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Old 07-22-2013, 11:36 PM
Atmas Atmas is offline
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The percentage of people who were 60 was far lower. People hadn't farmed as much gear, the content prior hadn't been so dominated. They didn't know about all the strats or spawn chains. Etc...
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  #2  
Old 07-22-2013, 11:43 PM
Frieza_Prexus Frieza_Prexus is offline
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Also, we weren't nearly as organized as a playerbase. Consider Everlore and similar sites. They were so full of misinformation and rumor that it prevented the creation and use of certain strategies. Also, parsing and such had only just come into its infancy later in the game. True and powerful knowledge was a rare and jealously guarded thing back then. Now days people can't wait to update the wiki for the latest game as soon as they uncover something new.
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  #3  
Old 07-22-2013, 11:47 PM
koros koros is offline
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Every uber guild had only level 60 players at the start of Velious basically. Come partway through everyone was 60.

Aow quadded and flurried for iirc 1154 per hit, giving him a max damage of 1154 x 6 a round, definitely low enough for a charmed giant to survive a single max round.

Even if you used PC tanks, mallets would have made aggro transition easy, and a defensive warrior can always survive an AoW max round (also the odds of a max, no miss, + flurry round weren't very high).

Frozen moses/jesus were early Velious and used dictate to put out hella dps from what I understand (but I wasn't 100% on that), but FoH didn't manage to kill AoW with him before they got nerfed (but they got him quite low). LoS used charmed giants to tank while PCs were in range, for the month they switched pet aggro (summer 2001), and killed him.

Regardless, 5 charmed level 50 giants should put out a few hundred dps and should have been able to drop AoW after 10-15 minutes, even without melee in there. Just consistatly /assist AoW to switch targets on any given charm break.
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Old 07-23-2013, 10:59 AM
Layze Layze is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Every uber guild had only level 60 players at the start of Velious basically. Come partway through everyone was 60.

Aow quadded and flurried for iirc 1154 per hit, giving him a max damage of 1154 x 6 a round, definitely low enough for a charmed giant to survive a single max round.

Even if you used PC tanks, mallets would have made aggro transition easy, and a defensive warrior can always survive an AoW max round (also the odds of a max, no miss, + flurry round weren't very high).

Frozen moses/jesus were early Velious and used dictate to put out hella dps from what I understand (but I wasn't 100% on that), but FoH didn't manage to kill AoW with him before they got nerfed (but they got him quite low). LoS used charmed giants to tank while PCs were in range, for the month they switched pet aggro (summer 2001), and killed him.

Regardless, 5 charmed level 50 giants should put out a few hundred dps and should have been able to drop AoW after 10-15 minutes, even without melee in there. Just consistatly /assist AoW to switch targets on any given charm break.

The problem was the giants would die even through CH chains. It took a while to find a charmable giant that could survive a whole fight and sustainably be CH'd through it. You have to rememberer the giants don't have disciplines like warrior do, so they drop quite quickly. Their AC is relatively terrible also so they take big hits constantly.
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