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#1
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I reported this before, I'll see if I can find it.
Best way to describe this is odd. On classic, as a wizard I would play around with root. If you tried to root more than 4 npcs, root would automatically wear off one of the 4 npcs you had rooted, and the 5th one would become rooted. Meaning you could only root 4 max. AOE mez and such, there were no restrictions like this if I recall. After you rooted the 5th npc, the 4th npcs root would wear off and just walk away. Once you killed one of the 4 rooted npcs, it would come back and attack you. So this is how I found this out on live pre SoV expansion. I will try and dig for links also. But I hope what I said helps finding some info out. | ||
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#2
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#3
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Would love for this to be implemented. Need the hard facts tho!
I'm looking at you mighty Ele | ||
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#4
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So this change kills Cleric DA'ing to AE (Chardok, factioning, etc)?
Since only 1 person has agro while the mobs stack, you wouldn't be able to stack more than 4? That's a bummer, but it explains why I never saw anything like Chardok AE on live. | ||
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#5
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Sounds like there was some sort of fixed size array in there somewhere, and Verant had some hacks.
Personally this is one of those "this is just retarded" things but I doubt Nilbog will see it that way [You must be logged in to view images. Log in or Register.]
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#6
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I remember a couple years ago (sometime in 2011) when Shaere brought this up and got laughed at. Now everyone seems to take it serious all this time later, interesting. Not knowing the thread OP referenced, maybe it was the same one from back then. Still this trend of not reporting things or taking them serious until after it has long been exploited or abused is getting ridiculous.
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#7
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#8
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So when 6 mages would kill Dain by chain casting air pets..
However, and this currently works on p99 as far as I know, npcs choosing to attack npc targets is limited. Take Highpass Hold for example.. when the orcs choose to jihad against the Highkeep entrance, they leave in a pack of 10+. Along the way, Highpass Citizens fight them. If one or more of those orcs passes a citizen already engaged with X amount of npcs, it will bypass them and keep going. Thought it was worth mentioning. | ||
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#9
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I recall that thread a while back. I... think(?) I argued for it, it's something I definitely recalled once I read it.
Basically, only 4 mobs could engage at a time on one given target period. It was actually used as a tactic if you got 4 low level mobs attacking someone and 1 or more harder mobs, they would just sit there helpless to actually attack. On live it was hard to pull off (maybe we just sucked). Same applied for pets, if there were 4 pets on an npc and you sent your pet, he'd just stand there near the mob, I think they sort of alternated which 4 were attacking, but I'm not positive. Nilbog: I'm pretty sure that what you mentioned is a bit different. NPCs wouldn't goto the second on the hatelist/ignore the target if there were too many npcs already attacking, they'd just stand there waiting for a turn to attack. | ||
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Last edited by koros; 06-26-2013 at 06:06 PM..
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#10
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Also... this would be rife with manipulation if actually implemented, something to consider. Imagine a raid boss twiddling his thumbs at the MT while 4 level 45 mobs swing at them.
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