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Old 07-12-2013, 02:14 PM
Nirgon Nirgon is offline
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Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Wasn't Vulak tied to the other dragons? Or was that patched down the road? aka If you pulled Vulak when other dragons were up, they would come and assist Vulak.
A Vulak attack initially worked like attacking CT. Except any of the named dragons in the zone would be brought to him upon attack.

However.

Certain monks who were elite enough (yes EQ has skill disclaimer) at FD pulling could handle the pull such that you could kill Vulak and leave Lord Vyemm (Vyemm being the toughest bitch in there) up. This created cries of exploit or unfairness from top guilds who did not have pull teams that could accomplish this, so it was changed to a ring event.

My opinion? Classic Vulak of course. Not sure if pulling mechanics here match live closely enough but I think they do to allow this. Those who played know of it and may already be ready to attempt a Vyemmless Vulak kill.

Vyemm I see being a cock block until people gear up and learn the fight, but a Vulak kill (along with most others) may indeed be a very possible day 1 reality with the amount of sky haste, rogues/clerics and VP gear thoroughly farmed.
  #2  
Old 07-12-2013, 02:18 PM
Barkingturtle Barkingturtle is offline
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Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
Then when Velious comes out this server should be blown up and restarted on classic time line.

Problem solved.
This is exactly what should be done. Call this iteration an extended beta and do it right next time. It's been a lot of fun and I'd be willing to do it again, I mean -- we all already are, right?

Seriously though, nothing else solves the very non-classic condition of this server and folks possessing multiple raid-ready characters which they can just plant wherever. You could wave a magic wand tomorrow and make all the rules exactly classic, but if the well-geared alt armies remain then mobilization is trivialized. That's not classic.
  #3  
Old 07-12-2013, 02:36 PM
Nirgon Nirgon is offline
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The answer is nope Retti, JESUS SON GET IT TOGETHER
  #4  
Old 07-12-2013, 03:48 PM
Nirgon Nirgon is offline
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I was setting expectations to reduce frustration. Don't troll your own thread brodog.
  #5  
Old 07-12-2013, 04:49 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I was setting expectations to reduce frustration. Don't troll your own thread brodog.
Oh come on it was just humor
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #6  
Old 07-12-2013, 06:32 PM
Nirgon Nirgon is offline
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@pasi I am making sure a difference is known in the argument
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Old 07-12-2013, 07:05 PM
pasi pasi is offline
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I'm digging through the SK-forums atm. Unfortunately, the old shadowknight.org can't be accessed through the wayback. However, there's still a ton of confirmation of this. As for the guk example - I don't know, I didn't have access to instant IVU until Cazic Thule Revamp. VP was one zone where we relied on invis-pulling due to the incredibly quick respawn.

Here's something though:

Quote:
There's also something I've discovered as a ranger years ago. I don't know if it still works this way or not, as I've not used a bow in my entire shadowknight career thus far... but once I had innate camo, one can pull social mobs single from a group of socials by squeezing off an arrow, and immediately going invisible before the arrow hit. Then when the arrow crunched into the mob, it was as though none of the others had ever seen where it came from. The mob would come by itself.

We used to refer to this as rule #1 on the SK forums - you didn't directly talk about it - but some people still did.
Last edited by pasi; 07-12-2013 at 07:10 PM..
  #8  
Old 07-14-2013, 10:33 AM
Aeolwind Aeolwind is offline
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TL; DR

Kland, Zland, Sont, Yeli, Statue, Tormax, Vindi, Wuoshi, Kelorek, Velketor, Lodizal, West TOV, Dozekar, North TOV all of that had built in variance to some degree. Yeli/Max I'm not sure of, but went with it anyway. The talisman dragons had a +/- Range that was F'd up. Dozekar was 3 days +/- 18 hours. Other stuff like Garzicor you could do as fast as you wanted to though, so he should be left out of the equation. ST even had variance.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
Last edited by Aeolwind; 07-14-2013 at 10:37 AM..
  #9  
Old 07-14-2013, 11:02 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
TL; DR

Kland, Zland, Sont, Yeli, Statue, Tormax, Vindi, Wuoshi, Kelorek, Velketor, Lodizal, West TOV, Dozekar, North TOV all of that had built in variance to some degree. Yeli/Max I'm not sure of, but went with it anyway. The talisman dragons had a +/- Range that was F'd up. Dozekar was 3 days +/- 18 hours. Other stuff like Garzicor you could do as fast as you wanted to though, so he should be left out of the equation. ST even had variance.
to a degree........
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #10  
Old 07-14-2013, 11:30 AM
uygi uygi is offline
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Everything should either be properly classic or random chance 24/7 with a mean spawn rate of 4.3/month for 7-days and 10/month for 3-days if necessary to prevent poopsocking. I could never figure out why widows/variances were the solution.
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 07-14-2013 at 11:33 AM..
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