Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 07-23-2013, 03:44 PM
Nirgun Nirgun is offline
Orc


Join Date: Jul 2013
Posts: 46
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Beware this custom road
Shutup dude.

A lot of us liked vztz pvp mechanics more than r99 pvp mechanics, because there was actual balance.
  #152  
Old 07-23-2013, 03:50 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
The TStaff nerf was so over the top and ridiculously knee jerk that the forest has been bulldozed overnight and we have a 4 lane highway into custom city. I expect all of these other proposed changes to go in right away, based on this newly set precedent.
I can't stun a guy for 16 fucking seconds, this game is ruined! [You must be logged in to view images. Log in or Register.]
  #153  
Old 07-23-2013, 03:57 PM
Gongshow Gongshow is offline
Sarnak

Gongshow's Avatar

Join Date: Apr 2011
Posts: 293
Default

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
I can't stun a guy for 16 fucking seconds, this game is ruined! [You must be logged in to view images. Log in or Register.]
Maybe read my other posts in this thread where I overall agree on the fact it needed a nerf, and to be honest it IS a step in the right direction, I just think it's an over-nerf since PVE stun is almost non-existant, unless we are all wrong. Random 3-12s was live, and hell, even a flat 6 seconds would be fine. 1-2s is a beatdown.

I am curious to see what exactly the "PVE stun" code is. Looks like nilbog is on the case.
  #154  
Old 07-23-2013, 03:58 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Nirgun [You must be logged in to view images. Log in or Register.]
Shutup dude.

A lot of us liked vztz pvp mechanics more than r99 pvp mechanics, because there was actual balance.
And VZTZ was a bug ridden mess that I don't think ever saw 600 players.

This server had that many on opening night.

A lot of you want another 60 pop VZTZ with boxing where one guild griefs off all the new players and you've bitched about the mechanics till they suit your liking.

Shit needs to be classic.

Come @ me in RNF bro, stay out of Big Nilberg's great thread.
  #155  
Old 07-23-2013, 04:02 PM
lite lite is offline
Banned


Join Date: Sep 2012
Posts: 3,160
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
try it on level 50+ mobs, most importantly level 60s, because ive never noticed a mob that wasnt a green con at 60 actually get stunned for any noticeable amount of time, but its not like im able to see a hard timer; theyre just always back to hitting me instantly


http://www.youtube.com/watch?v=UaaNtjTJlD8
http://www.youtube.com/watch?v=hiOnv9H4cnw 2nd Proc at 2 : 20

If this is how it's working for mobs of ANY level, then yes. Here I accumulated several T staff procs in the range of 1 - 10 secs. If you can ensure that this stun rate / duration is applicable to mobs of all levels then I think we're on to something. As Colgate mentioned, I beleive higher level NPC's are definitely impacted differently by the stun, and I am not talking bosses. I will try and get some higher level NPC testing done.
Last edited by lite; 07-23-2013 at 04:06 PM..
  #156  
Old 07-23-2013, 04:06 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Great recording Lite.

I think more if/else to cause players to ignore level caps on pvp spells is where this is headed. And even better, sounds like something that could be quickly changed.
  #157  
Old 07-23-2013, 04:42 PM
Nirgun Nirgun is offline
Orc


Join Date: Jul 2013
Posts: 46
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
And VZTZ was a bug ridden mess that I don't think ever saw 600 players.

This server had that many on opening night.

A lot of you want another 60 pop VZTZ with boxing where one guild griefs off all the new players and you've bitched about the mechanics till they suit your liking.

Shit needs to be classic.

Come @ me in RNF bro, stay out of Big Nilberg's great thread.
This thread is about stuns and im talking about stuns. If you wanna flame go ahead in rnf, im not going to argue.

The main strat in all large pvp is tsaff.


This is a problem. Sorry you dont see it nirgon. Vztz nerfed problems like that for balance. Vztz being unstable is due to the instability of stock emu.
  #158  
Old 07-23-2013, 05:01 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

random 2-10 second tstaff isn't terrible, esp if we go with rarely 2 (dud proc), commonly 3-6, very rarely 7+ or thereabouts (sounds about classic)

Skean should just be easily resistable (classic)

Not sure if there's anything anyone should have trouble seeing

I don't remember tstaff being the end of the world (like here) in Kunark/Velious, but it was definitely powerful. But monks didn't rape as hard as rogues or have muscle lock poison, so I don't feel terrible.
  #159  
Old 07-23-2013, 06:08 PM
FaithlessKR FaithlessKR is offline
Fire Giant

FaithlessKR's Avatar

Join Date: May 2013
Posts: 589
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I was more offended by how the Skean was nearly unresistable here more than anything.
I disagree, not only is the proc rate absurdly low...but against Nihilum in mass pvp it will land maybe 1 every 5 procs. Which is still a lot more than it was on live. Regardless the fixed stun duration needed to be fixed.
  #160  
Old 07-23-2013, 06:09 PM
Rallyd Rallyd is offline
Sarnak

Rallyd's Avatar

Join Date: Nov 2009
Posts: 284
Default

Not sure where everyone is getting the idea that the PVE version of the tstaff stun, doesn't actually stun. This is in fact absolutely false, it definitely stuns, the problem is that the server tick timer is always running, so most of the time it will last less than 3 seconds, which is in fact the same timer as mob delay. I have seen many times a mob get procced that is below level 55 and have it stunned for 8-10 seconds. it's just rare/random.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.