![]() |
|
|
|
#1
|
||||
|
Quote:
Might the first week see a burn through of content? Sure. Same thing happened on Fippy/Vulak. People are prepared and ready and know where to go. These issues will be lessened on a fresh server with proper timeline. | |||
|
|
||||
|
#3
|
||||
|
Quote:
I'm not suggesting that it is necessarily a problem (or, if it is a problem that I have a solution for it) but the slow (and eventually) static nature of the server makes these types of things play out differently than they did on live. | |||
|
|
||||
|
#4
|
||||
|
Quote:
We'll see the real pros on on a fresh server with proper timeline. | |||
|
|
||||
|
#5
|
|||
|
I've tried to tell you people that things like manastones being removed from planes are different than item recharging and million damage paladin epic proc
But there's no listening Only dumb | ||
|
|
|||
|
#6
|
|||
|
dumb
| ||
|
|
|||
|
#9
|
|||
|
You're all talking about nerfing an item that is used to kill mobs with less people than the competition uses. Why make things harder for non-zerg guilds, especially when the mechanic you're speaking about nerfing was already proven to have happened post-p99 timeline?
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
|
|
|||
|
#10
|
|||
|
could aways make lucan back to a 7 day spawn with a petition option to gms to spawn him earlier for genuine pally epic questers
not ideal and not classic, but neither was raid FTE shouts, extended variance, and hoop nerf | ||
|
|
|||
![]() |
|
|