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#1
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i'm not doing a poll, because lets be honest, this is not a democracy. The overall vision for this server being a classic live like server with pvp turned on will not change. that being said, the staff strongly believes that we can keep that vision, while also improving the server, and making it more enjoyable for all of the players. Your ideas/opinions will be listened to, and considered. but that does not mean we are going to add things just because the people that want them know how to cry the loudest.
i've been reading many, many pvp threads. and quite honestly, they are pathetic. most people (not all) like to blame the staff yet fail to realize that they are their own biggest enemies, and their own biggest roadblocks (ie: wanting a bigger pop, then griefing players off the server). however, if u really want to continue to blame the staff, i'll gladly make Rogean apologize for providing the most legit EQpvp server that has ever graced the EQEmu project. That being said, anyone that has anything at all to offer, i invite you to share it in this thread. as long as u do so in a professional and civilized manner, i will read every single idea/comment/suggestion, and i will also forward them to the rest of the staff so that the ideas can at least be brought to the table and discussed by the staff. Again, this is not a complaint thread, this is a suggestion/idea thread. if you have a complaint, you better follow it up with how you would improve it. PS- and if you shit up my thread with trolling, shit-talking, or some other form or dumb immature BS, i'm going to ban you on every level i have access to, repeatedly, until Rogean removes me from staff. PPS- not really looking to do a Q&A here. if u ask questions and i dont answer, don't get all pissy. just send me a PM. i may however ask follow up questions to players with suggestions, so that i can acquire more information on the suggestion on behalf of myself or the rest of the staff. Love, Sirken | ||
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#2
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Could write a TLDR post but that would be TLDR. I'll keep it short and simple.
Priority Yellow Text - People want it, it attracts pvp, much lols will be had. The few things I took away from my LoZ experience was this. It really was fun and it even made grinding more enjoyable knowing someone is getting their asses kicked. Ultimately this game is for entertainment and no other feature entertains more than YT. Resists - Must stay true to providing a balanced resist system over a classic one. Classic resists were built around the game being new and a lot of things were unknown/undiscovered. It was also built around a bigger population size and the availability of resist gear. No way in hell did they expect more than half the population to be decked out in blue diamond gear by Kunark. I am not saying the current system doesn't need a little tweak here and there but not at the expense of every melee being John Rambo with a few pieces of MR gear. Secondary (please don't judge me, I am merely throwing things out there) Leaderboard - I think leaderboard coupled with incentives is a great way to encourage pvp. Similiar to diablo II ladder, we would have "seasons." The person with the most kills at the end of the season would receive and in-game title he would wear until the next season is over then the next winner receives the title. Gives those solo pvpers something to work for. One More Red Guide - One more guide/gm for red would be nice. Again nothing that would make me quit if it didn't happen but would definitely be appreciated by those who have waited days for assistance. Not that you aren't on everyday but its easy to miss Sirken by an hour or two multiple days in a row. Increase PvP Rez Timer - The victors of a pvp encounter should be able to rez the dead (assuming they have a cleric ofc.) It would allow the victors to maintain zone control and reimburse the xp lost to their teammates. This will also encourage people to be civil so that should they lose a major battle, they can ask the victors to rez and scoot. Controversial No Rules/No GM Intervention - Too much rule lawyering and he said/she said bs. There were times pre-Kunark when we decided not to port up to planes to pvp for fear of accidently training the opposition then being banned. I've seen both sides train (not in a few months) during Naggy pvp but I wasn't pro enough to keep FRAPs running 24/7. My point is training is something you cannot enforce 24/7. We have xp loss which is straight outta the SZ playbook so its not too crazy to say we need a FFA server. I wasn't going to mention names but this is common server knowledge that Slathar repeatedly trained people on a daily basis. I have no clue how he managed to sweet talk his way out of dozens of petitions but he did. Let us pvp without having to worry about one pathing kobold training the entire zone. Hard-coded Teams - I saw Seary say something so I just had to add it to my collection of suggestions. Above all else, this would be the best change for me. However I browse the forums daily and know this is not what a lot of people want. I'll keep this as a suggestion and add more to it later but yeah, I would totally leave for a less populated server if it had hard-coded teams. Enable /testbuff - I do not agree with character transfers nor character copies from blue. I can however live with /testbuff. For those of you who never tried the live testserver /testbuff leveled you to 20, gave you all spells up to 20, skills maxed to 20, and you were given a handful of newbie gear for each slot. Maybe the gear thing would be too far because it was pretty good stuff. I believe it was better than sol ro armor or equivilant but I wouldnt mind new players going straight to 20. I mean it wouldnt be much different than now. Most melees dont survive low levels. The ones that do are either twinked or PLed. At least if they started out 20 they could head to unrest/wherever to find some groupage. Personally it would be nice not having to worry about brand new toons. Also at level 20, ANY class is able to somewhat farm. Sisters in Lfay anyone? I think any higher than 20 will be pushing it though. I've thought about this before but figured it would be too insane to bring up but with recent crazytalk of character transfers, I figured it'd me okay to suggest. Note: I will be editing the hell out of this until I get it right and as I add more stuff. I think everyone should keep their suggests to one post unless you get locked out of editing it. | ||
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Last edited by SamwiseBanned; 09-15-2012 at 10:31 AM..
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#3
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Quote:
for the record, i know everyone is busy, and twitter has grossly limited people's thoughts to about 150characters. but, you would not want the staff to run the server with a short and simple approach. you want them to be detailed, specific, and precise. and we (the staff) want the same from you. give me the most detailed, specific, precise version of your ideas and suggestions. if they really are important to you, then everyone should be able to take 5-10 minutes to actually write them out with specific details, examples, etc. i promise no post will be ignored by me on the grounds of TLDR. if you take the time to write it, i promise you I'll take the time to read it. <3 | |||
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Last edited by Sirken; 09-12-2012 at 09:23 PM..
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#4
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Red99 running like a well oiled machine. No changes needed.
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#5
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#6
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Remove experience loss from pvp. Playing mostly on pve servers during my EQ career (2000-2007) experience loss for pvp encounters discourages me. Grinding to max level sucks enough, why make it even harder? PVP should liven the EQ experience, not make it harder
__________________
Lootenant Dan <Hierophant>
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#7
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Wow, who the fuck deleted my post history.
I am crushed. | ||
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#8
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[QUOTE=SamwiseBanned;724145]
Priority Yellow Text - People want it, it attracts pvp, much lols will be had. The few things I took away from my LoZ experience was this. It really was fun and it even made grinding more enjoyable knowing someone is getting their asses kicked. Ultimately this game is for entertainment and no other feature entertains more than YT. Resists - Must stay true to providing a balanced resist system over a classic one. Classic resists were built around the game being new and a lot of things where unknown/undiscovered. It was also built around a bigger population size and the availability of resist gear. No way in hell did they expect more than half the population to be decked out in blue diamond gear by Kunark. I am not saying the current system doesn't need a little tweak here and there but not at the expense of every melee being John Rambo with a few pieces of MR gear. Secondary (please don't judge me, I am merely throwing things out there) Leaderboard - I think leaderboard coupled with incentives is a great way to encourage pvp. Similiar to diablo II ladder, we would have "seasons." The person with the most kills at the end of the season would receive and in-game title he would wear until the next season is over then the next winner receives the title. Gives those solo pvpers something to work for. One More Red Guide - One more guide/gm for red would be nice. Again nothing that would make me quit if it didn't happen but would definitely be appreciated by those who have waited days for assistance. Not that you aren't on everyday but its easy to miss Sirken by an hour or two multiple days in a row. Increase PvP Rez Timer - The victors of a pvp encounter should be able to rez the dead (assuming they have a cleric ofc.) It would allow the victors to maintain zone control and reimburse the xp lost to their teammates. This will also encourage people to be civil so that should they lose a major battle, they can ask the victors to rez and scoot. Would like to add Group Experience to priorities; CrystalBlue has said this alot but it's very true take all current 50-60 xp bonus and funnel that into a grouping bonus so 50-60 get 100% xp and lets say full group gets [100%+ (#of players in group x5)]+xp bonus(es)+ ZEMs Would also like to add to controcersial: Item Loot May I suggest running a beta were item loot is allowed, and then have all who played on beta VOTE to let item loot in and such. It would work like how it worked on RZ basically. and too keep the bluebs here maybe limit item loot to say 1-3 items depending on lvl range? Also to Controversial: No drops being tradeable Now this i KNOW is not classic and doesn't sound like any sense; but they had it on VZ/TZ and it kinda changed the economy abit; since lvl 1s could wear planar loot and therefore it drove prices of OTHER gears that were pricey if the said planar/no trade items were tradeable plummet and allow lowbies who are poor (like myself) to better gear themselves without having to be a raiding guild/person AND would liek to add to Secondary: Hot Zones Hot Zones would make this game= easier to level with groups/friends encourage PVP in zones make unpopulated zones populated for a short time in the 3rd point sense i would say change hot points bi weekly-monthly maybe even weekly? | ||
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#9
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__________________
The Rushmore Doctrine
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#10
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[QUOTE=Kevynne;724210]
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