![]() |
|
#152
|
||||
|
Quote:
| |||
|
|
||||
|
#153
|
||||
|
Quote:
I am curious to see what exactly the "PVE stun" code is. Looks like nilbog is on the case. | |||
|
|
||||
|
#154
|
||||
|
Quote:
This server had that many on opening night. A lot of you want another 60 pop VZTZ with boxing where one guild griefs off all the new players and you've bitched about the mechanics till they suit your liking. Shit needs to be classic. Come @ me in RNF bro, stay out of Big Nilberg's great thread. | |||
|
|
||||
|
#155
|
||||
|
Quote:
http://www.youtube.com/watch?v=UaaNtjTJlD8 http://www.youtube.com/watch?v=hiOnv9H4cnw 2nd Proc at 2 : 20 If this is how it's working for mobs of ANY level, then yes. Here I accumulated several T staff procs in the range of 1 - 10 secs. If you can ensure that this stun rate / duration is applicable to mobs of all levels then I think we're on to something. As Colgate mentioned, I beleive higher level NPC's are definitely impacted differently by the stun, and I am not talking bosses. I will try and get some higher level NPC testing done. | |||
|
Last edited by lite; 07-23-2013 at 04:06 PM..
|
|
|||
|
#156
|
|||
|
Great recording Lite.
I think more if/else to cause players to ignore level caps on pvp spells is where this is headed. And even better, sounds like something that could be quickly changed. | ||
|
|
|||
|
#157
|
||||
|
Quote:
The main strat in all large pvp is tsaff. This is a problem. Sorry you dont see it nirgon. Vztz nerfed problems like that for balance. Vztz being unstable is due to the instability of stock emu. | |||
|
|
||||
|
#158
|
|||
|
random 2-10 second tstaff isn't terrible, esp if we go with rarely 2 (dud proc), commonly 3-6, very rarely 7+ or thereabouts (sounds about classic)
Skean should just be easily resistable (classic) Not sure if there's anything anyone should have trouble seeing I don't remember tstaff being the end of the world (like here) in Kunark/Velious, but it was definitely powerful. But monks didn't rape as hard as rogues or have muscle lock poison, so I don't feel terrible. | ||
|
|
|||
|
#159
|
||||
|
Quote:
| |||
|
|
||||
|
#160
|
|||
|
Not sure where everyone is getting the idea that the PVE version of the tstaff stun, doesn't actually stun. This is in fact absolutely false, it definitely stuns, the problem is that the server tick timer is always running, so most of the time it will last less than 3 seconds, which is in fact the same timer as mob delay. I have seen many times a mob get procced that is below level 55 and have it stunned for 8-10 seconds. it's just rare/random.
| ||
|
|
|||
![]() |
|
|