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  #1  
Old 07-11-2013, 07:58 PM
Mehrk Mehrk is offline
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The only reasonable thing to do is set a minimum set time and a maximum set time and then just have each mob randomly spawn in between their set times. Fixed times are terrible.. even variance is terrible.

On top of that they need to actually increase some timers. Me and a friend claimed every single Lodizlol for over a month straight on luclin and made well over a million plat with absolutely no effort.. to be fair it was during PoP and not many bothered camping him but there are some extremely dedicated no-lifers on p99 who will undoubtedly have him locked down forevaeva. I'm sure it would be easy to look up the 100% accurate timer but I recall it being something like 12 +/- 2. In other words - way too damn fast.
  #2  
Old 07-11-2013, 08:06 PM
t0lkien t0lkien is offline
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I'm sure this has been suggested before (and not having experienced the raiding cluster on this server I've got nothing worthy to add anyway), but why not just have random simulated server resets like live? Every week+ the entire server is shut down and restarted with a 30 minute warning via server messages or something - as often happened back in the day. Seems like that would help with the 45+ day server bugs issue too?
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  #3  
Old 07-11-2013, 08:15 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
24/7 tracking is brutal for something you have no clue when it will spawn. Random method would favor the pop in tracker or xp groups in the area discovering something is up potentially making raid mobs more accessible to guilds in the right spot at the right time. It would make it extremely hard for guilds to camp out at the next biggest target "due up" when they have no clue which it will be. The so called competition would shift from logging in hoping for FTE to a race on who could mobilize fastest and engage.
you're underestimating just how much free time some people have

24/7 tracking would be brutal, but i'm pretty sure TMO et. al would still do it.
for example, with the current system, i'm pretty sure i could get some of the mains in my guild to camp out in Emerald Jungle for a few days while i track Severilous. i really doubt they'd be willing to leave their mains camped there if there was no set spawn window, though. 100% random is going to absolutely favor the mega-size tracking guild over any smaller guild.
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  #4  
Old 07-12-2013, 12:03 AM
xarzzardorn xarzzardorn is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
for example, with the current system, i'm pretty sure i could get some of the mains in my guild to camp out in Emerald Jungle for a few days while i track Severilous. i really doubt they'd be willing to leave their mains camped there if there was no set spawn window, though. 100% random is going to absolutely favor the mega-size tracking guild over any smaller guild.
just track certain targets instead of everything? i always have a good laugh when some guild decides to poop sev or inny for a few hours with 30+ people only to have it not pop.
  #5  
Old 07-11-2013, 08:25 PM
Nirgon Nirgon is offline
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Invis pulling in VP, lol clown shoes
  #6  
Old 07-11-2013, 08:42 PM
pasi pasi is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Invis pulling in VP, lol clown shoes
This is actually classic. What guilds on live didn't just invis pull dragons to one of 3 spots? The 2 minute (or was it 90 second?) respawn was brutal for clearing. I'm gonna go out on a limb and guess this is why every raid zone fully sees invis after VP.

I don't remember things like timing invis to hit after casts, but tricks like FD + stand + CoS to single pull were very well known in Kunark.
  #7  
Old 07-12-2013, 10:43 AM
Nirgon Nirgon is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
This is actually classic. What guilds on live didn't just invis pull dragons to one of 3 spots? The 2 minute (or was it 90 second?) respawn was brutal for clearing. I'm gonna go out on a limb and guess this is why every raid zone fully sees invis after VP.

I don't remember things like timing invis to hit after casts, but tricks like FD + stand + CoS to single pull were very well known in Kunark.
Whatever you say, guy.

The IB guys who did VP on EQMac would tell you otherwise.

Invis pulling classic, HEH.

You see those Sirran can't be dictated anymore in the patch notes? Glad to wave goodbye to that (I DEFINITELY CHARMED SIRRAN ALL THE TIME BACK IN THE DAY, uh huh).
  #8  
Old 07-12-2013, 06:14 PM
pasi pasi is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Whatever you say, guy.

The IB guys who did VP on EQMac would tell you otherwise.

Invis pulling classic, HEH.
If we're talking EQmac, thats good ol PoP era. Coincidentally, I 3-4 manned VP every week for well over a year during the PoP-GoD (basically, until Revamp) stretch for copies of DI and things like Blood Orchid Katana. We invis pulled everything to zone in. Luckily I'm a hoarder and EQ is free so I can log in my characters with 20 classic VP drops banked if you want.

As I stated before, I'm not sure if the whole 'timing invisibility to land with spell casts' thing worked how it did, but the CoS trick I posted worked (and still worked up until I quit the second time in Secrets of Faydwer). That trick was FD, stand + instant Circlet of Shadow - any see invis mobs would come toward you and mobs that didn't would path back. IF invis broke, the non-see invis mobs would re-aggro.

Yep - a quick google of Evil-Gamer Circlet of Shadow. This method (FD + CoS) pulling still functioned like this on live as of 2008.

Quote:
there are basically 2 major tricks that instant invis + FD allows you to use, presuming that mobs don't see invis:
1. you can pull a ton of mobs, fd, get up/invis, and the mobs will not re-aggro you (which is mainly useful for moving and pulling) - however, if you break invis before all those mobs have reset, they will re-aggro you.
2. you can use invis to pull mobs through other mobs without getting aggro (for example, tag a mob in RSS and then invis, you can run through the entire zone and only the mob you tagged will chase you)
Again, I don't know if timing casts with invis ever functioned like it does here. There might be differences in initial social aggro versus continued social aggro. In other words, even with invis mobs nearby the initial aggro target might join in, but continued mobs without see-invis definitely didn't.

This is not something I would expect anyone who did not play a SK or Necro to know.
  #9  
Old 07-12-2013, 06:25 PM
Nirgon Nirgon is offline
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Yeah being invis to undead with an undead froglok unrooting and chasing would aggro every single mob it passed. Same should go for pulling Hoshkar past a couple guardian worms even if they Dont see invis.

Something I expect people who want easy gear over a classic server to refute.
  #10  
Old 07-12-2013, 07:19 PM
Joroz Joroz is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
That trick was FD, stand + instant Circlet of Shadow - any see invis mobs would come toward you and mobs that didn't would path back. IF invis broke, the non-see invis mobs would re-aggro.
This is correct. If you pulled a mob and went invisible the aggro mobs would still transfer social aggro to nearby mobs while your invisible but those socially aggroed mobs would not start the chase until you became visible. The part where that aggro transfer happens when mobs don't see you doesn't appear to be implemented here, effectively making you invisible while you drag a mob around the zone.
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