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Old 07-12-2013, 11:49 AM
falkun falkun is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Your implication was pretty clear. You are either stating that TMO or Myself want to change rules to suit our needs. Implying that we are self-serving in nature.
TMO is self-serving in nature:
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Rotations are generally created when it is in the rotating guild’s interests to do so. Very rarely, if ever, are they fully motivated by altruism. Each guild will zealously look out for its own interests as it should. TMO needs a lot of teeth still, and this is probably the biggest reason we’re not currently overly interested in a rotation. Notice that TMO only began rotating with IB when it was getting roughly half or slightly more of the Traks.

It’s decision theory. That said, eventually TMO would probably agree to a rotation when it appears in the guild’s interests. TMO is, overall, interested in being a reasonable and valuable portion of the community. But, the first responsibility is to the membership. While I appreciate the idea of an open slot on the rotation, accepting that when so many members still need teeth and other drops, would violate the duty the guild owes its members.
Is it wrong to be self-serving? No, no one has your interests in mind as well as you do.

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Maybe you are just so used to attacking TMO you don't even realize when you are doing it anymore.
I didn't mention paragraph #1 in my response. Paragraph #1 calls you out for the veil you are posting this from behind. Tiddlywinks puts it better:
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Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
And honestly, Alarti, the only reason you created this thread is because you know TMO isn't going to want to sit on their ass and track double the content they now do, while at the same giving up on past gains.
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
But for the purposes of this thread you seem to not like variance, so lets move on.
Sounds good.
  #2  
Old 07-12-2013, 11:37 AM
Frieza_Prexus Frieza_Prexus is offline
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I suspect that a variance in NToV would benefit TMO over the long run way more than any other system. We have enough alts, CotH bots, and rez sticks to quickly get a raidforce to anywhere inside the temple in short order.

A linked respawn with training disabled would allow other guilds to split into other directions and claim at least some kills.
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  #3  
Old 07-12-2013, 08:57 AM
isoka isoka is offline
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Removing variance in Old World upon Velious release would allow big guilds willing to lockdown content to know when to log alt number 7 for a trakanon kill or a VP kill.

My guess is casual raiders will not perma track mobs but much more log a tracker, find a mob up and mobilize or find no mob and log the tracker off. In this case, variance in old world doesn't hurt casual raiders at all, though it hurts hardcore raiders willing to keep all content on lockdown.

Keep variance in place in my opinion to stop the tracking fest bullshit and let everyone enjoy the thrills of defeating a big bad mob.
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  #4  
Old 07-12-2013, 09:07 AM
Ruenaros Ruenaros is offline
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We know that simulated maintenance day repops are in the works as of that Sirken interview the other day. The implementation there really is what's going to decide whether or not variance is going to be needed anymore.
Last edited by Ruenaros; 07-12-2013 at 09:10 AM..
  #5  
Old 07-12-2013, 09:11 AM
Barkingturtle Barkingturtle is offline
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Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
  #6  
Old 07-12-2013, 09:14 AM
diplo diplo is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
one of the realest things i've read in my p99 career.
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  #7  
Old 07-12-2013, 09:17 AM
Gadwen Gadwen is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
Well done sir
  #8  
Old 07-12-2013, 09:28 AM
Nlaar Nlaar is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
Prost!
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  #9  
Old 07-12-2013, 10:35 AM
Ruenaros Ruenaros is offline
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fix is a pretty strong term... at this point most of us are just looking for a lifeboat
  #10  
Old 07-12-2013, 11:35 AM
falkun falkun is offline
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Alarti, if you really want something to respond to, answer the elephant in the room:
Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
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