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#1
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The only reasonable thing to do is set a minimum set time and a maximum set time and then just have each mob randomly spawn in between their set times. Fixed times are terrible.. even variance is terrible.
On top of that they need to actually increase some timers. Me and a friend claimed every single Lodizlol for over a month straight on luclin and made well over a million plat with absolutely no effort.. to be fair it was during PoP and not many bothered camping him but there are some extremely dedicated no-lifers on p99 who will undoubtedly have him locked down forevaeva. I'm sure it would be easy to look up the 100% accurate timer but I recall it being something like 12 +/- 2. In other words - way too damn fast. | ||
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#2
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I'm sure this has been suggested before (and not having experienced the raiding cluster on this server I've got nothing worthy to add anyway), but why not just have random simulated server resets like live? Every week+ the entire server is shut down and restarted with a 30 minute warning via server messages or something - as often happened back in the day. Seems like that would help with the 45+ day server bugs issue too?
__________________
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Last edited by t0lkien; 07-11-2013 at 08:11 PM..
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#3
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Quote:
__________________
Escapegoat / Pharmakos / Madriax
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#4
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Quote:
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#5
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Invis pulling in VP, lol clown shoes
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#6
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Quote:
I don't remember things like timing invis to hit after casts, but tricks like FD + stand + CoS to single pull were very well known in Kunark. | |||
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#7
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Quote:
The IB guys who did VP on EQMac would tell you otherwise. Invis pulling classic, HEH. You see those Sirran can't be dictated anymore in the patch notes? Glad to wave goodbye to that (I DEFINITELY CHARMED SIRRAN ALL THE TIME BACK IN THE DAY, uh huh). | |||
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#8
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Quote:
As I stated before, I'm not sure if the whole 'timing invisibility to land with spell casts' thing worked how it did, but the CoS trick I posted worked (and still worked up until I quit the second time in Secrets of Faydwer). That trick was FD, stand + instant Circlet of Shadow - any see invis mobs would come toward you and mobs that didn't would path back. IF invis broke, the non-see invis mobs would re-aggro. Yep - a quick google of Evil-Gamer Circlet of Shadow. This method (FD + CoS) pulling still functioned like this on live as of 2008. Quote:
This is not something I would expect anyone who did not play a SK or Necro to know. | ||||
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#9
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Yeah being invis to undead with an undead froglok unrooting and chasing would aggro every single mob it passed. Same should go for pulling Hoshkar past a couple guardian worms even if they Dont see invis.
Something I expect people who want easy gear over a classic server to refute. | ||
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#10
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Quote:
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