8
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![]() Both 3 teams or 2 would be awesome - would allow for people to feel safe/grp with others on their teams.
Pls say this means it's wiped Sirken. | ||
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#10
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![]() EQ needs atleast 3 teams to try and keep the strongest team in check. In my experience two teams leads to one team dominating the other in every aspect. People will say they want to play the underdogs, but people also say they want item loot; neither works.
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