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#1
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Ill always love luclin because it gave us the ability to continue to meaningfully progress our characters 24/7, made it easier for new people to catch up because there were always groups, led to more zones being used etc. If there were AA's server pop would be four digits constantly and red would be around 300 ( equivalent of like 2000 blue ).
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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PALUDAL CAVERNS FTW!
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#3
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Luclin just felt weird to play.... like they were stretching to find something useful for us to do so we'd keep playing/paying.
That being said AA's were a mixed bag. It fixed some classes and broke others. | ||
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#4
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Luclin wasn't perfect but it was the lead up to my favorite MMORPG expac of all time PoP.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#5
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Velious adds Arch Lich! My Necro can sit around EC like a BAMF
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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#6
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After reading what HB had to say about Luclin, I actually have decided that I would probably love it ON P99. I hated it on live. It was what made me quit for the first time, and what started the trend that kept pushing me to quit until I gave up on live for good.
As a casual player on live, I wasn't max level when luclin hit, I had crappy gear, I hadn't explored all of classic/kunark or much of velious. But suddenly the zones that I loved and wanted to keep spending time in were emptying out, and the places I knew to get gear/money weren't worth it anymore, etc. Here I've already worn out the current content in just about every way imaginable though, and if we spend a year or more in Velious I'm sure I'll feel the same way about it. Not sure about the rest of p99's population though /shrug | ||
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#7
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I don't play on blue, but on red we have lots of people max level who only log on for raids / occasional pvp skirmishes, there's just no other reason to be online there's nothing else to do. This makes it a ghost town for new players who come, no groups, empty zones, etc. If there were AA's suddenly everyone's online again grinding out AA's, groups are plentiful, newbs don't feel like everything is a ghost town, there's more PVP since there's more people online, higher pop begets even higher pop, etc.
I am very much in the camp that Velious doesn't give much to the non-raider to do camp, since unlike on Live where many of us weren't even level 50 when Velious came out, the majority of the playerbase here is already capped out, instantly making irrelevant / obsolete a great portion of Velious. What do VP / Planar / Kunark geared chars need with most of the stuff from CC / Velk / ToFS, etc.? Even a lot of the skyshrine / kael armor are only slight upgrades over end game Kunark gear, and a lot of NToV shit is garbage. Maybe I'm completely off base, but I foresee NToV being full cleared week one, if not day one, and everything being farm status rather quickly. This is not the case in Luclin where the difficulty gap is much greater, you have the grind of bane weapons for Seru / Emp, and the key grind to VT, etc, and completely not the case in PoP where there's a meaningful progression from PoD / PoJ to PoV / PoS on to HoH / BoT / RZ to Sol Ro Tower to Plane of Fire to other Elemental planes to PoT, and then you have GoD that also has a deep and difficult, meaningful progression. I really think Velious is going to be on farm mode day one here with the exception of ST which obviously requires keys, but the difficulty of ST from what I vaguely recall is below that of NToV anyway. You have AoW in Velious but if you guys can straight up tank the Bee queen who currently puts out more DPS than the AoW, than you can do AoW as well.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#8
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Quote:
I think day 1 Tormax and Statue will be dead, AoW not a chance. Sontalak and Dozekar is fairly dependent on which version they have(or if they have enough information about Doze 1.0 at all) As far as NToV goes... the tough one is Vyemm, Vulak wasn't a challenge. Will see how we do with Aary i suppose. Thats all with TMO though and I expect us to have ridiculous numbers. However most of ST is easier than some of NToV | |||
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#9
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Quote:
As to what I am looking forward to in velious.. just like original & kunark I am looking forward to learning the content from an adult perspective. I think I fall into the same category a lot of others here do, when I played originally I was 12/13/14 years old ish and I am constantly amazed now at my lack of understanding of the game. My live experience of velious was basically sitting in velks lab leveling with scattered runs to kael to farm armor and a handful of tov armor farming runs mixed in... also lots of time spent with my computer removed from my room due to getting in trouble with parents =P Most of my velious raiding experience was as a spectator or tagging along with friends since I kept getting left behind every time i got grounded lol. Luclin is where I quit and to echo what Tecmos said, the reason I didn't like those later expansions was because they emptied out the 'old world' content. Lguk, solb, seb all empty. It is something that happens in almost every mmo that exists long term and it sucks... it also leads to popularity of these 'classic' servers though. Maybe if I was a more advanced player when Luclin came out I would have enjoyed it more. I think the AA thing was one of the better mechanics for a game because I am the type of player that generally sticks to one char and maxes them out vs having 5 million alts. At the same time AA start to build a barrier where all of a sudden you could be a new lvl 60 but compared to a level 60 with 300 aa points you are a noob still. I also hated the bazaar.
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Halmir - 60 Cleric | |||
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#10
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It would take more than a year to be tired of Velious gear, unless you play way too much
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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