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#1
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Sup Nihilum player Cid
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#2
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2 teams just like real life and due to low pop
Make it religion based instead of race based good vs evil | ||
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#3
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Due to a huge inrush of useless 1 liner/poll answers, I'm guessing no one read my post earlier in this thread.
Here it is again: Having been on VZ and SZ, predefined teams were horrible. The servers started out lopsided and only continued to get more so. People gravitate towards evils races and/or the largest team on the PvP servers. Plus lighty elves are just all around weak race, so any team stuck with them starts with a disadvantage. Maybe if you did something like assign players/classes to a team at say 50 and had the server balance out the classes amongst the teams, then things would stay fairly even. It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically. Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team. Either way, no matter how ya set up teams, they can't be player chosen. It will just result in a total imbalance. Everyone who was in Nihi would join the same team and large numbers would follow. | ||
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Last edited by Jepaxis; 07-28-2013 at 09:31 PM..
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#4
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Naw | |||
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#5
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My ideas are just meant to eliminate the largest flaw in team based PvP servers. When on SZ, evils were the obvious choice though. Evil contained all the best PvP and PvE classes. Lights got screwed with no necros or SKs. So what ended up happening was there was 1 very strong team, 1 strongish team and 1 whooping boy team. People eventually left the latter team for another team(usually evil) or just quit. It reached a point where my guild wouldn't even bother to PvP the lights because of pitty or lack of challenge. | |||
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Last edited by Jepaxis; 07-28-2013 at 09:46 PM..
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#6
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Paladins can be evil, its all in perception. People who straddle good and evil to extremes always work against the interests of others in some way... being evil... or inadvertently good. It happens all the time. Lots of great epic stories written about this.
I prefer that to "immersion". But yeah... this is a choice between MUD or a more interesting and populace server. Look at WoW blood elf paladins. They actually make sense IMO. But this is getting off topic insofar as teams are concerned its not as big an issue as purists think. Paladins being on evil and necros being on good. There's also the metagame explanations that all RPers can come up with for being good or evil irregardless of class... DnD was less restrictive in this regard. Death Knights could by on a path to redeeming themselves. Paladins could loose their god granted powers. Necromancers could be seeking to extend life or master life and death, not just domination. | ||
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#7
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No people read it, and chose not to respond.
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#8
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#9
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I'm 100% down for 3 teams, but not sure the population would support it. Even if pop jumps to 250 at peak times, that's only 83ish people on each team divided up across however many zones. Now, if 2 boxing were legal I would jizz all over this server, but I don't think there's enough population for 3 teams as is.
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#10
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Also, the team thing should be handled in a innovative way instead of the old mantra of "SHIT AINT CLASSIC." The shit ppl can do with eqemu is REALLY impressive so I know it wouldn't be difficult to set up some sort of system to assist in team balance. Someone mentioned Planetside 2 - I only played the sequel very briefly, but the first game had a system in place that granted the team with a lower population various bonuses. Something like that would be cool - a scaling xp/drop bonus based on the percentage of the population that each team has. Say the evil team has 100 people on, news have 70, and goods have 50 - evil would get no bonus, newts would get a small bonus, and goods would get a fairly substantial bonus.
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