Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 06-26-2013, 03:53 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

I reported this before, I'll see if I can find it.

Best way to describe this is odd.

On classic, as a wizard I would play around with root. If you tried to root more than 4 npcs, root would automatically wear off one of the 4 npcs you had rooted, and the 5th one would become rooted. Meaning you could only root 4 max. AOE mez and such, there were no restrictions like this if I recall.

After you rooted the 5th npc, the 4th npcs root would wear off and just walk away. Once you killed one of the 4 rooted npcs, it would come back and attack you.

So this is how I found this out on live pre SoV expansion.

I will try and dig for links also. But I hope what I said helps finding some info out.
Reply With Quote
  #2  
Old 02-12-2014, 03:23 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
I reported this before, I'll see if I can find it.

Best way to describe this is odd.

On classic, as a wizard I would play around with root. If you tried to root more than 4 npcs, root would automatically wear off one of the 4 npcs you had rooted, and the 5th one would become rooted. Meaning you could only root 4 max. AOE mez and such, there were no restrictions like this if I recall.

After you rooted the 5th npc, the 4th npcs root would wear off and just walk away. Once you killed one of the 4 rooted npcs, it would come back and attack you.

So this is how I found this out on live pre SoV expansion.

I will try and dig for links also. But I hope what I said helps finding some info out.
Bump for this. This was my experience on live as well, rooting with a paladin.
Reply With Quote
  #3  
Old 02-12-2014, 03:42 PM
Mac Dretti Mac Dretti is offline
Banned


Join Date: Dec 2013
Posts: 1,337
Default

Would love for this to be implemented. Need the hard facts tho!

I'm looking at you mighty Ele
Reply With Quote
  #4  
Old 02-12-2014, 03:44 PM
Exmo Exmo is offline
Kobold


Join Date: Apr 2011
Posts: 194
Default

So this change kills Cleric DA'ing to AE (Chardok, factioning, etc)?

Since only 1 person has agro while the mobs stack, you wouldn't be able to stack more than 4? That's a bummer, but it explains why I never saw anything like Chardok AE on live.
Reply With Quote
  #5  
Old 06-26-2013, 04:20 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Sounds like there was some sort of fixed size array in there somewhere, and Verant had some hacks.

Personally this is one of those "this is just retarded" things but I doubt Nilbog will see it that way [You must be logged in to view images. Log in or Register.]
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Reply With Quote
  #6  
Old 06-26-2013, 04:28 PM
KotBK KotBK is offline
Banned


Join Date: Aug 2012
Posts: 97
Default

I remember a couple years ago (sometime in 2011) when Shaere brought this up and got laughed at. Now everyone seems to take it serious all this time later, interesting. Not knowing the thread OP referenced, maybe it was the same one from back then. Still this trend of not reporting things or taking them serious until after it has long been exploited or abused is getting ridiculous.
Reply With Quote
  #7  
Old 06-26-2013, 05:08 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
I remember a couple years ago (sometime in 2011) when Shaere brought this up and got laughed at. Now everyone seems to take it serious all this time later, interesting. Not knowing the thread OP referenced, maybe it was the same one from back then. Still this trend of not reporting things or taking them serious until after it has long been exploited or abused is getting ridiculous.
If you can show a single person that posted in this thread making fun of the 2011 thread, then you have a semi-valid point.
Reply With Quote
  #8  
Old 06-26-2013, 05:14 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

So when 6 mages would kill Dain by chain casting air pets..

However, and this currently works on p99 as far as I know, npcs choosing to attack npc targets is limited. Take Highpass Hold for example.. when the orcs choose to jihad against the Highkeep entrance, they leave in a pack of 10+. Along the way, Highpass Citizens fight them. If one or more of those orcs passes a citizen already engaged with X amount of npcs, it will bypass them and keep going. Thought it was worth mentioning.
Reply With Quote
  #9  
Old 06-26-2013, 06:04 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

I recall that thread a while back. I... think(?) I argued for it, it's something I definitely recalled once I read it.

Basically, only 4 mobs could engage at a time on one given target period. It was actually used as a tactic if you got 4 low level mobs attacking someone and 1 or more harder mobs, they would just sit there helpless to actually attack. On live it was hard to pull off (maybe we just sucked).

Same applied for pets, if there were 4 pets on an npc and you sent your pet, he'd just stand there near the mob, I think they sort of alternated which 4 were attacking, but I'm not positive.

Nilbog: I'm pretty sure that what you mentioned is a bit different. NPCs wouldn't goto the second on the hatelist/ignore the target if there were too many npcs already attacking, they'd just stand there waiting for a turn to attack.
Last edited by koros; 06-26-2013 at 06:06 PM..
Reply With Quote
  #10  
Old 06-26-2013, 06:08 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Also... this would be rife with manipulation if actually implemented, something to consider. Imagine a raid boss twiddling his thumbs at the MT while 4 level 45 mobs swing at them.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.