Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-11-2010, 02:45 AM
Blackdog22 Blackdog22 is offline
Large Bat


Join Date: May 2010
Posts: 13
Default Exp Penatlies?

Are they still in place? Like do Ogre SKs still have terrible exp gains? In old EQ I think the race and class actually multiplied the exp penalty, which would make the idea of an Ogre SK almost obsolete for me. If there is just the race penalty or just the class penalty that would make me feel better.


Anyways just trying to find out. Thanks.
  #2  
Old 06-11-2010, 02:51 AM
Crasher Crasher is offline
Large Rat


Join Date: May 2010
Posts: 6
Default

What are the experience penalties/bonuses?
By Race:
Troll -20%
Iksar -20%
Ogre -15%
Barbarian -5%
Halfling +5%

By Class:
Paladin / Shadowknight / Ranger / Bard -40%
Monk -20%
Wizard / Magician / Enchanter / Necromancer -10%
Rogue +9%
Warrior +10%

Exp penalties are multiplied not added, so a troll sk would be (1.4 x 1.2 = 1.68 or 68% penalty).
  #3  
Old 06-11-2010, 03:00 AM
Blackdog22 Blackdog22 is offline
Large Bat


Join Date: May 2010
Posts: 13
Default

Okay. Do you know if Exp penalties are shared throughout the group? Also do SKs and Pallies still take damage rather poorly like classic?
  #4  
Old 06-11-2010, 03:02 AM
Qaedain Qaedain is offline
Sarnak


Join Date: Jun 2010
Location: Detroit, MI
Posts: 381
Send a message via ICQ to Qaedain Send a message via AIM to Qaedain Send a message via MSN to Qaedain
Default

AFAIK, the EXP penalty is not shared. As of right now SKs and Pallies make good tanks, but that will altogether less true when Kunark is released. Even now, I believe Warriors are the most efficient to heal.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf)
  #5  
Old 06-11-2010, 03:05 AM
Blackdog22 Blackdog22 is offline
Large Bat


Join Date: May 2010
Posts: 13
Default

I wish the tanks exp penalties were lowered to like 20% at least. This is likely the cause of the shortage on tanks. Giving a class 2/3rds more time to level for being mediocre is an odd thing to do it seems. Especially in a game that requires these classes. Soloers getting an exp penalty would make sense.
Last edited by Blackdog22; 06-11-2010 at 03:13 AM..
  #6  
Old 06-11-2010, 04:26 AM
mitic mitic is offline
Planar Protector

mitic's Avatar

Join Date: Mar 2010
Location: europe
Posts: 1,485
Default

Quote:
Originally Posted by Blackdog22 [You must be logged in to view images. Log in or Register.]
I wish the tanks exp penalties were lowered to like 20% at least. This is likely the cause of the shortage on tanks. Giving a class 2/3rds more time to level for being mediocre is an odd thing to do it seems. Especially in a game that requires these classes. Soloers getting an exp penalty would make sense.
i concur.

is it realy necessary to have those penalties in place just for the sake to be classic devs?

it should rather be neg40 for those OP necros/mages and neg10 for knights and the like

but, oh well....

on this note, i dont recall any official statement by soe about penalties back the day in 1999. any sources?
  #7  
Old 06-11-2010, 08:10 AM
Tpyo Tpyo is offline
Aviak


Join Date: Jun 2010
Posts: 57
Default

I think the XP penalties were put in place to punish players for being hybrids because of their spellcasting ability and flat out survivability (wearing plate and casting spells for three of the four -40%). I think monks were punished for roughly the same reason (mend and feign death). Casters have the penalty, but not as severely because of their innate squishiness...

Not that I agree with the original developer's decisions on this... If I remember correctly, at least one of the devs was openly hostile toward hybrids.
__________________
Project 1999:
Tpyo - Iksar Necromancer

Xegony:
Saezuru Matsudai - 65 Wood Elf Bard

  #8  
Old 06-11-2010, 09:03 AM
Cogwell Cogwell is offline
Kobold


Join Date: May 2010
Posts: 152
Default

I think its a throwback to AD&D hybrid classes.
  #9  
Old 06-11-2010, 11:54 AM
twincannon twincannon is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 29
Default

Huh - wow, never knew bards had the exp penalty in classic.

They should get a carpul tunnel +10% bonus!

The exp penalty was pretty silly. When they removed it the patch notes basically said "we just realized we are stupid". Something along the lines of it not making sense that hybrids got the penalty because they were "more powerful", even though the devs had specifically intended them to be balanced along with the rest of the classes. And low level hybrids were happy since they got a burst of xp/levels upon logging in... max level hybrids, not so much. [You must be logged in to view images. Log in or Register.]
  #10  
Old 06-11-2010, 12:35 PM
Nut Nut is offline
Large Rat


Join Date: Oct 2009
Posts: 6
Default Exp Penalties

Yeah, I think changing the way exp is distributed to be more inline with classic would at least be more helpful to the hybrids out there.

I think currently the penalties aren't shared with the group exp pool. If the penalties for all classes in the group were calculated and applied to the exp pool before exp was distributed, it would help share the burden and allow hybrids an easier time at leveling when in groups.

I can't remember, but wasn't the pooling changed at some point to have hybrid penalties just magically create exp while grouped(for their penalties), because people were complaining about grouping with hybrids was slowing their exp?
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.