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#1
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This has probably been discussed but I was unable to find a thread about it.
Is there any way for a human monk to get better vision other then from turning up the gamma on your screen. Like are there any clicky items or on equip items that give something like ultravision without having another character cast it on you? Thanks for any help. | ||
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#2
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__________________
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#3
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There are a few items.
Greater Light-stone Fire-beetle eye And I am sure there are many more. Just make sure you leave it in one of your main inventory spots. Not inside a bag. | ||
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#4
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Get Wu's Gauntlets, I have zero problems seeing with them on.
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#6
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Night vision is a problem? I remember stumbling around in the dark in the old days, good intense atmosphere, but here everything is perfectly visible at all times of day. Around 7-8 oclock game time I see a new color filter pop in/out of existence, but the general light level never changes, regardless of race. Always figured it was a quirk of p99/the titanium client...
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#7
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Its funny because P1999 is no where as dark as classic clients were from 1999-2001. You could see almost NOTHING as a human at night.
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#8
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i agree, since they changed vision in the client back in 2002 or so, infra/ultra vision become useless ability.
Remember that tunnel that goes from EverFrost to Black Burrow? It was IMPOSSIBLE to navigate it as human/barbarian even with candle or fire beetle eye even in day time. You had to have light stone to be able to determine where to turn. Now days you can go through it without any light sources easily. Qeynos Hills at night was like a Plane of Nightmares to me [You must be logged in to view images. Log in or Register.] I used to spend entire night time siting at Millers house waiting for sun to come up, too afraid to go out, as I would get lost very very quickly and run into a rabid grizzly or a skeleton [You must be logged in to view images. Log in or Register.] As much as I hated being blind barbarian in EF and Erudite in Tox (specially during rain!!!), i sort of miss that "feature" - it gave infra/ultra a lot more worth | ||
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#9
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Quote:
They changed this? How fucking lame. My very first character I made was a Human warrior out of Qeynos. Talk about white knuckle adventuring. I remember how happy I was when I got my first Greater Lightstone. I can't believe SOE changed it, what a bunch of fuckers. That was part of the same retarded line of thought that exp penalty came from. Now I'm 'U MAD BRO' because my TSK gets ass raped at a 168% exp penalty as part of racial balancing (lol), but humanoids like Humans/Erudites and Barbies don't have to stumble around in the dark for 45 minutes anymore? Now I'm really on board with the exp changes in Velious. /rant off
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#10
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Quote:
I'm very grateful that I started the game in 1999 as a Barbarian Shaman. Not having night vision made for the most spine-chilling gaming experience I've ever had. At any given moment during nighttime you felt like death was around the corner. Navigating that tunnel into Blackburrow was indeed a difficult task. It took some time, but eventually (after seeing it with a party who created enough light) you learned to "feel" your way through it if you didn't have a light source.
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